WHAT's DONE

- All Basics
- Meltdown (D,D,D hold)
- Standing Taunt
- Crouching Taunt
- Air Taunt
- 12 Intros + 1 Special (Gotenks)
- 9 Winposes + 2 special (Absorbed/Candy Swallow)
- Win quotes
- 1 Lose by time
- 68 Pals
- Ground Zetto Counter (f+2P) (f+2K)
- Air Zetto Counter (f+2P) (f+2K)
- Burp Fireball [EX] (QCF+P)
- Pop Kick (QCB+K)
- Head Throw (RDP+P)
- Head Recall (RDP+P)
- Focus Attack (SP+SK)
- Maniac Ball [AIR] [EX] (QCB+P)
- EX Candy Beam (B,DB,D+2P)
- Candy Grab (D+LP+LK while candied enemy)

- Heavy Rain Lv1 (2QCB+P)
- Vice Shot Lv1 [AIR] (QCBF+P)
- Vice Shot Lv2 [AIR] (QCBF+2P)
- Gackt! Lv1 (2QCF+P) (hold P to charge)
- Madman's Ball Lv1 [AIR only] (2QCB+P)
- Pain Train Lv1 (2QCF+K)
- Chaos Burst Lv1 (D,D+2P or 2K)
- Flesh Prison Lv2 [AIR only] (2QCF+K)

- EMO mode (DD+MP+MK)
- Mega Candy Beam  (DD+MP+MK) (during EMO mode)

- Kill You! (2QCB+K) - EMO startup
- Finisher Lv1 - Destroy Everything!
- Finisher Lv2 - Eat You!!!
- Finisher Lv3 - Human Extinction Attack!!!



WHAT's LEFT



- JNP reverse input fix in CMD
- replace enemy>target in explods
- Buu's damage values
- Supers/Hypers triggering KO BG
- Adjust CMD's comboality
- Krillin absorbed forms. C17/Cell/Future Trunks/Ginyu/Beerus
- Generic fighter absorbed form (just 7 atm)
- Extra intros: custom intros against Z2 chars (he should at least have one against Satan and another one against Piccolo)
- Some absorbed sprites may look bad with custom pals
- Some Buu sprites still have palette issues


Winpose
Gackt chargeup anim playing on loop --- not sure about it
him falling asleep with snoring sounds --- too similar to sleepy intro


TODO : fix EMO armor issues with hitpauses against Piccolo SP <-- apparently fixed...
TODO : fix state 917 freezing and full muteki after hitting several times with Piccolo SP <-- apparently fixed...
TODO : Also if you hit them in the back with it it still messes up the animations (ie candy man running into buus mouth instead of away) <-- fixed??
TODO : Finish Absorbed Gotenks and Gohan intros

Added sounds 
3900	5-6	"mmmmmmmmmmmmmmmmmmm" [BUU]
3900	10-11	Toilet fart[BUU]
4360	31	Victim Dies - Fattie [BUU] 
(just moved the second Wolfie sound to the Fatty victim, Wolf only has the "beh" sound now)



PROGRESS LOG

Beta 9a (20170809) - XGargoyle's birthday special edition
- Updated movelist
- Increased width in some winposes to prevent them happening offscreen
- Added Neutral Throw
- Fixed P2 sprite priority issues in EMO Power Charge
- Fixed bug if 2 Buus hit each other with Candy Beam at the same time, by granting inmunity to his own attacks
- Added back Candy Beam recovery sparks that were deleted by mistake
- Chaos Burst will no longer kill the enemy
- Fixed bug in Angry Vice Shot Lv2 freezing up if the helper was destroyed earlier
- Increased damage in Chaos Burst and Flesh Prison Lv2
- Small tweaks and fixes in AI

Beta 9 (20170730) - Buu is out!! edition
- Added movelist to character files
- Fixed explod being bound for 1 tick in Eating intro
- Added morphing sound to recovery animation
- Small tweaks to audio steps in running animation
- Fixed bug in Candy Beam if move was blocked
- Fixed bug in candied enemies not returning to normal state after some time
- Fixed enemies disappearing/freezing if Buu was hit at the same time that Candy Beam impacted the enemy
- Fixed enemy being invisible for a few frames after recovering out of candy
- Fixed enemy's axis position after recovering out of candy
- EX moves now cost 500 power under EMO mode
- Added missing sprite in EMO bar that was deleted by mistake
- Fixed EMO Armor bug creating clones when hit by attacks with the wrong hitflag (as in badly coded)
- Added AI

Beta 8f (20170722) - Get ready for a pow-wow!! edition 
- Boosted up volume in some audio samples
- Cleaned up code, sprites and sounds
- Small tweaks in lip syncronization
- Buu now drops faster in Twelve intro
- Changed sparks in Skinny Buu intro
- Small tweaks in Absorbed intro
- Added new voices to Absorbed intro
- Delayed audio in Scary winpose
- Tweaked ZZZ positioning in laughing winpose
- Small tweaks in Jumpscare winpose
- Added farting Toilet winpose
- Changed walk back animation in Toilet winpose
- Tweaked toilet shaking animation
- Prevented Toilet winpose to be performed in Simul modes and against Saibamen
- Fixed Dash Collision win animation
- Updated idle meltdown stance
- Added face animation to EMO power charge
- Added steam to EMO power charge
- Changes in EMO steam behavior
- Fixed bug in Super Armor not resetting sometimes after getting out of EMO mode
- Added sounds to Flesh Prison Lv2
- Fixed facing/positioning issues in Finishers
- Tweaked lip syncronization in Finisher 3 
- Fixed hit count issue with P2 in Finisher 3


Beta 8e (20170709) - Pre-Release Candidate edition
- Updated Fat Buu sprite
- Updated Emo activation face sprite
- Small tweaks in Skinny/Fat Buu intro animations
- Small tweaks in Absorbed intro animations
- Small tweaks in Emo Activation lip-synch
- Added Talky intro
- Hourglass winpose
- Give me Chocolate winpose
- Fixed some winposes happening offscreen
- Small tweaks in Jumpscare winpose
- Finally fixed positioning bugs in Toilet winpose
- Updated sounds to Final Bout intro, Jumpscare winpose, Throws, Pop Kick, Heavy Rain, Vice Shot, Madman's Ball
- Replaced StateTypeSet by AttackDist
- c.SK is now non-recoverable
- Extended normals (F+s.MP/s.MK) can only be performed once per combo
- Fixed meltdown walking speeds
- Added sounds to Punch Zetto Counter
- Fixed Pop Kick positioning in Kick Zetto Counter
- Fixed Pop Kick damage in Kick Zetto Counter
- Changed Emo Charge Power animation
- Changed Superarmor Steam behavior
- Fixed Steam placement in Maniac Ball and Madman's Ball
- Prevented Kill You! to be performed against Saibamen and Simul modes
- Added extra ghost to Buutenks
- Added 55 new pals. Thanks to all the submitters.

Beta 8d (20170701) - Canadian Bacon edition
- Corrected Pal issues in some sprites
- Added blinking flashes to Skinny/Fat Buu intro
- Lightning sparks from Final Bout intro now play slightly faster
- Small tweaks in Absorbed intro
- Adjusted sprite alignment in Going Up winpose
- Updated Jump Scare winpose
- Sonic winpose now moves faster
- Added Easter Egg absorbed pose
- Added Ghost to Buutenks absorbed pose
- Fixed positioning bugs in Toilet winpose
- Fixed custom state related bugs in Toilet winpose
- Small tweaks in Cheap KO state
- Added comboability from c.SK
- Fixed bug in Meltdown Kick>Dash punch>Maniac Ball
- Removed Juggle Points from Pop Kick
- Restricted Pop Kick to be used only once per combo
- Added recovery for Buu after Pain Train Wall Bounce
- Planted heads will now also vanish during a cinematic started by Buu
- Planted heads will vanish during winposes
- Slight damage increase in Vice Shot Lv2
- Increased recovery time for blocked Vice Shot Lv2
- Prevented Mega Candy Beam to be performed if enemy is already in Candy form
- EMO bar will automatically reset after hitting Candied enemies under Mega Candy Beam
- Added alternate P2 Struggle animation for Kill You!
- Fixed PalFX issues in Finisher 3
- Revamped beams in Finisher 3
- Changed Beam vanish animation when hitting ground in Finisher 3

Beta 8c (20170613) - Unlucky day edition
- Updated Lie Dead sprites
- Updated sprites with palette errors
- Added Chicken Block
- Disabled PalFX effects on Power Charge
- Added Fat Buu to Skinny Buu intro
- Added Absorbed pose intro
- Added Final Bout intro
- Added Eating - Do not Disturb intro
- Added Against Gotenks intro (pending final timing from Gotenks)
- Added Scare Jump winpose
- Added Toilet winpose
- Added Crouch Taunt
- Revamped Absorbed pose code and added rest of forms (nearly 80!!)
- Added Cheap KO animation
- Tweaked movetype idle status recovery
- Tweaked clsn boxes in walk animaiton
- Removed extra frame from Meltdown recovery
- Tweaked combo features in extended MP and MK
- Fixed loop with meltdown kick
- Planted heads will vanish during a cinematic hit (using Piccolo's clones ID and/or 2 seconds custom state delay)
- Fixed Maniac Ball infinite loop in mid-air
- Fixed Focus Attack hitdef properties
- Converted Chaos Burst from EX to Lv1 super
- Tweaked Chaos Burst behavior to adapt it to Lv1
- Prevented Pain Train Lv1 to stay frozen in a loop
- Fixed Pain Train's enemy facing during drag along move
- Slightly lowered Flesh Prison Lv2 explosion spot
- Corrected landing animation in Flesh Prison Lv2
- Fixed bugs in EMO Super Armor
- Super Armor will no longer get decreased during Focus Attack
- Tweaked animation in Kill You Lv3
- Fixed bug in Kill You Lv3 not resetting previous EMO level
- Added Mega Candy Beam 
	- Can only be performed under EMO mode
	- Full screen Candy Beam
	- Candy status' time depends on EMO bar level


Beta 8b (20170519) - Night Fever edition
- Added Air Taunt. At the end of the taunt, it will grant you an extra jump
- j.D+SP>Meltdown Kick>Dash Attack (FF+SP or F+SP)
- Fixed bug in which Madman's Ball was hitting multiple times on the same tick
- Added 2 seconds limiter to Madman's Ball Lv1
- Prevented enemy from being hit by external attacks during Flesh Prison Lv2 
- Supers can be performed under EMO mode at reduced cost, but will remove EMO mode
- EMO mode now grants Super Armor to all kind of hits from Level 0. Each EMO level adds 1 additional hit of Super Armor
- Fixed Super Armor being removed before hit was over
- Super Armor will no longer get decreased from blocking hits
- Blocking hits will now increase the EMO bar
- Reduced Super Armor cooldown time from 10 seconds to 6

Beta 8a (20170514) - Test wave 1 edition
- Added missing clsn box in Taunt animation
- PalFX now resets after cancelling Focus Attack into dash forward
- Fixed Pop Kick gethit animation
- Increased blockstun for Pop Kick
- Increased hitstun time for Head Throw's head
- Hyper Kill BG will trigger now on first hit of Gackt!
- Fixed Gackt! charge sound not stopping after Buu was hit
- Delayed woohoo sound in Madman's Ball LV1
- Fixed Pain Train bug when used in EMO mode
- Fixed Vice Shot Lv2 ignoring guardflags
- Changed sounds to Flesh Prison Lv2
- Fixed bug under certain conditions in P2 sprite alignment for Flesh Prison Lv2
- Changed bounce sound in Finisher 1
- Added new sounds to Finisher 1
- Fixed PalFX bug when hitting juggle points limit in Finisher 2
- Added new sounds to Finisher 3

Beta 8 (20170513) - Unknown Angel edition
- Tweaked idle stance animation
- Changed frames in jump start and landing
- Changed axis alignment in liedown sprite
- Small tweaks in gethit recovery frames
- Small tweaks in frames advantage
- Fixed width parameter in F+MP
- Added whip sound to F+MP
- Changed whip sound timing in some moves
- Fixed magic series combos
- Added invincibilty to Buu's throws to prevent interruption from delayed hits
- EMO Bar now fills 3x times faster
- Changed sound when filling EMO bar
- Enabled back supermoves that were disabled by mistake under EMO mode
- EMO Super Armor no longer debug floods under custom states
- PalFX now resets after cancelling Focus Attack into Backdash
- Fixed guardspark in Pop Kick helper
- Combo display now correctly reflects new hits after Pop Kick
- Added face explod to Head Recall
- Candy Beam frames animate faster now
- Added Gackt! vomit sound
- Added dust FX to Gackt! while charging
- Fixed Gackt Beam staying onscreen if the enemy was not hit for some time
- Heavy Rain Lv1 beams will no longer disappear if hit offscreen
- Increased number of blasts in Heavy Rain Lv1
- Fixed Black BG bug in Heavy Rain Lv1
- Madman's Ball Lv1 will now bounce at blocking enemies
- Madman's Ball Lv1 will now push back blocking enemies
- Fixed gethits in Madman's Ball Lv1
- Added new impact sound to Madman's Ball Lv1 
- Changed sound timing in Madman's Ball Lv1 
- Fixed bug in Pain Train's aura not removed if Buu was hit during the activation
- Fixed NotHitBy attributes in Pain Train Lv1, Vice Shot Lv1 and Lv2
- Flesh Prison Lv2 now lasts longer and deals more hits
- Fixed bugs in Flesh Prison Lv2 and made it to only hit airborne enemies
- Added roar sound to Kill You! Lv3
- Added Speedlines to Kill You! Lv3
- Updated Kill You! Lv3 sounds
- Changed Y starting position in Kill you! Lv3  
- Kill you! Lv3 will not kill the enemy if the finishers are active. If the finishers are not active, it will kill the enemy and play the absorbtion winpose
- Added getup animation for P2 in Kill you! Lv3
- Added bouncing animation for P2 in Finisher 1
- Tweaked animation and sounds in Finisher 3
- Changed hitspark in beams from Finisher 3
- Finisher 3 is now able to kill the enemy (¬_¬U)
- Updated sprites in Laughing winpose 
- Camera will not follow Buu during the Going Up winpose
- Tweaked Sonic winpose



Beta 7 (20170506) - Ohio Steamer edition
- Extended s.MP
- Changed whip sounds to c.SP, F+s.MK and F+j.MK
- Fixed Basics Limiter helper
- Added EMO Gauge
- Added Meltdown Kick
- Added charge limiter to Gackt!
- Pain Train is now a single Lv1 Hyper
- Madman's Ball Lv1 
- Flesh Prison Lv2
- Added face explods to Finisher 3
- Added extra sounds to Finisher 3
- Added Reverse Intro
- Updated Sonic winpose
- Added EMO Mode + EMO Bar
	- Grants SuperArmor to Normal hits (Lv1) and Special Hits (Lv2)
	- Each level is able to absorb 1 additional hit
	- Hits absorbed during SuperArmor will deal half damage
	- Once the SuperArmor is broken, there's a cooldown process of 6 seconds, displayed by steam coming out of Buu
- [HDBZ] Disabled text notification in Dash Collision
- [HDBZ] Disabled EMO mode in Simul modes and against Saibamen
- [HDBZ] Added new damage dampener


Beta 6 (20170409) - Not a real Champ edition
- Updated idle stance sprites
- Updated guard sprites
- Added sounds to c.SP
- Added sounds to F+s.MK and F+j.MK
- Added Twist sound to Air Recovery
- Changed sound in Power Charge
- Fixed spark alignment in reflected projectiles
- Corrected command input in RDP
- Added Taunt sprites to Head Throw
- Changed sprite priorities in Head Throw
- Added sounds to Head Throw
- Added sound and changed hitsound to Chaos Burst
- Added charging sound to Gackt!
- Fixed Afterimage in Air Vice Shot Lv2
- Added temporary aura to Pain Train startup
- Added Steam FX to Pain Train
- Added jumping back into screen animation at the end of Finisher 1
- Added Swallow sound to Eating intro and Finisher 2's eating
- Removed fake ground sprite from Finisher 2
- Added Big Swallow sound to Finisher 2
- Improved animation timing and sounds to Finisher 2
- Added Finisher 3 - Human Extinction Attack
- Fixed alignment issues in Sonic winpose
- Updated sounds in Sonic winpose


Beta 5 (20170214) - Be my Valentine! edition
- Updated s.SK sprites
- Tweaked EX Burp Fireball velocities and damage
- Added Head Throw movement. 
- Fixed bug in shared variable in Head Throw and other moves
- Changed animtimes in Head Throw Recall
- Changed hitpause times from 13 to 16 in Maniac Ball
- Fixed Pain Train Lv1 not moving forward after being hit by a projectile
- Tweaked Pain Train Lv1 sounds
- Added Finisher 1 - Destroy Everything!!!
- Expanded list of characters for Absorbed winpose

Beta 4 (20161218)
- Rebuilt SFF with correct pal index
- Added new palettes
- Added new small portrait
- Added Skinny Buu intro
- Added Falling Ball intro
- Added Slime intro
- Added Sleepy Times intro
- Added Going Up winpose
- Added Sonic Winpose
- Fixed c.SK not returning to the correct state
- Fixed Focus Attack cancelling into the wrong state
- Added voice clip to Candy Beam
- Added multiball to EX Burp Fireball
- Fixed Candy Grab not connecting from a previous combo
- Removed charging sound in Vice Shot Lv2
- Added taunting sound to Vice shot Lv2
- Decreased pause time in Pain Train Lv1
- Fixed face explod in Pain Train not bound to character
- Added Hulk/Morrigan/Sonic/Old/Young absorbed forms


Beta 3 (20161113) - Daeron's Birthday Party edition!
- Fixed screen shaking during walk animations
- Fixed coming down from Jumping forward animation
- Updated crouch gethit sprites
- Added Eating Intro
- Switched s.MK and f+s.MK
- Added non-blurred frame to f+s.SK
- Updated sprites in j.MP
- Updated sprites in j.SP
- Changed command for Sleepy Punch to D+j.SP
- Reverted back command for Puddle mode to D,D,D
- Candy Beam is now an EX Move
- Reduced overall speed in Candy Beam
- Added Candy Beam vanish sprites
- Tweaked damage formula in Candy Beam
- Updated Burp Fireball ground impact sprites
- Increased damage in Burp Fireball and EX Burp Fireball
- Disabled debug version of Ground Zetto Counter, left by mistake in the previous build
- Changed impact sound in Ground Zetto Counter (Punch)
- Improved camera focusing in Maniac Ball and EX Maniac Ball
- Added 5 ticks delay to the active hitbox in EX Maniac Ball
- Added intermediate beam position in Gackt!
- Hold any punch button to charge Gackt in order to deal more hits
- Tweaked damage formula in Gackt!
- Updated Vice Shot charge sound
- Tweaked timing in Vice Shot Lv2's second launch
- Fixed Air Vice Shot Lv2 not cancellable from air attacks
- Added EMO SuperArmor to Pain Train Lv1
- Revamped Pain Train Lv1-Lv2
- Damage dealt during EMO mode's superarmor will now decrease the EMO bar
- Added FX sounds to Kill You!
- Added invincibility frames to P2 during Kill You! to prevent accidental release of the target
- Added Finisher 2 - Eat you!!!
- Added Buu/Goku/SSJ Goku absorbed forms
- Added Vegetto/Alex/Chun Li/Dhalsim/Guile/Honda/Geese/Kenshin/Jailbot absorbed forms
- Added name triggers of other characters to absorbed winpose
- Adjusted Buu position in absorbed winpose
- Temporary FX tweaks to absorbed winpose
- Tweaked cosmetics in Portal Winpose
- [HDBZ] Replaced "volume" parameter by "volumescale" --- Some sounds my play lower or higher than before though, requiring individual fine tuning
- [HDBZ] Added Piccolo's Compatibility against clones

Beta 2 (20161029) - Candies for Halloween edition!!!!
- Temporary EMO Mode (D,D,y+b)
- Temporary Startup Emo attack (2QCB+kick)
- Absorbed Winpose (after killing with EMO startup)
- Dash Attack [TEMP]
- Ground Zetto Counter (f+2P) (f+2K) [TEMP]
- Air Zetto Counter (f+2P) (f+2K) [TEMP]
- Level 2 Vice Shot (QCBF+2p) [AIR]
- Level 123 Pain Train (2QCF+kick) - Temporary followup can be done with 2qcf+kick or Start
- Changed Puddle mode activation to D,D,x+a to coexist with EMO activation
- Changed EMO activation to D,D,y+b
- Tweaked dust effect in Run Forward animation
- Tweaked hitspark placement in Vice Shot
- Tweaked hitbox size in Vice Shot
- Changed Vice Shot charging sound
- Updated Portal winpose
- Updated Walk Back sprites
- Changed Walk speed constants to suit new animation frames
- Updated Scream FX sprites
- Fixed pal in Dust effect
- Buu will now regain control sooner after Maniac Ball
- Tweaked Candy Grab damage formulas
- Changed P2 animation after Candy Grab release
- Fixed Gackt not trading hits correctly against KMH
- Added Easter Egg (Portal)
- [HDBZ] Removed Blue explosion sprites in Dash Collision
- [HDBZ] Updated battle messages
- [HDBZ] Updated Hyper KO Finish BG

Beta 1 (20161009) - No longer the Alpha male edition
- Beta phase!
- Forward s.MK [TEMP]
- Converted j.SK to up+j.SP
- new j.SK [TEMP]
- Candy Grab [TEMP]
- Updated Candy Beam sprites
- Updated standing gethit sprites
- Updated c.SP sprites
- Changed clsn positioning in c.SP
- Improved and cleaned up Maniac Ball code
- Tweaked Laughing C/D winpose animation frames
- Adjusted hitspark position in Vice Shot
- Removed Cybaster's method for sparks
- Fixed Dash Collision grab after success
- Pop Kick will now come out faster, allowing for basic combo chains
- Changed impact sounds for Maniac Ball and Burp Fireball
- Added Pop Kick - Appear sound
- Added Meltdown alternate liedead sprite/animation
- Added Win quotes

Alpha 12 (20160925)
- Tweaked c.SP, increasing range and adjusting sprite alignment
- Changed hitbox positioning in s.MK
- Improved Pop Kick behavior and hit properties
- Pop Kick > Burp Fireball
- Pop Kick > Supers
- Maniac Ball [EX] > Air Vice Shot
- Added 1-hit projectile armor to EX Maniac Ball
- Removed extra sound in Maniac Ball
- Fixed Burb Fireball going down after pressing multiple buttons
- Burb Fireball is now an overhead projectile
- EX Burb Fireball will now properly vanish after 3 seconds
- Candy FX beam is now removed if Buu gets hit
- Tweaked Gackt beam hit properties
- Tweaked Vice Shot hit properties
- Changed ground recovery sound
- Updated Shocked Aura sprites
- Added shockwave sound to Focus Attack
- Removed Dust FX from Heavy Rain
- Increased stun time in Heavy Rain blasts


Alpha 11 (20160918)
- Chaos Burst [TEMP]
- Focus Attack [TEMP]
- Burp Fireball > Gackt!
- Laughing winpose (4 variants)
- Swapped command motions for Heavy Rain and Vice Shot
- Tweaked transparency values in Vice Shot's Teleport helper
- Tweaked animations timings in Assimilation
- Reduced 20% recovery time in Meltdown
- Reduced 30% spinning time in Maniac Ball and EX Maniac Ball
- Improved behavior on slipping away from Pop Kick introduced in Alpha 10
- Fixed clsn placement in s.LPx2
- Changed active hitframe in Pop Kick
- Added Freeza's absorbed form
- Added Meltdown walking sprites
- Updated sprites for EX Burp Fireball
- Updated B&W Shocked sprites
- Updated Heavy Rain sprites
- Recoded Gackt to mimic new behavior
- [HDBZ] Updated author's name to HDBZ standard


Alpha 10 (20160727)
- Assimilation (Reverse Throw)
- Air Vice Shot [TEMP]
- Gackt! level 1 [TEMP] - Aiming Beam (hold up to aim) 
- Tweaked position of Candy Beam transformation
- Tweaked Vice Shot hit properties
- Reduced slipping away from Pop Kick
- Added mockup of teleport afterimage to Vice Shot - To be investigated
- Updated Vice Shot sprites
- Updated Burp Fireball FX sprites
- Burp Fireball > Heavy Rain
- Burp Fireball > Vice Shot 
- Updated sound for Vice Shot Impact


Alpha 09 (20160709)
- Whip throw (Forward Throw)
- Ground Vice Shot [TEMP]
- Extended j.MK
- Updated j.MK sprites
- Updated Burp Fireball sounds
- Added FX to Candy Beam
- Improved code and cosmetics for Candy Beam
- Added Back dash on corner


Alpha 08 (20160616)
- New soundpack by Balthazar
- Disabled player push during Pop Kick
- Damage dealt to Pop Kick's foot will now be transfered to Buu's main life (half damage)
- Improved Kirby mode
- Added sparks to Heavy Rain
- Supers/Hypers will now trigger the Hyper BG KO Finish
- Added deflating sound to winpose muscle burst
- Fixed Aura in Ground Maniac Ball
- Finished coding on Maniac Ball (all versions) 


Alpha 07 (20160611)
- Tweaked sprite alignment in s.LP and s.SP
- Tweaked sprite alignment in Dash Collision
- Removed walking sounds in Meltdown
- Fixed bugs in j.SK
- Fixed c.SP not being comboable from Run
- j.SK can now be followed by Meltdown while holding down
- Maniac Ball will turn into Meltdown after hitting ground
- Added ground spark to j.SK landing
- Added snoring sound
- Added sound to intro 1 - SF3 style
- Added sounds to Power Charge
- Added grunt sounds
- Added hurt and KO sounds
- Added sound to successful Kirby mode
- [HDBZ] Updated sounds to SP (5,2), SK(5,5) and Strong Hit sound (5,6)
- Added 4 new palettes
- Changed motion for Maniac Ball
- Burp Fireball [TEMP]
- EX Burp Fireball [TEMP]
- Winpose 2 - Opening Portal [TEMP]


Alpha 06 (20160604)
- Added gethit sprites to Pop Kick
- Updated Heavy Rain sprites
- Updated c.SP sprites
- Updated c.SK sprites
- Updated j.MP sprites
- Updated My Toes! sprites
- Updated Twist gethit sprites
- Updated dash Collision sprites
- Updated knockout sprites
- Updated heavy knockout sprites
- Updated Genocide Heavy Rain FX sprites
- s.SP [TEMP]
- c.SK [TEMP]
- j.MK [TEMP]
- j.SK [TEMP] - Hold direction to hover during air
- Lose by Time Over pose
- [HDBZ] Fixed Dash Collision bug locking P1 in state 0
- c.MK is now comboable from c.LP/c.LK
- Removed Winane's AI related code
- Added Kirby mode to c.MP
- Added sounds to Meltdown mode
- Adjusted edge width value in walk back animation
- Tweaked sprite alignment in s.LP
- Tweaked Maniac Ball ground version
- Tweaked Genocide Heavy Rain behavior (LP:more scattering, SP:less scattering)


Alpha 05 (20160327)
- Fixed power charge steam palette issues
- Added recoil to meltdown gethit states
- Updated s.LP sprites
- Updated s.MP sprites
- Updated j.LP sprites
- s.LP combo [TEMP]
- forward s.SK [TEMP] - 3 hit combo
- c.LK [TEMP]
- c.MK [TEMP]
- j.LK [TEMP]
- Pop Kick [TEMP]


Alpha 04 (20160217)
- Corrected motions for Chocolate Beam and Maniac Ball
- EX Maniac Ball - Air [TEMP]
- s.LP [TEMP]
- s.MK [TEMP]
- c.SP [TEMP]
- Meltdown [TEMP]
- Heavy Rain [TEMP]
- Added sounds for SF3 intro, Portal Intro, winpose flex, dash forward/backward, s.SK, Maniac Ball, j.SP, c.LP, c.MP, Meltdown
- Added placeholder animations for Buu's absorb finisher, press start to trigger against Z2 characters [TEMP]

Alpha 03 (20160106)
- Added HDBZ portrait and displayname
- Tweaked s.MP alignment
- Fixed dust in Power Charge
- Delayed hit frame on c.MP
- Added steam to power Charge
- Chocolate Beam [TEMP]
- Portal intro [TEMP]
- Added blur frame to s.MP
- Added extra frame to s.SK
- Close s.MP [TEMP]
- j.LP [TEMP]
- j.MP [TEMP]
- j.SP [TEMP]
- Winpose 1 - Exploding Biceps [TEMP]
- Improved Maniac Ball behavior
- Tweaked crouching CLSN2 boxes

Alpha 02 (20160102)
- Pal: Dark Buu
- c.LP [TEMP]
- c.MP [TEMP]
- Power Charge [TEMP]
- s.MP [TEMP]
- s.LK [TEMP]
- s.SK [TEMP]
- Maniac Ball [TEMP]
- EX Maniac Ball - ground [TEMP]

Alpha 01b (20151221)
- Tweaked Taunt, hold start
- Updated idle stand
- Tweaked loopstart in walk back

Alpha 01 (20151220)
- Gethits
- Stand, crouch, jump, high jump, dash, run
- Portraits
- Dash collision
- taunt
- SF3 intro