;-| 超必殺技 |--------------------------------------------------------
[Command]
name = "ハイバウンドスパイラル"
command = ~F,DF,D,DB,B,F,DF,D,DB,B,c
time = 30


[Command]
name = "ビートラッシュ・フィニッシュ"
command = ~F,D,DF,c
time = 30

[Command]
name = "ビートラッシュ"
command = ~F,DF,D,DB,B,F,y
time = 30

[Command]
name = "ビートラッシュ"
command = ~F,DF,D,DB,B,F,x
time = 30


[Command]
name = "スーパーポンピングマシーン"
command = ~F,DF,D,DB,B,F,c
time = 30


[Command]
name = "ダンシングキャリバー"
command = ~D,DB,B,D,DB,B,b
time = 30

[Command]
name = "ダンシングキャリバー"
command = ~D,DB,B,D,DB,B,a
time = 30


[Command]
name = "ブレイクハリケーン"
command = ~D,DF,F,D,DF,F,b
time = 30

[Command]
name = "ブレイクハリケーン"
command = ~D,DF,F,D,DF,F,a
time = 30


[Command]
name = "ダイビングパニッシャー"
command = ~D,DB,B,D,DB,B,y
time = 30

[Command]
name = "ダイビングパニッシャー"
command = ~D,DB,B,D,DB,B,x
time = 30

[Command]
name = "ローリングパニッシャー"
command = ~D,DF,F,D,DF,F,y
time = 30

[Command]
name = "ローリングパニッシャー"
command = ~D,DF,F,D,DF,F,x
time = 30


[Command]
name = "ダックダンス"
command = ~D,D,z+c

[Command]
name = "ダックダンス"
command = ~D,D,y+b+c


[Command]
name = "ブレイクスパイラル"
command = ~B,DB,D,DF,F,UF,D,b
time = 35

[Command]
name = "ブレイクスパイラル"
command = ~B,DB,D,DF,F,UF,D,a
time = 35

;-| 必殺技 |------------------------------------------------------
[Command]
name = "ブレイクストーム"
command = ~F,D,DF, b

[Command]
name = "ブレイクストーム"
command = ~F,D,DF, a

[Command]
name = "ダンシングダイブ"
command = ~D,DB,B, b

[Command]
name = "ダンシングダイブ"
command = ~D,DB,B, a

[Command]
name = "フライングスピンアタック"
command = ~D,DB,B, y

[Command]
name = "フライングスピンアタック"
command = ~D,DB,B, x

[Command]
name = "ヘッドスピンアタック"
command = ~D,DF,F, y

[Command]
name = "ヘッドスピンアタック"
command = ~D,DF,F, x



[Command]
name = "緊急回避前"
command = x+a
time = 1

[Command]
name = "緊急回避前"
command = z
time = 1

[Command]
name = "緊急回避後"
command = /$B,x+a
time = 1

[Command]
name = "緊急回避後"
command = /$B,z
time = 1

;-| ２回押し技 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| ２・３個の同時押し技 |-----------------------------------------------
[Command]
name = "ゲージ溜め発動"
command = z+c
time = 1

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "投げ"
command = y+b
time = 1

[Command]
name = "ふっ飛ばし"
command = c
time = 1

[Command]
name = "おしっぱなしx"
command = /$x
time = 1

[Command]
name = "おしっぱなしy"
command = /$y
time = 1

[Command]
name = "おしっぱなしa"
command = /$a
time = 1

[Command]
name = "おしっぱなしb"
command = /$b
time = 1

[Command]
name = "おしっぱなしz"
command = /$z
time = 1

[Command]
name = "おしっぱなしc"
command = /$c
time = 1

;-| 方向とボタンで出す技 |---------------------------------------------------------
[Command]
name = "スライディング"
command = /$DF,a
time = 1

[Command]
name = "二段回し蹴り"
command = /$F,a
time = 1

[Command]
name = "アッパー"
command = /$DF,x
time = 1


[Command]
name = "奈落落とし"
command = /$D,y
time = 1

[Command]
name = "八拾八式"
command = /$DF,b
time = 1

[Command]
name = "轟斧"
command = /$F,a
time = 1


[Command]
name = "空中フェイント失敗"
command = ~D,BD,B,D

[Command]
name = "空中フェイント"
command = ~D,D
time = 5

[Command]
name = "地上フェイント"
command = /$DF,y

[Command]
name = "ショッキングボール"
command = /$D,y
time = 1

[Command]
name = "ビートロー"
command = /$F,a
time = 1

[Command]
name = "ニードルロー"
command = /$DF,a
time = 1

[Command]
name = "マッドスピンハンマー"
command = /$F,x
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| ボタン設定（いじらない）|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 押しっぱなし設定（いじらない）-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1


; 下の記述↓は絶対に消さないでください。
[Statedef -1]

;===========================================================================
;基本コマンド
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;ハイバウンドスパイラル
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2300
triggerall = command = "ハイバウンドスパイラル"
triggerall = statetype = A
triggerall = power >= 2000
trigger1 = ctrl
trigger2 = stateno = 2130 && movecontact
trigger3 = stateno = 2141 && movecontact
trigger4 = stateno = 2218 && movecontact

;---------------------------------------------------------------------------
;スーパーポンピングマシーン
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2150
triggerall = command = "スーパーポンピングマシーン"
triggerall = statetype != A
triggerall = power >= 1000
triggerall = var(19) >= 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 215
trigger5 = stateno = 230
trigger6 = stateno = 235
trigger7 = stateno = 245
trigger8 = stateno = 400
trigger9 = stateno = 410
trigger10= stateno = 440

trigger11= stateno = 260 && movecontact = 1
trigger12= stateno = 261 && movecontact = 1
trigger13= stateno = 263 && movecontact
trigger14= stateno = 264 && movecontact

trigger15= stateno = 210 && movecontact

;---------------------------------------------------------------------------
;ブレイクハリケーン
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2140
triggerall = command = "ブレイクハリケーン"
triggerall = statetype != A
triggerall = var(19) >= 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 215
trigger5 = stateno = 230
trigger6 = stateno = 235
trigger7 = stateno = 245
trigger8 = stateno = 400
trigger9 = stateno = 410
trigger10= stateno = 440

trigger11= stateno = 260 && movecontact = 1
trigger12= stateno = 261 && movecontact = 1
trigger13= stateno = 263 && movecontact
trigger14= stateno = 264 && movecontact

trigger15= stateno = 210 && movecontact

;---------------------------------------------------------------------------
;ダンシングキャリバー
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2130
triggerall = command = "ダンシングキャリバー"
triggerall = statetype != A
triggerall = var(19) >= 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 215
trigger5 = stateno = 230
trigger6 = stateno = 235
trigger7 = stateno = 245
trigger8 = stateno = 400
trigger9 = stateno = 410
trigger10= stateno = 440

trigger11= stateno = 260 && movecontact = 1
trigger12= stateno = 261 && movecontact = 1
trigger13= stateno = 263 && movecontact
trigger14= stateno = 264 && movecontact

trigger15= stateno = 210 && movecontact


;---------------------------------------------------------------------------
;ローリングパニッシャー
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2120
triggerall = command = "ローリングパニッシャー"
triggerall = statetype != A
triggerall = var(19) >= 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 215
trigger5 = stateno = 230
trigger6 = stateno = 235
trigger7 = stateno = 245
trigger8 = stateno = 400
trigger9 = stateno = 410
trigger10= stateno = 440

trigger11= stateno = 260 && movecontact = 1
trigger12= stateno = 261 && movecontact = 1
trigger13= stateno = 263 && movecontact
trigger14= stateno = 264 && movecontact

trigger15= stateno = 210 && movecontact


;---------------------------------------------------------------------------
;ダイビングパニッシャー
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2110
triggerall = command = "ダイビングパニッシャー"
triggerall = statetype = A
triggerall = var(19) >= 1
trigger1 = ctrl
trigger2 = stateno = 650

trigger3 = stateno = 1000 && movecontact
trigger4 = stateno = 1007 && movecontact
trigger5 = stateno = 1100 && movecontact

;---------------------------------------------------------------------------
;ダックダンス
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2100
triggerall = command = "ダックダンス"
triggerall = power >= 1000
triggerall = statetype != A
triggerall = var(19) <= 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 215
trigger5 = stateno = 230
trigger6 = stateno = 235
trigger7 = stateno = 245
trigger8 = stateno = 400
trigger9 = stateno = 410
trigger10= stateno = 440

trigger11= stateno = 260 && movecontact = 1
trigger12= stateno = 261 && movecontact = 1
trigger13= stateno = 263 && movecontact
trigger14= stateno = 264 && movecontact

trigger15= stateno = 210 && movecontact

;---------------------------------------------------------------------------
;ビートラッシュ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = command = "ビートラッシュ"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 215
trigger5 = stateno = 230
trigger6 = stateno = 235
trigger7 = stateno = 245
trigger8 = stateno = 400
trigger9 = stateno = 410
trigger10= stateno = 440

trigger11= stateno = 260 && movecontact = 1
trigger12= stateno = 261 && movecontact = 1
trigger13= stateno = 263 && movecontact
trigger14= stateno = 264 && movecontact

trigger15= stateno = 210 && movecontact

;---------------------------------------------------------------------------
;ブレイクスパイラル
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2000
triggerall = command = "ブレイクスパイラル"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 215
trigger5 = stateno = 230
trigger6 = stateno = 235
trigger7 = stateno = 245
trigger8 = stateno = 400
trigger9 = stateno = 410
trigger10= stateno = 440

trigger11= stateno = 260 && movecontact = 1
trigger12= stateno = 261 && movecontact = 1
trigger13= stateno = 263 && movecontact
trigger14= stateno = 264 && movecontact

trigger15= stateno = 210 && movecontact

;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;ブレイクストーム
[State -1, a]
type = ChangeState
value = 1300
triggerall = command = "ブレイクストーム"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 215
trigger5 = stateno = 230
trigger6 = stateno = 235
trigger7 = stateno = 245
trigger8 = stateno = 400
trigger9 = stateno = 410
trigger10= stateno = 440

trigger11= stateno = 260 && movecontact = 1
trigger12= stateno = 261 && movecontact = 1
trigger13= stateno = 263 && movecontact
trigger14= stateno = 264 && movecontact
;---------------------------------------------------------------------------
;ダンシングダイブ
[State -1, a]
type = ChangeState
value = 1200
triggerall = command = "ダンシングダイブ"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 215
trigger5 = stateno = 230
trigger6 = stateno = 235
trigger7 = stateno = 245
trigger8 = stateno = 400
trigger9 = stateno = 410
trigger10= stateno = 440

trigger11= stateno = 260 && movecontact = 1
trigger12= stateno = 261 && movecontact = 1
trigger13= stateno = 263 && movecontact
trigger14= stateno = 264 && movecontact

;---------------------------------------------------------------------------
;フライングスピンアタック
[State -1, a]
type = ChangeState
value = 1100
triggerall = command = "フライングスピンアタック"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 650
;---------------------------------------------------------------------------
;ヘッドスピンアタック
[State -1, a]
type = ChangeState
value = 1000
triggerall = command = "ヘッドスピンアタック"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 215
trigger5 = stateno = 230
trigger6 = stateno = 235
trigger7 = stateno = 245
trigger8 = stateno = 400
trigger9 = stateno = 410
trigger10= stateno = 440

trigger11= stateno = 260 && movecontact = 1
trigger12= stateno = 261 && movecontact = 1
trigger13= stateno = 263 && movecontact
trigger14= stateno = 264 && movecontact



;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;ガードキャンセルふっ飛ばし攻撃
[State -1, 290]
type = ChangeState
value = 291
triggerall = command = "ふっ飛ばし"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151

;---------------------------------------------------------------------------
;ふっ飛ばし攻撃
[State -1, 290]
type = ChangeState
value = 290
triggerall = command = "ふっ飛ばし"
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中ふっ飛ばし攻撃
[State -1, Jump Strong Kick]
type = ChangeState
value = 690
triggerall = command = "ふっ飛ばし"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;緊急回避後
[State -1, Taunt]
type = ChangeState
value = 701
triggerall = command = "緊急回避後"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ガードキャンセル緊急回避後
[State -1, 701]
type = ChangeState
value = 701
triggerall = command = "緊急回避後"
triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;緊急回避前
[State -1, Taunt]
type = ChangeState
value = 700
triggerall = command = "緊急回避前"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ガードキャンセル緊急回避前
[State -1, 700]
type = ChangeState
value = 700
triggerall = command = "緊急回避前"
triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;ACタクティカルステップ
[State -1, 700]
type = ChangeState
value = 700
triggerall = command = "緊急回避前"
triggerall = power >= 1000
trigger1 = stateno = [200,499]
trigger1 = movecontact
;---------------------------------------------------------------------------
;ダウン回避
[State -1, Taunt]
type = ChangeState
value = 702
triggerall = command = "緊急回避前"
triggerall = alive
trigger1 = stateno = 5050
trigger1 = pos y >=-40
trigger1 = vel y > 0
;---------------------------------------------------------------------------
;フロントステップ
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Ｎ・リバースブリーカー
[State -1, Kung Fu Throw]
type = ChangeState
value = 900
triggerall = command = "投げ"
triggerall = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;ローリングネックスルー
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = command = "投げ"
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;ダックフェイント(空中)
[State -1, a]
type = ChangeState
value = 650
triggerall = command = "空中フェイント"
;triggerall = command != "空中フェイント失敗"
triggerall = statetype = A
triggerall = stateno != 650
trigger1 = ctrl
trigger2 = stateno = 610 && movecontact
trigger3 = stateno = 1200 && movecontact

;---------------------------------------------------------------------------
;ダックフェイント(地上)
[State -1, a]
type = ChangeState
value = 460
triggerall = command = "地上フェイント"
triggerall = statetype != A
trigger1 = stateno = 100

;---------------------------------------------------------------------------
;ニードルロー
[State -1, a]
type = ChangeState
value = 450
triggerall = command = "ニードルロー"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 230 && movecontact = 1
trigger6 = stateno = 235 && movecontact = 1
trigger7 = stateno = 245 && movecontact = 1
trigger8 = stateno = 400 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 440 && movecontact = 1

trigger11= stateno = 100

;---------------------------------------------------------------------------
;マッドスピンハンマー
[State -1, a]
type = ChangeState
value = 250
triggerall = command = "マッドスピンハンマー"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1
trigger3 = stateno = 205 && movecontact = 1
trigger4 = stateno = 215 && movecontact = 1
trigger5 = stateno = 230 && movecontact = 1
trigger6 = stateno = 235 && movecontact = 1
trigger7 = stateno = 245 && movecontact = 1
trigger8 = stateno = 400 && movecontact = 1
trigger9 = stateno = 410 && movecontact = 1
trigger10= stateno = 440 && movecontact = 1

trigger11= stateno = 100

;===========================================================================
;---------------------------------------------------------------------------
;遠距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && animelem = 4,>=0
trigger3 = stateno = 205 && animelem = 4,>=0

trigger4 = stateno = 100
;---------------------------------------------------------------------------
;近距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 205 && animelem = 4,>=0

trigger3 = stateno = 100

;---------------------------------------------------------------------------
;遠距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

trigger3 = stateno = 100
;---------------------------------------------------------------------------
;近距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

trigger3 = stateno = 100

;---------------------------------------------------------------------------
;遠距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

trigger3 = stateno = 100
;---------------------------------------------------------------------------
;近距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

trigger3 = stateno = 100
;---------------------------------------------------------------------------
;遠距離立ち強キック1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

trigger3 = stateno = 100
;---------------------------------------------------------------------------
;近距離立ち強キック
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

trigger3 = stateno = 100

;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

trigger3 = stateno = 100

;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && animelem = 4,>=0
trigger3 = stateno = 400 && animelem = 3,>=0

trigger4 = stateno = 100

;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

trigger3 = stateno = 100

;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

trigger3 = stateno = 100


;---------------------------------------------------------------------------
;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

trigger3 = stateno = 100

;---------------------------------------------------------------------------
;空中弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中強パンチ
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中弱キック
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl