Liu Kang, ripped  for Mortal Kombat 1
Built for a friend in 2002

RELEASE 2.0 Final

BY Mike Obrecht (Obreck2@britpost.com)
for WinMUGEN

	THIS CHARACTER CAN BE DOWNLOADED FROM :

http://randomselect.i-xcell.com
Hosted Creations -> Hosted Characters -> Mike Obrecht

STUFF YOU NEED TO KNOW
-----------------------------------
He has all the required Sprites
2 Palettes
A.I. support
Has colored blood support for a few non-human characters like Reptile.
Has all MK2 moves
Only normal MK character I've made with super moves.


WHAT'S NEW
-----------------------------------
First and probably only release.

TO DO LIST
-----------------------
Barring any sevre bugs, nothing

I LIKE THIS CHARACTER. CAN I CONTINUE WORKIN ON HIM WHERE YOU LEFT OFF?
------------------------------------------------------------------------
Yes! Go nuts. Don't need to inform me, just give credit where its due.

Move Key
--------------
U = Up
D = Down
F = Forward
B = Back
a = a button
b = b button
c = c button
x = x button
y = y button
z = z button
start = start button

Normal Moves
--------------
x - High Punch
y - High Kick
a - Low Punch
b - Low Kick
x - Elbow (Up Close)
y or b - Knee (Up Close)
D+x or D+a - Uppercut
D+y or D+b- Ducking Kick
B+y - RoundHouse Kick
B+b - Sweep Kick
F+a or B+a - Throw (Up close)
z - Run
c - Block

Special Moves
--------------------------------
Fireball(Can be done is air) - F, F, x
Low Fireball(Can be done is air) - F, F, a
Kang Kick(Can be done is air) - F, F, y
Bike Kick(Can be done is air) - Hold b for 2 secs, then release

Super Moves
--------------------------------
2-Hit Flip Kick - B, D, B, y (1 super bar)
3-Hit Flip Kick - B, D, B, a (2 super bars)
4-Hit Flip Kick - B, D, B, y+a (3 super bars)
Punch Flurry - F, D, F, x (1 super bar)

Fatalities
-------------------------
Enter the Dragon - D, F, B, B, y (any distance)

COMMENTS
-----------------------
- I made this character for a friend in 2002. I have no plan to continue work
  on him.
- You have to win a round before you can do a fatality in single player
  mode. In turns you can do it every round, since you fight a different 
  opponent each round.
- Fatalities aren't available in Simul mode. 

TO ADD A HOLD BACK BLOCK:
----------------------------------
Open up AI.cns with a text editor find the following lines and place ;'s in
front of them:

[State -2, NoGuard1]
type = AssertSpecial
trigger1 = var(21) != 1
trigger1 = 1
flag = nostandguard

[State -2, NoGuard2]
type = AssertSpecial
trigger1 = var(21) != 1
trigger1 = 1
flag = nocrouchguard

[State -2, NoGuard3]
type = AssertSpecial
trigger1 = 1
flag = noairguard


TO MAKE HIM WORK FOR DOSMUGEN
-----------------------------------------
Sorry.


RIPPED FROM
-----------------------
Sprites - Mortal Kombat 1 (Arcade version), excluding blood and a couple of his fatality effects
Sounds Effects - Mortal Kombat Trilogy and ?SNES Mortal Kombat 2

THANKS TO:
------------
Midway: For created this charater and the sounds I used.
The Impaler,Kramzer13,Cipher44 and anyone who helped them with their MK Charaters: I borrowed some things from them.

Matt Lohman,Chris Brennan: Friends who gave me feedback move ideas for the charater.
