; Introduction cutscene for Buttercup story.

[SceneDef]
spr = intro_lindinha.sff
startscene = 0 

;------------------------------------
[Scene 0]
; Fade
fadein.time = 60       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 20
fadeout.col = 0,0,0
clearcolor = 0,0,0
layerall.pos = 160,0   ;Default position for all layers
layer0.anim =  0       ;Anim action number
layer0.offset = -160,0   ;Position offset
layer0.starttime = 0   ;Time to start display
bgm = intro_lindinha.mp3
bgm.loop = 0
end.time = 500

;------------------------------------
[Scene 1]
; Fade
fadein.time = 15
fadein.col = 0,0,0
fadeout.time = 15
fadeout.col = 0,0,0
layer0.anim =  10
layer0.offset = -160,0
layer0.starttime = 0
layer1.anim =  20
layer1.offset = -120,200
end.time = 1600

;------------------------------------
[Scene 2]
; Fade
fadein.time = 15
fadein.col = 0,0,0
fadeout.time = 15
fadeout.col = 255,255,255
bg.name = BG0
layer0.anim =  30
layer0.offset = -145,35
layer0.starttime = 0
layer1.anim =  40
layer1.offset = -100,210
end.time = 400

[BG0Def]
[BG0 townsville]
type = normal
spriteno = 0,0
layerno=0
start = -160,0
velocity = -6
tile = 1,0

;------------------------------------
; TownsVille
[Begin Action 0]
0,0, 0,0, -1

;MACACO LOUCO
[Begin Action 10]
1,0, 0,0, -1

; FALA MOJO JOJO
[Begin Action 20]
2,0, 0,0, 260
2,1, 0,0, 260
2,2, 0,0, 260
2,3, 0,0, 260
2,4, 0,0, 260
2,5, 0,0, -1

; LINDINHA VOANDO
[Begin Action 30]
3,0, 0,0, 7
3,1, 0,0, 7

; FALA DA LINDINHA
[Begin Action 40]
4,0, 0,0, -1, , A1

; TownsVille
[Begin Action 50]
0,0, 0,0, -1
