; カンフーマンの入力コマンド定義ファイルです。
; コマンドの入力キーを設定するパートと、技を実行するための条件を設定するパートに分かれています。
;------------------------------------------------------------------------------
;==============================================================================
; 入力キーの設定パート
;==============================================================================
;------------------------------------------------------------------------------
;■設定はこの形が決まり事です。詳細は以下参照。
;
;[Command]
;name = "***"
;command = ###
;time = &&&
;
;■コマンドの名前：「name = "***"」という風に入れます。***に文字を入れてください。
; 　　　　　　　　アルファベットは大文字と小文字でも区別されます。日本語も可能です。
;
;■指定方法：「command = ###」という風に入れます。
;　　　　　　###に下記のキーを組み合わせ入力するコマンドを設定してください。
;
;　　方向キー：　B, DB, D, DF, F, UF, U, UB　（全て大文字で）
;　　　　　　　　B=Back（後）・D=Down（下）・F=Forward（前）・U=Up（上）になっています。
;
;　　ボタン　：　a, b, c, x, y, z, s 　　　　（全て小文字で）
; 
;　※特殊文字
;
;　　スラッシュ（ / ）：ボタンを押しっぱなしにする場合はこれを入れます。
;　　　　　　　　例：command = /F　　　（前キーを押したままにする）
;　　　　　　　　　　command = haruhi-H.cnsB,y　　（後キーを押したままＹボタンを入力）
;
;　　チルダ　　（ ~ ）：ボタンが離される事を認識させる場合はこれを入れます。
;　　　　　　　　例：command = haruhi-H.cnsc　　　（Ｃボタンを離す）
;　　　　　　　　　　command = ~DB,DF,x（斜め後下を離して斜め前下=>Ｘボタンの順番に入力）
;
;　　　　　　　　※数値を追加する事で、ボタンを離すまでの時間、いわゆる『溜め』を設定出来ます。
;　　　　　　　　例：command = ~20z　　（Ｚボタンを押したままにし、２０フレーム後に離す）
;　　　　　　　　　　command = ~40B,F,b（後キーを押したままにし、４０フレーム後に離して前キー=>Ｂボタンの順番に入力）
;
;　　ドル　　　（ $ ）：複数の方向キー要素を入力出来るようにする場合はこれを入れます。
;　　　　　　　　例：command = $U　　　（上・斜め前上・斜め後上のどれからで始めても良い）
;　　　　　　　　　　command = $DF 　　（下・斜め前下・前のどれからで始めても良い）
;
;　　プラス　　（ + ）：ボタンを同時押しする場合はこれを入れます。
;　　　　　　　　例：command = a+b 　　（ＡボタンとＢボタンを同時押しします）
;　　　　　　　　　　command = x+y+z 　（ＸボタンとＹボタンとＺボタンを同時押しします）
;　　　　　　　　　　command = F+c 　　（前キーとＣボタンを同時押しします）
;
;　※これらの特殊文字は、組み合わせて使用する事も可能です。
;　　　　　　　　例：command = ~30$D,a+b
;　　　　　　　　　　　　　（下要素を３０フレーム溜めて離した後にＡボタンとＢボタンを同時押しします）
;
;■入力コマンド受付時間：「time = &&&」という風に入れます。オプションなので省略可能。
;　　　　　　　　　　　　&&&にコマンドを入力出来る時間を入れてください。時間はフレーム数です（１フレーム＝1/60秒）。
;　　　　　　　　例：time = 24　（入力受付時間を２４フレーム（0.4秒）に設定）
;
; 後は実際に登録されているものを参照してください。
;==============================================================================

;-| ボタン配置 |-----------------------------------------------------
;各ボタンの配置を簡単に変更できます。
;このキャラクターのボタン配置を変えたいときなどに使います。
;x = x を x = a に変えれば、xがaに変わります。

[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| 標準化 |-------------------------------------------------------
[Defaults]
; timeを記述しなかった場合、以下の値が参照されます。最小値は1です。
command.time = 15

; buffer.timeの値です。1〜30まで設定できます。
; 普通は1です。
command.buffer.time = 1

;-| CPUアルゴリズム用コマンド |------------------------------
;CPUアルゴリズムを使う際に便利な記述です。
;AIを使わないなら必要ありません。
;これらのコマンドは人間には入力できないものにする必要があります。
[Command]
name = "雷"
command = ~D, DF, F, b+y

[Command]
name = "ワイルドボルト"
command = ~D, DF, F, x+y

[Command]
name = "雪崩れ"
command = ~D, DF, F, y+z

[Command]
name = "１０万ボルトEX"
command = ~D, DF, F, a+b

[Command]
name = "雷の牙EX"
command = ~D, DB, B, x+y

[Command]
name = "霰"
command = ~D, D, y+z

[Command]
name = "鈍い"
command = ~D, DB, B, a+b

[Command]
name = "願い事"
command = ~D, DB, B, b+c

[Command]
name = "破壊光線"
command = ~D, DF, F, b+c

[Command]
name = "ギガインパクト"
command = ~D, DB, B, y+z

[Command]
name = "凍える風"
command = ~D, DF, F, b

[Command]
name = "電撃波"
command = ~D, DF, F, y

[Command]
name = "高速移動"
command = ~D, DF, F, z

[Command]
name = "高速移動２"
command = ~F, D, DF, z

[Command]
name = "あまえる"
command = ~D, D , a

[Command]
name = "光の壁"
command = ~D, DB, B, a

[Command]
name = "電磁浮遊"
command = ~D, DB, B, b

[Command]
name = "水の波動"
command = ~D, DB, B, c

[Command]
name = "頭突き"
command = ~D, DB, B, x

[Command]
name = "雷の牙"
command = ~D, DB, B, y

[Command]
name = "アイアンテール"
command = ~D, DF, F, x

[Command]
name = "突進"
command = ~D, DB, B, z

[Command]
name = "214_a"
command = ~D, DF, F, a

[Command]
name = "シグナルビーム"
command = ~D, DF, F, b

[Command]
name = "シャドーボール"
command = ~D, DF, F, c

[Command]
name = "眠る"
command = ~D, DB,B, c

[Command]
name = "氷の飛礫"
command = /F,b

[Command]
name = "氷の飛礫Ｂ"
command = /DF,b

[Command]
name = "氷の飛礫Ｃ"
command = /B,b

[Command]
name = "氷の飛礫Ｄ"
command = /DB,b

[Command]
name = "エリアルレイヴ"
command = /F,y

[Command]
name = "エリアルスパイク"
command = /D,z

[Command]
name = "前方回避"
command = /F,c

[Command]
name = "その場回避"
command = /D,c

[Command]
name = "後方回避"
command = /B,c

[Command]
name = "jump"    
command = ~$D,$U
time = 8

[Command]
name = "めざめるパワー"
command = x+y+z
time = 2

[Command]
name = "投げ"
command = x+y
time = 2

[Command]
name = "デバック"
command = a+b+c
time = 2

;------------------------------------------------------------------------------
;-| キー２回連続入力 |---------------------------------------------------------
[Command]
name = "FF"     ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = F, F
time = 10

[Command]
name = "BB"     ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = B, B
time = 10

;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------
[Command]
name = "recovery"   ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = x+y
time = 1

[Command]
name = "recovery"   ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = a+b
time = 1

[Command]
name = "roll"
command = x+a
time = 1

[Command]
name = "throw"
command = y＋z
time = 1

;------------------------------------------------------------------------------
;-| 方向キー＋ボタン |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "down_z"
command = /$D,z
time = 1



;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------
[Command]
name = "fwd"
command = F
time = 1

[Command]
name = "back"
command = B
time = 1

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;---------------------------
;(パワー溜めステート用にコマンドを追加しています)
[Command]
name = "hold_c"
command = /c

[Command]
name = "holda"
command = /a
;------------------------------------------------------------------------------
;-| 方向キー押しっぱなし |-----------------------------------------------------
[Command]
name = "holdfwd"   ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = /$F
time = 1

[Command]
name = "holdback"  ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = /$B
time = 1

[Command]
name = "holdup"    ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = /$U
time = 1

[Command]
name = "holddown"  ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = /$D
time = 1

;------------------------------------------------------------------------------
;==============================================================================
; 技を実行するための条件の設定（ステートエントリーパート）
;==============================================================================
;------------------------------------------------------------------------------
; ここから下は「どのコマンドでどの番号のステートをどういう条件で出せるか」を設定する場所です。
;（ステートに関してはCNSファイルを参照）
; 
;■設定は基本的にこの形になります。
;
; [State -1, Label]                  ;「Label」の部分はただのラベルです。何でも良いです。それ以外は変更不可。
; type = ChangeState                 ;「別のステートに変更する」という意味のステートコントローラ
; value = new_state_number           ;出したい技のステート番号を入れます
; trigger1 = command = command_name  ;入力キー設定パートで登録したコマンドの名前をどれか入れます
; . . .  (any additional triggers)   ;trigger（条件を指定するトリガー）を追加出来ます
;
;■triggerに使える基本的な条件（通常は「トリガー」と呼ばれています）
;
;   - StateType    - キャラクターがどの状態の時にそのステートを出せるかどうかを決められます。
;                    S=立った状態・C=座った状態・A=空中にいる状態・L=横に倒れた状態、の４つが決まり事です。
;                    CNSのStatedefの下にある「Type = *」の項目が状態の意味なので、これをこのトリガーで判断します。
;
;   - Ctrl         - コントロールが可能か不可能かどちらかの時にそのステートを出せるかどうかを決められます。
;                    0=コントロール不可能状態・1=コントロール可能状態、ですが通常は Ctrl = 1 ( = 1 省略可能)が基本。
;
;   - StateNo      - 別の番号のステートから出せる事が可能になります。
;                    これを応用してスーパーキャンセルも可能です。
;
;   - MoveContact  - 物理攻撃が相手に当たった時（攻撃がヒットした時、もしくはガードされた時）に、
;                    そのステートを出せるかどうかを決められます。２種類４パターンあります。
;                    MoveContact or MoveContact = 1  （攻撃が当たった時）
;                    !MoveContact or MoveContact = 0 （攻撃が当たってない時）
;                    これを応用してスーパーキャンセルも可能です。
;
;　※上の４つ以外にもありますが、他のトリガーはM.U.G.E.N本体docsフォルダの中の
;　　CNSドキュメンテーションを参照してください。
;
;■ステートエントリーの順序
;
; ChangeStateの登録の順番は重要です。上に来れば来るほどコマンド入力の優先度が高くなります。
;
; 引用になりますが、例えば「波動拳コマンドのChangeState（↓＼→＋パンチ）」を
;「昇龍拳コマンドのChangeState（→↓＼＋パンチ）」よりも上に登録した場合、
; ゲーム中では昇龍拳を出そうとしても波動拳が誤って暴発しやすくなってしまいます。
; 防止するためには、「波動拳のChangeState」を「昇龍拳のChangeState」よりも下に登録しなくてはなりません。
;「レバーを前に入れて出す特殊技」と「投げ技」の関係なども同様です。
;
; 順番をよく考えて登録しましょう。
;
;■AI(CPU)はどう動くのか
;MUGENの標準CPUは相手に近づき適当に攻撃を繰り出すだけなので、AIスイッチによる制御が必要なこともあります。
;
;■[Statedef -1]とは？
;
; この部分はCNSプログラミングの拡張部分の、常時監視ステートになります。
; どのいかなる状態でも設定した記述が常に有効になるステートです（CNSの[Statedef -2]と似たような部分）。
;
; 必要な記述と行なので、絶対に消さないでください。
;
;==============================================================================
[Statedef -1]
;シャワーズ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 13000
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "デバック"
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(42) = 1
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact

;サンダース
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 10000
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "デバック"
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(42) = 2
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact

;ブースター
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 12000
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "デバック"
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(42) = 3
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact

;エーフィ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 14000
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "デバック"
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(42) = 4
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact

;ブラッキー
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 16000
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "デバック"
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(42) = 5
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact

;リーフィア
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 15000
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "デバック"
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(42) = 6
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact

;イーブイ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 17000
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "デバック"
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(42) = 7
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact


;かみなり
[State -1, Stand Light Punch]
type = ChangeState
value = 4000
triggerall = var(16) = 800
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "雷"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = helper(3205),movehit
trigger4 = stateno = 3877
trigger4 = movecontact
trigger5 = stateno = 3101
trigger5 = movecontact
trigger6 = stateno = 3311
trigger6 = movecontact
trigger7 = stateno = 1003 || stateno = 1013
trigger8 = stateno = 3140
trigger8 = movecontact

;-----------------------------------------------------------------------------------------------
;ノーマルフォルム
;-----------------------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------------------
;ＥＸエッジＬｖ３
;-----------------------------------------------------------------------------------------------
;破壊光線
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3200
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 3000 
triggerall = command = "破壊光線"
triggerall = var(40) = 1
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact
trigger3 = helper(2005),movehit

;ほうでん
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3600
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 3000
triggerall = var(40) = 1
triggerall = command = "願い事"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact

;ワイルドボルトＥＸ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3550
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = power >= 3000 
triggerall = command = "雪崩れ"
triggerall = var(40) = 1
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact

;誘惑
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 4390
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 3000
triggerall = var(40) = 1
triggerall = command = "ギガインパクト"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl



;めざめるパワー
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3700
trigger1 = var(51) = 0
trigger1 = power >= 3000 
trigger1 = command = "めざめるパワー"
trigger1 = movetype = H
trigger1 = statetype != A
trigger1 = !HitShakeOver

;霰
;[State -1, Strong Kung Fu Palm]
;type = ChangeState
;value = 3900
;triggerall = var(51) = 0
;triggerall = power >= 3000
;triggerall = command = "霰"
;triggerall = movetype != H
;triggerall = statetype != A
;trigger1 = ctrl
;-----------------------------------------------------------------------------------------------
;ＥＸエッジＬｖ１
;------------------------------------------------------------------------------------------------
;１０万ボルトEX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3000
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 1000 
triggerall = var(40) = 1
triggerall = command = "１０万ボルトEX"
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(8885) = 0
trigger1 = ctrl
trigger2 = helper(2005),movehit
trigger3 = stateno = 2000
trigger3 = time >= 22

;１０万ボルトEX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3050
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 1000 
triggerall = var(40) = 1
triggerall = command = "１０万ボルトEX"
triggerall = numhelper(8885) = 0
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl
trigger2 = helper(2005),movehit

;ねごと
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 4350
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 1000 
triggerall = var(40) = 1
triggerall = command = "鈍い"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = stateno = 2301

;ワイルドボルト
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3300
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(40) = 1
triggerall = numhelper(3105) = 0
triggerall = power >= 1000 
triggerall = command = "ワイルドボルト"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 211 || stateno = 221
trigger2 = movecontact

;雷の牙EX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3100
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 1000 
triggerall = var(40) = 1
triggerall = command = "雷の牙EX"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 211 || stateno = 221
trigger2 = movecontact

;---------------------------------------------------------------------------
;特殊技
;----------------------------------------------------------------------------
;１０まんボルト
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1080
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "214_a"
triggerall = movetype != H
triggerall = var(40) = 1
triggerall = statetype != A
triggerall = numhelper(8885) = 0
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact

;１０まんボルト
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1090
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "214_a"
triggerall = numhelper(8885) = 0
triggerall = var(40) = 1
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl

;チャージビーム
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2135
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "凍える風"
triggerall = var(40) = 1
triggerall = var(1) = 0
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact

;チャージビーム
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2136
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "凍える風"
triggerall = var(40) = 1
triggerall = var(1) = 1
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact


;シャドーボール
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2500
triggerall = var(51) = 0
triggerall = command = "シャドーボール"
triggerall = numhelper(8885) = 0
triggerall = var(40) = 1
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 211 || stateno = 221
trigger2 = movecontact
trigger3 = stateno = 2900 
trigger3 = movecontact

;シャドーボール
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2510
triggerall = var(51) = 0
triggerall = command = "シャドーボール"
triggerall = numhelper(8885) = 0
triggerall = var(40) = 1
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610 || stateno = 620
trigger2 = movecontact

;電撃波
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1500
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "電撃波"
triggerall = numhelper(8885) = 0
triggerall = var(40) = 1
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 211 || stateno = 221
trigger2 = movecontact

;電撃波
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1510
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "電撃波"
triggerall = numhelper(8885) = 0
triggerall = var(40) = 1
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 211 || stateno = 221
trigger2 = movecontact
;-------------------------------------------------------------------------------
;物理技
;--------------------------------------------------------------------------------
;ずつき
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1400
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "頭突き"
triggerall = movetype != H
triggerall = var(40) = 1
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact

;雷の牙
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1030
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "雷の牙"
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(40) = 1
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact

;あなをほる
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1855
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "アイアンテール"
triggerall = movetype != H
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(40) = 1
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact
trigger3 = stateno = 400 || stateno = 410 || stateno = 211
trigger3 = movecontact

;突進
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1100
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "突進"
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(40) = 1
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact
;--------------------------------------------------------------------------
;補助技
;---------------------------------------------------------------------------
;眠る
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2300
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "水の波動"
triggerall = var(40) = 1
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl

;電磁浮遊
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "電磁浮遊"
triggerall = var(40) = 1
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl

;電磁浮遊
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1202
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "電磁浮遊"
triggerall = var(40) = 1
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl


;高速移動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1010
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "高速移動２"
triggerall = var(40) = 1
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(2805) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movehit
trigger3 = stateno = 400 || stateno = 410 || stateno = 211
trigger3 = movehit
trigger4 = stateno = 211 || stateno = 3101 || stateno = 1031
trigger4 = movehit
trigger5 = stateno = 211 || stateno = 3101 || stateno = 1031
trigger5 = movehit
trigger6 = stateno = 1500
trigger6 = movehit

;高速移動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1000
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "高速移動"
triggerall = var(40) = 1
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(2805) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movehit
trigger3 = stateno = 400 || stateno = 410 || stateno = 211
trigger3 = movehit
trigger4 = stateno = 211 || stateno = 3101 || stateno = 1031
trigger4 = movehit
trigger5 = stateno = 211 || stateno = 3101 || stateno = 1031
trigger5 = movehit
trigger6 = stateno = 1500
trigger6 = movehit


;高速移動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1060
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "高速移動２"
triggerall = var(40) = 1
triggerall = movetype != H
triggerall = statetype != S
triggerall = numhelper(2805) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610 || stateno = 620
trigger2 = movehit
trigger3 = stateno = 1105 || stateno = 1510 

;高速移動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1050
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "高速移動"
triggerall = var(40) = 1
triggerall = movetype != H
triggerall = statetype != S
triggerall = numhelper(2805) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610 || stateno = 620
trigger2 = movehit
trigger3 = stateno = 1105 || stateno = 1510 

;光の壁
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2400
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "光の壁"
triggerall = movetype != H
triggerall = var(40) = 1
triggerall = statetype != A
triggerall = numhelper(2405) = 0
triggerall = numhelper(2406) = 0
triggerall = numhelper(2407) = 0
triggerall = numhelper(2408) = 0
trigger1 = ctrl

;光の壁
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2410
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "光の壁"
triggerall = movetype != H
triggerall = var(40) = 1
triggerall = statetype != S
triggerall = numhelper(2405) = 0
triggerall = numhelper(2406) = 0
triggerall = numhelper(2407) = 0
triggerall = numhelper(2408) = 0
trigger1 = ctrl
;-----------------------------------------------------------------------------
;基本動作
;-----------------------------------------------------------------------------
;ダッシュ
[State -1, Dash]
type = ChangeState
value = 101
triggerall = var(20) = 0
triggerall = var(40) = 1
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;バックステップ
[State -1, Back Step]
type = ChangeState
value = 106
triggerall = var(20) = 0
triggerall = var(40) = 1
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;空中ダッシュ
;ただし空中ダッシュを連続でできないように「stateno != 」を使っています
[State -1, airdashF]
type = ChangeState
value = 103
triggerall = var(20) = 0
triggerall = command = "FF"
triggerall = statetype = A
triggerall = stateno != 105
triggerall = var(4) != 0    ;ダッシュ残数が0の時はできない
triggerall = ctrl
triggerall = vel Y = [-9,9] ;高速落下時ダッシュ不可
triggerall = var(40) = 1
trigger1 = stateno != 103   ;空中前ダッシュ中不可
trigger1 = stateno != 108   ;空中後ろダッシュ中不可
trigger2 = stateno = 103
trigger2 = time > 14        ;空中前ダッシュ中でも指定時間が経過すれば可
trigger3 = stateno = 108
trigger3 = time > 14        ;空中後ろダッシュ中でも指定時間が経過すれば可

[State -1, airdashB]
type = ChangeState
value = 108
triggerall = var(20) = 0
triggerall = command = "BB"
triggerall = statetype = A
triggerall = stateno != 105
triggerall = var(4) != 0
triggerall = ctrl
triggerall = vel Y = [-10,10]
triggerall = var(40) = 1
trigger1 = stateno != 103
trigger1 = stateno != 108
trigger2 = stateno = 103
trigger2 = time > 14
trigger3 = stateno = 108
trigger3 = time > 14


;その場回避
[State -1, Stand Strong Punch]
type = ChangeState
value = 321
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(40) = 1
triggerall = command = "その場回避"
triggerall = statetype = C
trigger1 = ctrl

;前方回避
[State -1, Stand Strong Punch]
type = ChangeState
value = 322
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(40) = 1
triggerall = command = "前方回避"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;後方回避
[State -1, Stand Strong Punch]
type = ChangeState
value = 323
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(40) = 1
triggerall = command = "後方回避"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;氷の飛礫後ろ
[State -1, 0]
type = ChangeState
value = 7500
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 1
triggerall = command = "氷の飛礫Ｃ"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl

;氷の飛礫後ろ
[State -1, 0]
type = ChangeState
value = 7501
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 1
triggerall = command = "氷の飛礫Ｄ"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = C
trigger1 = ctrl

;氷の飛礫後ろ
[State -1, 0]
type = ChangeState
value = 7502
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 1
triggerall = command = "氷の飛礫Ｃ"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = A
trigger1 = ctrl

;氷の飛礫横
[State -1, 0]
type = ChangeState
value = 7600
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 1
triggerall = command = "氷の飛礫"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl

;氷の飛礫横
[State -1, 0]
type = ChangeState
value = 7601
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 1
triggerall = command = "氷の飛礫Ｂ"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = C
trigger1 = ctrl

;氷の飛礫横
[State -1, 0]
type = ChangeState
value = 7602
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 1
triggerall = command = "氷の飛礫"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = A
trigger1 = ctrl

;================================================================================
;アタックフォルム
;===============================================================================
;-----------------------------------------------------------------------------
;ＥＸエッジＬｖ３
;-----------------------------------------------------------------------------
;ワイルドボルトＥＸ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3560
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = power >= 3000 
triggerall = var(40) = 2
triggerall = command = "雪崩れ"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 215 
trigger2 = movecontact
trigger3 = stateno = 212 || stateno = 222 
trigger3 = movecontact
trigger4 = stateno = 1031 ;雷の牙
trigger4 = movecontact
trigger5 = stateno = 1480 || stateno = 1490 ; 二度蹴り
trigger5 = movecontact

;嘘泣き
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 4380
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 3000
triggerall = var(40) = 2
triggerall = command = "願い事"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl

;とっておき
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3660
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 3000 
triggerall = command = "破壊光線"
triggerall = var(40) = 2
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl

;すてみタックル
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3666
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = power >= 3000 
triggerall = var(40) = 2
triggerall = command = "ギガインパクト"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 215 
trigger2 = movecontact
trigger3 = stateno = 212 || stateno = 222 
trigger3 = movecontact
trigger4 = stateno = 1031 ;雷の牙
trigger4 = movecontact
trigger5 = stateno = 1480 || stateno = 1490 ; 二度蹴り
trigger5 = movecontact

;すてみタックル
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3688
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = power >= 3000 
triggerall = var(40) = 2
triggerall = command = "ギガインパクト"
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl
trigger2 = stateno = 601 || stateno = 611 || stateno = 621
trigger2 = movecontact
trigger3 = stateno = 1411 ;頭突き
trigger3 = movecontact
trigger3 = stateno = 1105 ;突進
trigger3 = movecontact

;----------------------------------------------------------------------------
;ＥＸエッジＬｖ１
;----------------------------------------------------------------------------
;ワイルドボルト
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3310
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(40) = 2
triggerall = power >= 1000 
triggerall = command = "ワイルドボルト"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 215 
trigger2 = movecontact
trigger3 = stateno = 212 || stateno = 222 
trigger3 = movecontact
trigger4 = stateno = 1031 ;雷の牙
trigger4 = movecontact
trigger5 = stateno = 1480 || stateno = 1490 ; 二度蹴り
trigger5 = movecontact

;雷の牙 EX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3330
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = power >= 1000 
triggerall = var(40) = 2
triggerall = command = "雷の牙EX"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl

;二度蹴り EX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 4300
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = power >= 1000 
triggerall = var(40) = 2
triggerall = command = "鈍い"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 215 
trigger2 = movecontact
trigger3 = stateno = 212 || stateno = 222 
trigger3 = movecontact
trigger4 = stateno = 1031 ;雷の牙
trigger4 = movecontact
trigger5 = stateno = 1480 || stateno = 1490 ; 二度蹴り
trigger5 = movecontact

;１０万ボルトEX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3001
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 1000 
triggerall = var(40) = 2
triggerall = command = "１０万ボルトEX"
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(8885) = 0
trigger1 = ctrl

;-----------------------------------------------------------------------------
;特殊技
;-----------------------------------------------------------------------------
;１０まんボルト
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1081
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "214_a"
triggerall = movetype != H
triggerall = var(40) = 2
triggerall = statetype != A
trigger1 = ctrl

;スピードスター
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 6120
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "凍える風"
triggerall = numhelper(8885) = 0
triggerall = var(40) = 2
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 215 
trigger2 = movecontact
trigger3 = stateno = 212 || stateno = 222 
trigger3 = movecontact

;スピードスター
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 6122
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "凍える風"
triggerall = numhelper(8885) = 0
triggerall = var(40) = 2
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 215 
trigger2 = movecontact
trigger3 = stateno = 212 || stateno = 222 
trigger3 = movecontact

;でんげきは
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1501
triggerall = var(51) = 0
triggerall = command = "シャドーボール"
triggerall = var(40) = 2
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 215 
trigger2 = movecontact
trigger3 = stateno = 212 || stateno = 222 
trigger3 = movecontact
;-------------------------------------------------------------------------------
;物理技
;-------------------------------------------------------------------------------
;ずつき
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1410
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "頭突き"
triggerall = movetype != H
triggerall = var(40) = 2
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 215 
trigger2 = movecontact
trigger3 = stateno = 212 || stateno = 222 
trigger3 = movecontact
trigger4 = stateno = 601 || stateno = 611 || stateno = 621
trigger4 = movecontact
trigger5 = stateno = 1031 ;雷の牙
trigger5 = movecontact
trigger6 = stateno = 1480 || stateno = 1490 ; 二度蹴り
trigger6 = movecontact
trigger7 = stateno = 1105 ;突進
trigger7 = movecontact

;雷の牙
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1035
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "雷の牙"
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(40) = 2
trigger1 = ctrl

;突進
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1150
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "突進"
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(40) = 2
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 215 
trigger2 = movecontact
trigger3 = stateno = 212 || stateno = 222 
trigger3 = movecontact

;あなをほる
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1850
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "光の壁"
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(40) = 2
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 215 
trigger2 = movecontact
trigger3 = stateno = 212 || stateno = 222 
trigger3 = movecontact
trigger4 = stateno = 1031 ;雷の牙
trigger4 = movecontact
trigger5 = stateno = 1480 || stateno = 1490 ; 二度蹴り
trigger5 = movecontact

;にどげり
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1480
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "電撃波"
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(40) = 2
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 215 
trigger2 = movecontact
trigger3 = stateno = 212 || stateno = 222 
trigger3 = movecontact
trigger4 = stateno = 1031 ;雷の牙
trigger4 = movecontact

;ミサイルばり
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2101
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "眠る"
triggerall = var(40) = 2
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 215 
trigger2 = movecontact
trigger3 = stateno = 212 || stateno = 222 
trigger3 = movecontact
trigger4 = stateno = 1031 ;雷の牙
trigger4 = movecontact
trigger5 = stateno = 1480 || stateno = 1490 ; 二度蹴り
trigger5 = movecontact

;--------------------------------------------------------------------------
;補助技
;---------------------------------------------------------------------------


;ひかりのかべ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2401
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "電磁浮遊"
triggerall = movetype != H
triggerall = var(40) = 2
triggerall = statetype != A
triggerall = numhelper(2405) = 0
triggerall = numhelper(2406) = 0
triggerall = numhelper(2407) = 0
triggerall = numhelper(2408) = 0
trigger1 = ctrl

;ひかりのかべ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2411
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "電磁浮遊"
triggerall = movetype != H
triggerall = var(40) = 2
triggerall = statetype != S
triggerall = numhelper(2405) = 0
triggerall = numhelper(2406) = 0
triggerall = numhelper(2407) = 0
triggerall = numhelper(2408) = 0
trigger1 = ctrl

;くすぐる
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1870
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "アイアンテール"
triggerall = var(40) = 2
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl

;高速移動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1011
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "高速移動２"
triggerall = var(40) = 2
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(2805) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 215 
trigger2 = movecontact
trigger3 = stateno = 212 || stateno = 222 
trigger3 = movecontact
trigger4 = stateno = 1031 ;雷の牙
trigger4 = movecontact
trigger5 = stateno = 1480 || stateno = 1490 ; 二度蹴り
trigger5 = movecontact

;高速移動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1001
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "高速移動"
triggerall = var(40) = 2
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(2805) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 215 
trigger2 = movecontact
trigger3 = stateno = 212 || stateno = 222 
trigger3 = movecontact
trigger4 = stateno = 1031 ;雷の牙
trigger4 = movecontact
trigger5 = stateno = 1480 || stateno = 1490 ; 二度蹴り
trigger5 = movecontact

;高速移動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1060
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "高速移動２"
triggerall = var(40) = 2
triggerall = movetype != H
triggerall = statetype != S
triggerall = numhelper(2805) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 601 || stateno = 611 || stateno = 621
trigger2 = movecontact
trigger3 = stateno = 1411 ;頭突き
trigger3 = movecontact
trigger3 = stateno = 1105 ;突進
trigger3 = movecontact

;高速移動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1050
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "高速移動"
triggerall = var(40) = 2
triggerall = movetype != H
triggerall = statetype != S
triggerall = numhelper(2805) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 601 || stateno = 611 || stateno = 621
trigger2 = movecontact
trigger3 = stateno = 1411 ;頭突き
trigger3 = movecontact
trigger3 = stateno = 1105 ;突進
trigger3 = movecontact

;-----------------------------------------------------------------------------
;基本動作
;-----------------------------------------------------------------------------
;ダッシュ
[State -1, Dash]
type = ChangeState
value = 100
triggerall = var(20) = 0
triggerall = var(40) = 2
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;バックステップ
[State -1, Back Step]
type = ChangeState
value = 105
triggerall = var(20) = 0
triggerall = var(40) = 2
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;空中ダッシュ
;ただし空中ダッシュを連続でできないように「stateno != 」を使っています
[State -1, airdashF]
type = ChangeState
value = 104
triggerall = var(20) = 0
triggerall = command = "FF"
triggerall = statetype = A
triggerall = stateno != 105
triggerall = var(4) != 0    ;ダッシュ残数が0の時はできない
triggerall = ctrl
triggerall = vel Y = [-9,9] ;高速落下時ダッシュ不可
triggerall = var(40) = 2
trigger1 = stateno != 103   ;空中前ダッシュ中不可
trigger1 = stateno != 108   ;空中後ろダッシュ中不可
trigger2 = stateno = 103
trigger2 = time > 14        ;空中前ダッシュ中でも指定時間が経過すれば可
trigger3 = stateno = 108
trigger3 = time > 14        ;空中後ろダッシュ中でも指定時間が経過すれば可

[State -1, airdashB]
type = ChangeState
value = 109
triggerall = var(20) = 0
triggerall = command = "BB"
triggerall = statetype = A
triggerall = stateno != 105
triggerall = var(4) != 0
triggerall = ctrl
triggerall = vel Y = [-10,10]
triggerall = var(40) = 2
trigger1 = stateno != 103
trigger1 = stateno != 108
trigger2 = stateno = 103
trigger2 = time > 14
trigger3 = stateno = 108
trigger3 = time > 14

;その場回避
[State -1, Stand Strong Punch]
type = ChangeState
value = 321
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(40) = 2
triggerall = command = "その場回避"
triggerall = statetype = C
trigger1 = ctrl

;前方回避
[State -1, Stand Strong Punch]
type = ChangeState
value = 322
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(40) = 2
triggerall = command = "前方回避"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;後方回避
[State -1, Stand Strong Punch]
type = ChangeState
value = 323
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(40) = 2
triggerall = command = "後方回避"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;氷の飛礫後ろ
[State -1, 0]
type = ChangeState
value = 7800
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = command = "氷の飛礫Ｃ"
triggerall = var(40) = 2
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl

;氷の飛礫後ろ
[State -1, 0]
type = ChangeState
value = 7801
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = command = "氷の飛礫Ｄ"
triggerall = var(40) = 2
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = C
trigger1 = ctrl

;氷の飛礫後ろ
[State -1, 0]
type = ChangeState
value = 7802
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 2
triggerall = command = "氷の飛礫Ｃ"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = A
trigger1 = ctrl


;氷の飛礫横
[State -1, 0]
type = ChangeState
value = 7000
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 2
triggerall = command = "氷の飛礫"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl

;氷の飛礫横
[State -1, 0]
type = ChangeState
value = 7001
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 2
triggerall = command = "氷の飛礫Ｂ"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = C
trigger1 = ctrl

;氷の飛礫横
[State -1, 0]
type = ChangeState
value = 7002
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 2
triggerall = command = "氷の飛礫"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = A
trigger1 = ctrl

;=============================================================================
;ディフェンスフォルム
;=============================================================================
;----------------------------------------------------------------------------
;ＥＸエッジＬｖ３
;----------------------------------------------------------------------------
;蓄電
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3182
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 3000
triggerall = var(40) = 3
triggerall = numhelper(4218) = 0
triggerall = command = "願い事"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl

;アシストパワー
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3325
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 3000
triggerall = var(40) = 3
triggerall = command = "ギガインパクト"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 202 || stateno = 21600 || stateno = 213
trigger2 = movehit
trigger3 = stateno = 223 || stateno = 402 || stateno = 412
trigger3 = movehit
trigger4 = stateno = 422 
trigger4 = movehit 

;嘘泣き
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 4380
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 3000
triggerall = var(40) = 3
triggerall = command = "破壊光線"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl

;誘惑
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 4390
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 3000
triggerall = var(40) = 3
triggerall = command = "雪崩れ"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl

;-----------------------------------------------------------------------------------------------
;ＥＸエッジＬｖ１
;------------------------------------------------------------------------------------------------
;１０万ボルトEX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3002
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 1000 
triggerall = var(40) = 3
triggerall = command = "１０万ボルトEX"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 2002
trigger2 = time >= 25

;ねごと
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 4360
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 1000 
triggerall = var(40) = 3
triggerall = command = "鈍い"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = stateno = 2311

;フラッシュ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3402
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 1000 
triggerall = var(40) = 3
triggerall = command = "雷の牙EX"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl

;でんじは
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3152
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 1000 
triggerall = var(40) = 3
triggerall = command = "ワイルドボルト"
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(3156) = 0
triggerall = numhelper(3158) = 0
triggerall = numhelper(3157) = 0
trigger1 = ctrl
trigger2 = stateno = 202 || stateno = 21600 || stateno = 213
trigger2 = movehit
trigger3 = stateno = 223 || stateno = 402 || stateno = 412
trigger3 = movehit
trigger4 = stateno = 422 
trigger4 = movehit 
;-------------------------------------------------------------------
特殊技
;-------------------------------------------------------------------
;１０万ボルト
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2002
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = var(40) = 3
triggerall = command = "214_a"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 202 || stateno = 21600 || stateno = 213
trigger2 = movehit
trigger3 = stateno = 223 || stateno = 402 || stateno = 412
trigger3 = movehit
trigger4 = stateno = 422 
trigger4 = movehit

;１０万ボルト
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2012
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = var(40) = 3
triggerall = command = "214_a"
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl
trigger2 = stateno = 602 || stateno = 612 || stateno = 622
trigger2 = movehit
trigger3 = stateno = 652 || stateno = 1021;頭突き
trigger3 = movehit

;チャージビーム
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2145
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "凍える風"
triggerall = var(40) = 3
triggerall = var(1) = 0
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 202 || stateno = 21600 || stateno = 213
trigger2 = movehit
trigger3 = stateno = 223 
trigger3 = movehit


;チャージビーム
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2146
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "凍える風"
triggerall = var(40) = 3
triggerall = var(1) = 1
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 202 || stateno = 21600 || stateno = 213
trigger2 = movehit
trigger3 = stateno = 223 
trigger3 = movehit


;シグナルビーム
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = numhelper(2210) = 0
triggerall = numhelper(2211) = 0
triggerall = numhelper(2212) = 0
triggerall = numhelper(2213) = 0
triggerall = numhelper(2214) = 0
triggerall = numhelper(2215) = 0
triggerall = numhelper(2216) = 0
triggerall = numhelper(2217) = 0
triggerall = numhelper(2220) = 0
triggerall = numhelper(2221) = 0
triggerall = numhelper(2222) = 0
triggerall = numhelper(2223) = 0
triggerall = numhelper(2230) = 0
triggerall = numhelper(2231) = 0
triggerall = numhelper(2232) = 0
triggerall = numhelper(2233) = 0
triggerall = numhelper(2250) = 0
triggerall = numhelper(2251) = 0
triggerall = numhelper(2252) = 0
triggerall = numhelper(2253) = 0
triggerall = numhelper(2254) = 0
triggerall = numhelper(2255) = 0
triggerall = numhelper(2256) = 0
triggerall = numhelper(2257) = 0
triggerall = numhelper(2260) = 0
triggerall = numhelper(2261) = 0
triggerall = numhelper(2262) = 0
triggerall = numhelper(2263) = 0
triggerall = numhelper(2270) = 0
triggerall = numhelper(2271) = 0
triggerall = numhelper(2272) = 0
triggerall = numhelper(2273) = 0
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "眠る"
triggerall = var(40) = 3
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 202 || stateno = 21600 || stateno = 213
trigger2 = movehit
trigger3 = stateno = 223 || stateno = 402 || stateno = 412
trigger3 = movehit
trigger4 = stateno = 422 
trigger4 = movehit 

;シグナルビーム
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2240
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = numhelper(2210) = 0
triggerall = numhelper(2211) = 0
triggerall = numhelper(2212) = 0
triggerall = numhelper(2213) = 0
triggerall = numhelper(2214) = 0
triggerall = numhelper(2215) = 0
triggerall = numhelper(2216) = 0
triggerall = numhelper(2217) = 0
triggerall = numhelper(2220) = 0
triggerall = numhelper(2221) = 0
triggerall = numhelper(2222) = 0
triggerall = numhelper(2223) = 0
triggerall = numhelper(2230) = 0
triggerall = numhelper(2231) = 0
triggerall = numhelper(2232) = 0
triggerall = numhelper(2233) = 0
triggerall = numhelper(2250) = 0
triggerall = numhelper(2251) = 0
triggerall = numhelper(2252) = 0
triggerall = numhelper(2253) = 0
triggerall = numhelper(2254) = 0
triggerall = numhelper(2255) = 0
triggerall = numhelper(2256) = 0
triggerall = numhelper(2257) = 0
triggerall = numhelper(2260) = 0
triggerall = numhelper(2261) = 0
triggerall = numhelper(2262) = 0
triggerall = numhelper(2263) = 0
triggerall = numhelper(2270) = 0
triggerall = numhelper(2271) = 0
triggerall = numhelper(2272) = 0
triggerall = numhelper(2273) = 0
triggerall = command = "眠る"
triggerall = var(40) = 3
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl
trigger2 = stateno = 602 || stateno = 612 || stateno = 622
trigger2 = movehit
trigger3 = stateno = 652 || stateno = 1021;頭突き
trigger3 = movehit


;-------------------------------------------------------------------
;物理技
;------------------------------------------------------------------
;頭突き
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1020
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "頭突き"
triggerall = movetype != H
triggerall = var(40) = 3
trigger1 = ctrl
trigger2 = stateno = 202 || stateno = 21600 || stateno = 213
trigger2 = movecontact
trigger3 = stateno = 602 || stateno = 612 || stateno = 622
trigger3 = movehit
trigger4 = stateno = 652 
trigger4 = movehit

;雷の牙
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1015
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "雷の牙"
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(40) = 3
trigger1 = ctrl

;あなをほる
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1885
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "突進"
triggerall = movetype != H
triggerall = var(40) = 3
trigger1 = ctrl
trigger2 = stateno = 202 || stateno = 21600 || stateno = 213
trigger2 = movecontact
trigger3 = stateno = 223 || stateno = 1016 || stateno = 1031
trigger3 = movehit


;----------------------------------------------------------------------------
;補助技
;-----------------------------------------------------------------------------
;電磁浮遊
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "電磁浮遊"
triggerall = var(40) = 3
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl

;電磁浮遊
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1202
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "電磁浮遊"
triggerall = var(40) = 3
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl

;高速移動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1013
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "高速移動２"
triggerall = var(40) = 3
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(2805) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 202 || stateno = 21600 || stateno = 213
trigger2 = movehit
trigger3 = stateno = 223 || stateno = 402 || stateno = 412
trigger3 = movehit
trigger4 = stateno = 422 
trigger4 = movehit 

;高速移動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1003
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "高速移動"
triggerall = var(40) = 3
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(2805) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 202 || stateno = 21600 || stateno = 213
trigger2 = movehit
trigger3 = stateno = 223 || stateno = 402 || stateno = 412
trigger3 = movehit
trigger4 = stateno = 422 
trigger4 = movehit 


;高速移動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1060
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "高速移動２"
triggerall = var(40) = 3
triggerall = movetype != H
triggerall = statetype != S
triggerall = numhelper(2805) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 602 || stateno = 612 || stateno = 622
trigger2 = movehit
trigger3 = stateno = 652 || stateno = 1021
trigger3 = movehit

;高速移動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1050
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "高速移動"
triggerall = var(40) = 3
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl
trigger2 = stateno = 602 || stateno = 612 || stateno = 622
trigger2 = movehit
trigger3 = stateno = 652 || stateno = 1021;頭突き
trigger3 = movehit

;あくび
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2820
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "アイアンテール"
triggerall = var(40) = 3
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(2825) = 0
triggerall = numhelper(2826) = 0
trigger1 = ctrl
trigger2 = stateno = 202 || stateno = 21600 || stateno = 213
trigger2 = movecontact
trigger3 = stateno = 223
trigger3 = movehit


;眠る
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2310
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "シャドーボール"
triggerall = var(40) = 3
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 202 || stateno = 21600 || stateno = 213
trigger2 = movecontact
trigger3 = stateno = 223
trigger3 = movehit

;ひかりのかべ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2470
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "電撃波"
triggerall = movetype != H
triggerall = var(40) = 3
triggerall = statetype != A
triggerall = numhelper(2405) = 0
triggerall = numhelper(2406) = 0
triggerall = numhelper(2407) = 0
triggerall = numhelper(2408) = 0
trigger1 = ctrl
trigger2 = stateno = 202 || stateno = 21600 || stateno = 213
trigger2 = movecontact
trigger3 = stateno = 223
trigger3 = movehit

;ひかりのかべ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2480
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "電撃波"
triggerall = movetype != H
triggerall = var(40) = 3
triggerall = statetype != S
triggerall = numhelper(2405) = 0
triggerall = numhelper(2406) = 0
triggerall = numhelper(2407) = 0
triggerall = numhelper(2408) = 0
trigger1 = ctrl
trigger2 = stateno = 202 || stateno = 21600 || stateno = 213
trigger2 = movecontact
trigger3 = stateno = 223
trigger3 = movehit

;くすぐる
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1870
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "光の壁"
triggerall = var(40) = 3
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl

;-----------------------------------------------------------------------------
;基本動作
;-----------------------------------------------------------------------------
;ダッシュ
[State -1, Dash]
type = ChangeState
value = 100
triggerall = var(20) = 0
triggerall = var(40) = 3
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;バックステップ
[State -1, Back Step]
type = ChangeState
value = 105
triggerall = var(20) = 0
triggerall = var(40) = 3
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;空中ダッシュ
;ただし空中ダッシュを連続でできないように「stateno != 」を使っています
[State -1, airdashF]
type = ChangeState
value = 10300
triggerall = var(20) = 0
triggerall = command = "FF"
triggerall = statetype = A
triggerall = stateno != 105
triggerall = var(4) != 0    ;ダッシュ残数が0の時はできない
triggerall = ctrl
triggerall = vel Y = [-9,9] ;高速落下時ダッシュ不可
triggerall = var(40) = 3
trigger1 = stateno != 103   ;空中前ダッシュ中不可
trigger1 = stateno != 108   ;空中後ろダッシュ中不可
trigger2 = stateno = 103
trigger2 = time > 14        ;空中前ダッシュ中でも指定時間が経過すれば可
trigger3 = stateno = 108
trigger3 = time > 14        ;空中後ろダッシュ中でも指定時間が経過すれば可

[State -1, airdashB]
type = ChangeState
value = 10800
triggerall = var(20) = 0
triggerall = command = "BB"
triggerall = statetype = A
triggerall = stateno != 105
triggerall = var(4) != 0
triggerall = ctrl
triggerall = vel Y = [-10,10]
triggerall = var(40) = 3
trigger1 = stateno != 103
trigger1 = stateno != 108
trigger2 = stateno = 103
trigger2 = time > 14
trigger3 = stateno = 108
trigger3 = time > 14


;その場回避
[State -1, Stand Strong Punch]
type = ChangeState
value = 324
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(40) = 3
triggerall = command = "その場回避"
triggerall = statetype = C
trigger1 = ctrl

;前方回避
[State -1, Stand Strong Punch]
type = ChangeState
value = 325
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(40) = 3
triggerall = command = "前方回避"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;後方回避
[State -1, Stand Strong Punch]
type = ChangeState
value = 326
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(40) = 3
triggerall = command = "後方回避"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;氷の飛礫横
[State -1, 0]
type = ChangeState
value = 7800
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = command = "氷の飛礫"
triggerall = var(40) = 3
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl

;氷の飛礫横
[State -1, 0]
type = ChangeState
value = 7801
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = command = "氷の飛礫Ｂ"
triggerall = var(40) = 3
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = C
trigger1 = ctrl

;氷の飛礫横
[State -1, 0]
type = ChangeState
value = 7802
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 3
triggerall = command = "氷の飛礫"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = A
trigger1 = ctrl

;氷の飛礫後ろ
[State -1, 0]
type = ChangeState
value = 7600
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 3
triggerall = command = "氷の飛礫Ｃ"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl

;氷の飛礫後ろ
[State -1, 0]
type = ChangeState
value = 7601
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 3
triggerall = command = "氷の飛礫Ｄ"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = C
trigger1 = ctrl

;氷の飛礫後ろ
[State -1, 0]
type = ChangeState
value = 7602
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 3
triggerall = command = "氷の飛礫Ｃ"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = A
trigger1 = ctrl



;-----------------------------------------------------------------------------------------------
;スピードフォルム
;-----------------------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------------------
;ＥＸエッジＬｖ３
;-----------------------------------------------------------------------------------------------
;破壊光線
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3270
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 3000 
triggerall = command = "破壊光線"
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(8885) = 0
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 22000
trigger2 = movecontact
trigger3 = stateno = 224 || stateno = 403 || stateno = 413
trigger3 = movehit



;すてみタックル
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3666
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = power >= 3000 
triggerall = var(40) = 4
triggerall = command = "雪崩れ"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 22000
trigger2 = movecontact
trigger3 = stateno = 224 || stateno = 403 || stateno = 413
trigger3 = movehit

;すてみタックル
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3688
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = power >= 3000 
triggerall = var(40) = 4
triggerall = command = "雪崩れ"
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl
trigger2 = stateno = 601 || stateno = 611 || stateno = 621
trigger2 = movecontact

;ほうでん
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3600
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 3000
triggerall = var(40) = 4
triggerall = command = "願い事"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 22000
trigger2 = movecontact
trigger3 = stateno = 224 || stateno = 403 || stateno = 413
trigger3 = movehit

;アシストパワー
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3325
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 3000
triggerall = var(40) = 4
triggerall = command = "ギガインパクト"
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 22000
trigger2 = movecontact
trigger3 = stateno = 224 || stateno = 403 || stateno = 413
trigger3 = movehit

;霰
;[State -1, Strong Kung Fu Palm]
;type = ChangeState
;value = 3900
;triggerall = power >= 3000
;triggerall = command = "霰"
;triggerall = movetype != H
;triggerall = statetype != A
;trigger1 = ctrl
;-----------------------------------------------------------------------------------------------
;ＥＸエッジＬｖ１
;------------------------------------------------------------------------------------------------
;１０万ボルトEX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3040
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 1000 
triggerall = var(40) = 4
triggerall = command = "１０万ボルトEX"
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(8885) = 0
trigger1 = ctrl
trigger2 = stateno = 2065 
trigger2 = time >= 25

;１０万ボルトEX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3090
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 1000 
triggerall = var(40) = 4
triggerall = command = "１０万ボルトEX"
triggerall = movetype != H
triggerall = statetype != S
triggerall = numhelper(8885) = 0
trigger1 = ctrl
trigger2 = stateno = 2075 
trigger2 = time >= 25

;でんじは
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3162
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 1000 
triggerall = var(40) = 4
triggerall = command = "ワイルドボルト"
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(3165) = 0
triggerall = numhelper(3166) = 0
triggerall = numhelper(3168) = 0
triggerall = numhelper(3167) = 0
trigger1 = ctrl

;ボルトチェンジ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3140
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 1000 
triggerall = var(40) = 4
triggerall = command = "雷の牙EX"
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(8885) = 0
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 22000
trigger2 = movecontact
trigger3 = stateno = 224 || stateno = 403 || stateno = 413
trigger3 = movehit

;でんげきはＥＸ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3777
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = power >= 1000 
triggerall = var(40) = 4
triggerall = command = "鈍い"
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(8885) = 0
trigger1 = ctrl


;---------------------------------------------------------------------------
;特殊技
;----------------------------------------------------------------------------
;１０まんボルト
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2065
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "214_a"
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(8885) = 0
trigger1 = ctrl

;１０まんボルト
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2075
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "214_a"
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != S
triggerall = numhelper(8885) = 0
trigger1 = ctrl

;シグナルビーム
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2280
triggerall = numhelper(2210) = 0
triggerall = numhelper(2211) = 0
triggerall = numhelper(2212) = 0
triggerall = numhelper(2213) = 0
triggerall = numhelper(2214) = 0
triggerall = numhelper(2215) = 0
triggerall = numhelper(2216) = 0
triggerall = numhelper(2217) = 0
triggerall = numhelper(2220) = 0
triggerall = numhelper(2221) = 0
triggerall = numhelper(2222) = 0
triggerall = numhelper(2223) = 0
triggerall = numhelper(2230) = 0
triggerall = numhelper(2231) = 0
triggerall = numhelper(2232) = 0
triggerall = numhelper(2233) = 0
triggerall = numhelper(2250) = 0
triggerall = numhelper(2251) = 0
triggerall = numhelper(2252) = 0
triggerall = numhelper(2253) = 0
triggerall = numhelper(2254) = 0
triggerall = numhelper(2255) = 0
triggerall = numhelper(2256) = 0
triggerall = numhelper(2257) = 0
triggerall = numhelper(2260) = 0
triggerall = numhelper(2261) = 0
triggerall = numhelper(2262) = 0
triggerall = numhelper(2263) = 0
triggerall = numhelper(2270) = 0
triggerall = numhelper(2271) = 0
triggerall = numhelper(2272) = 0
triggerall = numhelper(2273) = 0
triggerall = numhelper(8885) = 0
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "眠る"
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 214
trigger2 = movehit
trigger3 = stateno = 224 || stateno = 403 || stateno = 413
trigger3 = movehit
trigger4 = stateno = 423 
trigger4 = movehit


;シグナルビーム
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2290
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = numhelper(2210) = 0
triggerall = numhelper(2211) = 0
triggerall = numhelper(2212) = 0
triggerall = numhelper(2213) = 0
triggerall = numhelper(2214) = 0
triggerall = numhelper(2215) = 0
triggerall = numhelper(2216) = 0
triggerall = numhelper(2217) = 0
triggerall = numhelper(2220) = 0
triggerall = numhelper(2221) = 0
triggerall = numhelper(2222) = 0
triggerall = numhelper(2223) = 0
triggerall = numhelper(2230) = 0
triggerall = numhelper(2231) = 0
triggerall = numhelper(2232) = 0
triggerall = numhelper(2233) = 0
triggerall = numhelper(2250) = 0
triggerall = numhelper(2251) = 0
triggerall = numhelper(2252) = 0
triggerall = numhelper(2253) = 0
triggerall = numhelper(2254) = 0
triggerall = numhelper(2255) = 0
triggerall = numhelper(2256) = 0
triggerall = numhelper(2257) = 0
triggerall = numhelper(2260) = 0
triggerall = numhelper(2261) = 0
triggerall = numhelper(2262) = 0
triggerall = numhelper(2263) = 0
triggerall = numhelper(2270) = 0
triggerall = numhelper(2271) = 0
triggerall = numhelper(2272) = 0
triggerall = numhelper(2273) = 0
triggerall = numhelper(8885) = 0
triggerall = command = "眠る"
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl

;スピードスター
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 6121
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "凍える風"
triggerall = numhelper(8885) = 0
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 22000
trigger2 = movecontact
trigger3 = stateno = 224 || stateno = 403 || stateno = 413
trigger3 = movehit

;スピードスター
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 6123
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "凍える風"
triggerall = numhelper(8885) = 0
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl
trigger2 = stateno = 601 || stateno = 611 || stateno = 621
trigger2 = movecontact

;シャドーボール
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2500
triggerall = var(51) = 0
triggerall = command = "シャドーボール"
triggerall = numhelper(8885) = 0
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 22000
trigger2 = movecontact
trigger3 = stateno = 224 || stateno = 403 || stateno = 413
trigger3 = movehit

;シャドーボール
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2510
triggerall = var(51) = 0
triggerall = command = "シャドーボール"
triggerall = numhelper(8885) = 0
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl
trigger2 = stateno = 601 || stateno = 611 || stateno = 621
trigger2 = movecontact



;電撃波
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1540
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "電撃波"
triggerall = numhelper(8885) = 0
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 22000
trigger2 = movecontact
trigger3 = stateno = 224 
trigger3 = movecontact

;電撃波
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1550
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "電撃波"
triggerall = numhelper(8885) = 0
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl
trigger2 = stateno = 603 || stateno = 613 || stateno = 623
trigger2 = movehit
trigger3 = stateno = 653 
trigger3 = movehit

;チャージビーム
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2125
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "光の壁"
triggerall = var(40) = 4
triggerall = var(1) = 0
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(2837) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 22000
trigger2 = movecontact
trigger3 = stateno = 224 
trigger3 = movecontact

;チャージビーム
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2126
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "光の壁"
triggerall = var(40) = 4
triggerall = var(1) = 1
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(2837) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 22000
trigger2 = movecontact
trigger3 = stateno = 224 
trigger3 = movecontact
;-------------------------------------------------------------------------------
;物理技
;--------------------------------------------------------------------------------
;ずつき
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1440
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "頭突き"
triggerall = movetype != H
triggerall = var(40) = 4
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 22000
trigger2 = movecontact
trigger3 = stateno = 224 || stateno = 403 || stateno = 413
trigger3 = movehit
trigger4 = stateno = 603 || stateno = 613 || stateno = 623
trigger4 = movehit
trigger5 = stateno = 653 
trigger5 = movehit

;雷の牙
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1042
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "雷の牙"
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(40) = 4
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 221
trigger2 = movecontact

;ミサイルばり
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2121
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "突進"
triggerall = movetype != H
triggerall = statetype != A
triggerall = var(40) = 4
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 22000
trigger2 = movecontact
trigger3 = stateno = 224 
trigger3 = movecontact
;--------------------------------------------------------------------------
;補助技
;---------------------------------------------------------------------------
;電磁浮遊
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "電磁浮遊"
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != A
trigger1 = ctrl

;電磁浮遊
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1202
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "電磁浮遊"
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != S
trigger1 = ctrl


;高速移動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1014
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "高速移動２"
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(2805) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 214
trigger2 = movehit
trigger3 = stateno = 224 || stateno = 403 || stateno = 413
trigger3 = movehit
trigger4 = stateno = 423 || stateno = 1540 
trigger4 = movehit

;高速移動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1004
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "高速移動"
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(2805) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 214
trigger2 = movehit
trigger3 = stateno = 224 || stateno = 403 || stateno = 413
trigger3 = movehit
trigger4 = stateno = 423 || stateno = 1540 
trigger4 = movehit

;高速移動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1060
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "高速移動２"
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != S
triggerall = numhelper(2805) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 603 || stateno = 613 || stateno = 623
trigger2 = movehit
trigger3 = stateno = 653 || stateno = 1441
trigger3 = movehit
trigger4 = stateno = 1550 
trigger4 = movehit 

;高速移動
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1050
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "高速移動"
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != S
triggerall = numhelper(2805) = 0
triggerall = numhelper(2806) = 0
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610 || stateno = 620
trigger2 = movehit
trigger3 = stateno = 1105 || stateno = 1510  

;あくび
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2835
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "アイアンテール"
triggerall = var(40) = 4
triggerall = movetype != H
triggerall = statetype != A
triggerall = numhelper(2825) = 0
triggerall = numhelper(2826) = 0
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 22000
trigger2 = movecontact
trigger3 = stateno = 224 
trigger3 = movecontact
;-----------------------------------------------------------------------------
;基本動作
;-----------------------------------------------------------------------------
;ダッシュ
[State -1, Dash]
type = ChangeState
value = 101
triggerall = var(20) = 0
triggerall = var(40) = 4
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;バックステップ
[State -1, Back Step]
type = ChangeState
value = 106
triggerall = var(20) = 0
triggerall = var(40) = 4
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;空中ダッシュ
;ただし空中ダッシュを連続でできないように「stateno != 」を使っています
[State -1, airdashF]
type = ChangeState
value = 10305
triggerall = var(20) = 0
triggerall = command = "FF"
triggerall = statetype = A
triggerall = stateno != 105
triggerall = var(4) != 0    ;ダッシュ残数が0の時はできない
triggerall = ctrl
triggerall = vel Y = [-9,9] ;高速落下時ダッシュ不可
triggerall = var(40) = 4
trigger1 = stateno != 103   ;空中前ダッシュ中不可
trigger1 = stateno != 108   ;空中後ろダッシュ中不可
trigger2 = stateno = 103
trigger2 = time > 14        ;空中前ダッシュ中でも指定時間が経過すれば可
trigger3 = stateno = 108
trigger3 = time > 14        ;空中後ろダッシュ中でも指定時間が経過すれば可

[State -1, airdashB]
type = ChangeState
value = 10805
triggerall = var(20) = 0
triggerall = command = "BB"
triggerall = statetype = A
triggerall = stateno != 105
triggerall = var(4) != 0
triggerall = ctrl
triggerall = vel Y = [-10,10]
triggerall = var(40) = 4
trigger1 = stateno != 103
trigger1 = stateno != 108
trigger2 = stateno = 103
trigger2 = time > 14
trigger3 = stateno = 108
trigger3 = time > 14


;その場回避
[State -1, Stand Strong Punch]
type = ChangeState
value = 321
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(40) = 4
triggerall = command = "その場回避"
triggerall = statetype = C
trigger1 = ctrl

;前方回避
[State -1, Stand Strong Punch]
type = ChangeState
value = 322
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(40) = 4
triggerall = command = "前方回避"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;後方回避
[State -1, Stand Strong Punch]
type = ChangeState
value = 323
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(40) = 4
triggerall = command = "後方回避"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;氷の飛礫後ろ
[State -1, 0]
type = ChangeState
value = 7500
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 4
triggerall = command = "氷の飛礫Ｃ"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl

;氷の飛礫後ろ
[State -1, 0]
type = ChangeState
value = 7501
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 4
triggerall = command = "氷の飛礫Ｄ"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = C
trigger1 = ctrl

;氷の飛礫後ろ
[State -1, 0]
type = ChangeState
value = 7502
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 4
triggerall = command = "氷の飛礫Ｃ"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = A
trigger1 = ctrl

;氷の飛礫横
[State -1, 0]
type = ChangeState
value = 7000
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 4
triggerall = command = "氷の飛礫"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl

;氷の飛礫横
[State -1, 0]
type = ChangeState
value = 7001
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 4
triggerall = command = "氷の飛礫Ｂ"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = C
trigger1 = ctrl

;氷の飛礫横
[State -1, 0]
type = ChangeState
value = 7002
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = var(40) = 4
triggerall = command = "氷の飛礫"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = A
trigger1 = ctrl


;氷の飛礫
[State -1, 0]
type = ChangeState
value = 6000
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = command = "b"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl

;氷の飛礫
[State -1, 0]
type = ChangeState
value = 6100
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = command = "b"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = C
trigger1 = ctrl

;氷の飛礫
[State -1, 0]
type = ChangeState
value = 6200
triggerall = var(59) = 0
triggerall = var(51) = 0
triggerall = Numhelper(2990) = 0
triggerall = command = "b"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = A
trigger1 = ctrl

;投げ
[State -1, 0]
type = ChangeState
value = 980
triggerall = var(59) = 0
triggerall = Numhelper(2990) = 0
triggerall = command = "投げ"
;triggerall = command = "holdfwd" || command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl
;==============================================================================
;一部CPUに距離制限を設けています。分かりづらいと思いますが、後々重要な意味を持ってきます。
;------------------------------------------------------------------------------
;エリアルレイブ
[State -1, Stand Strong Punch]
type = ChangeState
value = 211
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "エリアルレイヴ"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = var(40) = 1
trigger1 = ctrl
trigger2 = stateno = 221 || stateno = 200 || stateno = 210 
trigger2 = movecontact
trigger3 = stateno = 400 || stateno = 410 || stateno = 420 
trigger3 = movecontact
trigger4 = stateno = 1001 || stateno = 1031 
trigger4 = movecontact

;エリアルレイブ
[State -1, Stand Strong Punch]
type = ChangeState
value = 214
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "エリアルレイヴ"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = var(40) = 4
trigger1 = ctrl
trigger2 = stateno = 224 || stateno = 203 || stateno = 21700
trigger2 = movecontact
trigger3 = stateno = 404 || stateno = 414 || stateno = 424
trigger3 = movecontact

;エリアルレイブ
[State -1, Stand Strong Punch]
type = ChangeState
value = 212
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "エリアルレイヴ"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = var(40) = 2
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 215 || stateno = 219
trigger2 = movecontact
trigger3 = stateno = 222 
trigger3 = movecontact
trigger4 = stateno = 1011
trigger4 = movehit
trigger5 = stateno = 1051
trigger5 = movehit

;エリアルレイブ
[State -1, Stand Strong Punch]
type = ChangeState
value = 213
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "エリアルレイヴ"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = var(40) = 3
trigger1 = ctrl
trigger2 = stateno = 202 || stateno = 21600 
trigger2 = movecontact
trigger3 = stateno = 223 || stateno = 1016 || stateno = 1031
trigger3 = movehit

;挑発
[State -1, Stand Light Punch]
type = ChangeState
value = 654
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "start"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;みきり＆まもる
[State -1, Stand Light Punch]
type = ChangeState
value = 9900
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl


;立ち弱
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = var(40) = 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger2 = time >= 4
trigger3 = stateno = 1001 
trigger3 = movehit

;立ち弱
[State -1, Stand Light Punch]
type = ChangeState
value = 203
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = var(40) = 4
trigger1 = ctrl
trigger2 = stateno = 203
trigger2 = movecontact
trigger2 = time >= 4

;立ち弱
[State -1, Stand Light Punch]
type = ChangeState
value = 201
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = var(40) = 2
trigger1 = ctrl
trigger2 = stateno = 201
trigger2 = movecontact
trigger2 = time >= 4
trigger3 = stateno = 1011
trigger3 = movehit
trigger4 = stateno = 1051
trigger4 = movehit

;立ち弱
[State -1, Stand Light Punch]
type = ChangeState
value = 202
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = var(40) = 3
trigger1 = ctrl
trigger2 = stateno = 202
trigger2 = movecontact
trigger2 = time >= 4
trigger3 = stateno = 1016 || stateno = 1031
trigger3 = movehit

;立ち中
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = var(59) = 0
triggerall = numhelper(3407) = 0
triggerall = var(20) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = var(40) = 1
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact

;立ち中
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = var(59) = 0
triggerall = numhelper(3407) = 0
triggerall = var(20) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = var(40) = 2
trigger1 = ctrl
trigger2 = stateno = 201 && movecontact
trigger3 = stateno = 1011
trigger3 = movehit
trigger4 = stateno = 1051
trigger4 = movehit

;立ち中
[State -1, Stand Strong Punch]
type = ChangeState
value = 21700
triggerall = var(59) = 0
triggerall = numhelper(3407) = 0
triggerall = var(20) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = var(40) = 4
trigger1 = ctrl
trigger2 = stateno = 203 && movecontact

;立ち中
[State -1, Stand Strong Punch]
type = ChangeState
value = 21600
triggerall = var(59) = 0
triggerall = numhelper(3407) = 0
triggerall = var(20) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = var(40) = 3
trigger1 = ctrl
trigger2 = stateno = 202 && movecontact
trigger3 = stateno = 1016 || stateno = 1031
trigger3 = movehit

;立ち強
[State -1, Standing Strong Kick]
type = ChangeState
value = 221
triggerall = var(59) = 0
triggerall = var(51) = 0
;value = ifelse(P2BodyDist X < 25, 220, 221)
triggerall = var(20) = 0
triggerall = command = "z"
triggerall = statetype = S
triggerall = var(40) = 1
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 1200
trigger2 = movecontact

;立ち強
[State -1, Standing Strong Kick]
type = ChangeState
value = 224
triggerall = var(59) = 0
triggerall = var(51) = 0
;value = ifelse(P2BodyDist X < 25, 220, 221)
triggerall = var(20) = 0
triggerall = command = "z"
triggerall = statetype = S
triggerall = var(40) = 4
trigger1 = ctrl
trigger2 = stateno = 203 || stateno = 21700 || stateno = 22000
trigger2 = movecontact

;立ち強
[State -1, Standing Strong Kick]
type = ChangeState
value = 222
triggerall = var(59) = 0
triggerall = var(51) = 0
;value = ifelse(P2BodyDist X < 25, 220, 221)
triggerall = var(20) = 0
triggerall = command = "z"
triggerall = statetype = S
triggerall = var(40) = 2
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 215 || stateno = 219
trigger2 = movecontact
trigger3 = stateno = 1011
trigger3 = movehit
trigger4 = stateno = 1051
trigger4 = movehit

;立ち強
[State -1, Standing Strong Kick]
type = ChangeState
value = 223
triggerall = var(59) = 0
triggerall = var(51) = 0
;value = ifelse(P2BodyDist X < 25, 220, 221)
triggerall = var(20) = 0
triggerall = command = "z"
triggerall = statetype = S
triggerall = var(40) = 3
trigger1 = ctrl
trigger2 = stateno = 201 || stateno = 21600
trigger2 = movecontact
trigger3 = stateno = 1016 || stateno = 1031
trigger3 = movehit

;------------------------------------------------------------------------------

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;しゃがみ攻撃は、後の比較のためにコマンドファイルでvar(20)による制御をしていません。

;しゃがみ弱
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = var(40) = 1
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact
trigger2 = time >= 6
;しゃがみ中
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "y"
triggerall = var(40) = 1
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact

;しゃがみ中
[State -1, Crouching Strong Punch]
type = ChangeState
value = 413
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "y"
triggerall = var(40) = 4
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 403
trigger2 = movecontact

;しゃがみ弱
[State -1, Crouching Light Punch]
type = ChangeState
value = 402
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = var(40) = 3
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 402
trigger2 = movecontact
trigger2 = time >= 6

;しゃがみ中
[State -1, Crouching Strong Punch]
type = ChangeState
value = 412
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "y"
triggerall = var(40) = 3
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 402
trigger2 = movecontact

;しゃがみ弱
[State -1, Crouching Light Punch]
type = ChangeState
value = 401
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "x"
triggerall = var(40) = 2
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 401
trigger2 = movecontact
trigger2 = time >= 6

;しゃがみ弱
[State -1, Crouching Light Punch]
type = ChangeState
value = 403
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "x"
triggerall = var(40) = 4
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 403
trigger2 = movecontact
trigger2 = time >= 6

;しゃがみ中
[State -1, Crouching Strong Punch]
type = ChangeState
value = 411
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "y"
triggerall = var(40) = 2
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 401
trigger2 = movecontact

;しゃがみ強
[State -1, Crouching Strong Kick]
type = ChangeState
value = 420
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = var(40) = 1
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 410
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 221
trigger4 = movecontact

;しゃがみ強
[State -1, Crouching Strong Kick]
type = ChangeState
value = 422
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = var(40) = 3
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 412
trigger2 = movecontact
trigger3 = stateno = 402
trigger3 = movecontact
trigger4 = stateno = 223
trigger4 = movecontact

;しゃがみ強
[State -1, Crouching Strong Kick]
type = ChangeState
value = 421
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = var(40) = 2
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 411
trigger2 = movecontact
trigger3 = stateno = 401
trigger3 = movecontact
trigger4 = stateno = 222
trigger4 = movecontact

;しゃがみ強
[State -1, Crouching Strong Kick]
type = ChangeState
value = 423
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = var(40) = 4
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 413
trigger2 = movecontact
trigger3 = stateno = 403
trigger3 = movecontact
trigger4 = stateno = 224
trigger4 = movecontact
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------

;エリアルスパイク
[State -1, Jump Strong]
type = ChangeState
value = 650
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "エリアルスパイク"
triggerall = stateno != 105
triggerall = numhelper(655) = 0
triggerall = numhelper(656) = 0
triggerall = var(40) = 1
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 
trigger2 = movecontact
trigger3 = stateno = 610
trigger3 = movecontact
trigger4 = stateno = 620
trigger4 = movecontact

;エリアルスパイク
[State -1, Jump Strong]
type = ChangeState
value = 653
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "エリアルスパイク"
triggerall = stateno != 105
triggerall = numhelper(655) = 0
triggerall = numhelper(656) = 0
triggerall = var(40) = 4
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 603
trigger2 = movecontact
trigger3 = stateno = 613
trigger3 = movecontact
trigger4 = stateno = 623
trigger4 = movecontact

;エリアルスパイク
[State -1, Jump Strong]
type = ChangeState
value = 651
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "エリアルスパイク"
triggerall = stateno != 105
triggerall = numhelper(655) = 0
triggerall = numhelper(656) = 0
triggerall = var(40) = 2
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 
trigger2 = movecontact
trigger3 = stateno = 610
trigger3 = movecontact
trigger4 = stateno = 621
trigger4 = movecontact

;エリアルスパイク
[State -1, Jump Strong]
type = ChangeState
value = 652
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "エリアルスパイク"
triggerall = stateno != 105
triggerall = numhelper(655) = 0
triggerall = numhelper(656) = 0
triggerall = var(40) = 3
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 602
trigger2 = movecontact
trigger3 = stateno = 612
trigger3 = movecontact
trigger4 = stateno = 622
trigger4 = movecontact

;空中弱
[State -1, Jump Light]
type = ChangeState
value = 600
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "x"
triggerall = var(40) = 1
triggerall = stateno != 105  ;バックステップ中は禁止
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = statetime >= 7
trigger3 = stateno = 2900 
trigger3 = movehit
trigger3 = stateno = 1105
trigger3 = movehit

;空中弱
[State -1, Jump Light]
type = ChangeState
value = 603
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "x"
triggerall = var(40) = 4
triggerall = stateno != 105  ;バックステップ中は禁止
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 603
trigger2 = statetime >= 7

;空中弱
[State -1, Jump Light]
type = ChangeState
value = 601
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "x"
triggerall = var(40) = 2
triggerall = stateno != 105  ;バックステップ中は禁止
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 601
trigger2 = statetime >= 7
trigger3 = stateno = 2950 || stateno = 1150 
trigger3 = movehit


;空中弱
[State -1, Jump Light]
type = ChangeState
value = 602
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "x"
triggerall = var(40) = 3
triggerall = stateno != 105  ;バックステップ中は禁止
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 602
trigger2 = statetime >= 7
trigger3 = stateno = 2920 
trigger3 = movehit


;空中中
[State -1, Jump Middle]
type = ChangeState
value = 610
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "y"
triggerall = stateno != 105
triggerall = var(40) = 1
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 2900 
trigger3 = movecontact

;空中中
[State -1, Jump Middle]
type = ChangeState
value = 611
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "y"
triggerall = stateno != 105
triggerall = var(40) = 2
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 601
trigger2 = movecontact
trigger3 = stateno = 2950 || stateno = 1150 
trigger3 = movehit


;空中中
[State -1, Jump Middle]
type = ChangeState
value = 613
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "y"
triggerall = stateno != 105
triggerall = var(40) = 4
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 603
trigger2 = movecontact
trigger3 = stateno = 1401 || stateno = 1411 || stateno = 1421
trigger3 = movecontact

;空中中
[State -1, Jump Middle]
type = ChangeState
value = 612
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "y"
triggerall = stateno != 105
triggerall = var(40) = 3
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 602
trigger2 = movecontact
trigger3 = stateno = 2920 
trigger3 = movehit

;空中強
[State -1, Jump Strong]
type = ChangeState
value = 620
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "z"
triggerall = stateno != 105
triggerall = var(40) = 1
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610
trigger2 = movecontact
trigger3 = stateno = 2900 
trigger3 = movecontact

;空中強
[State -1, Jump Strong]
type = ChangeState
value = 623
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "z"
triggerall = stateno != 105
triggerall = var(40) = 4
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 603 || stateno = 613
trigger2 = movecontact
trigger3 = stateno = 1401 || stateno = 1411 || stateno = 1421
trigger3 = movecontact

;空中強
[State -1, Jump Strong]
type = ChangeState
value = 621
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "z"
triggerall = stateno != 105
triggerall = var(40) = 2
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 601 || stateno = 611
trigger2 = movecontact
trigger3 = stateno = 2950 || stateno = 1150 
trigger3 = movehit

;空中強
[State -1, Jump Strong]
type = ChangeState
value = 622
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = var(51) = 0
triggerall = command = "z"
triggerall = stateno != 105
triggerall = var(40) = 3
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 602 || stateno = 612
trigger2 = movecontact
trigger3 = stateno = 2920 
trigger3 = movehit


;------------------------------------------------------------------------------
[State -1, Jump Cancel]
type = ChangeState
value = 40
triggerall = var(59) = 0
triggerall = var(20) = 0
triggerall = command = "holdup"    ;上を押す
triggerall = command != "holddown" ;下を離す
triggerall = statetype != A
trigger1 = stateno = 211
trigger1 = movehit            ;攻撃が当たった時
trigger2 = stateno = 212
trigger2 = movehit            ;攻撃が当たった時
trigger3 = stateno = 213
trigger3 = movehit            ;攻撃が当たった時
trigger4 = stateno = 214
trigger4 = movehit            ;攻撃が当たった時