;LIU-KANG from MORTAL KOMBAT by OMEGAPSYCHO
;Copyright NETHERREALM STUDIOS, WARNER BROTHERS 2015
; E-mail: OMEGAPSYCHO@hotmail.com
;versin 2.0 (100%) 
----------------------
Author: OMEGAPSYCHO (OMEGAPSYCHO@hotmail.com) (www.OMEGAPSYCHO.webs.com)
Released: 11/08/2013
1st Update: 11/14/2013
2nd Update: 11/23/2013
3rd Update:  11/30/2013
4th Update:   12/28/2013
5th Update: 03/08/2015
6th Update:    06/01/2015
----------------------
HISTORY:

 06/01/2015
Changes:
*.- A.I. activation updated. (Now turs on instantly).
*.- Close Strong Punch p2 hurt reaction accurate to Arcade version.

03/08/2015
Changes:
*.- Balance improved based on the amount of special moves and scope of collision boxes.
*.- Big size mode removed; movements, velocities and sizes was affected by this feature; it will be implemented in the future again.
*.- Fixed glitch where P1 reached the maximum limit of punches and send everything he touched to the same state after still punching.
*.- Fixed glitch where the time limit set while a Fatality was in operation.
*.- Fixed glitch where the player was placed at ground level if was in operation the winner screen on a platform (In Bosses of my authorship).
*.- Fixed glitch where sometimes the enemy was stuck after been thrown.
*.- Height and width of the standardized character (to prevent visual glitches).
*.- Standardized "Time fall" (15).
*.- Improved code for detect more effectively the status "Finish Him / Her" on the enemy.
*.- Improved code to prevent the "MOVE LIST" appears without authorization from human player.
*.- Improved "pausetime" and "hittime" in some moves.
*.- Improved code for evade flashing in the life bars in some Fatalities.
*.- Add [Stateno 51] for compatibility with old characters.
*.- Fixed speed sweep that ran after stopping abruptly.
*.- Alignment of some sprites.
*.- Alignment of some collision boxes.


12/28/2013
Changes:
*.- Add "DANGER" message.

11/30/2013
Changes:
*.- Some fixes in "Guard System" for better compatibility with Non-Mk chars.
*.- Some improvements in Custom P2states because some chars change it to "StateDef 0" after been lost all life.

HISTORY:
11/23/2013
Changes:
*.- Actualized "CONFIG" file with more than 500 female names and add some reserved Vars.
*.- Fixed some "clone" glitches by "projectile helpers".
*.- Add future compatibility with "Secret MK-Chars" of my authorship.

11/14/2013
Changes:
*.- Add compatibility with upcoming MK3 MOTARO & OmegaPsycho's Char-Bosses.
*.- Fixed some redirection trigger errors.
*.- Fixed glitches when perform fatalities too far.
*.- Fixed P2 positions for "Big-Size" Mode.
*.- Fixed bugs in Fatality #1.
*.- Fixed "slide" feature in guard state Vs Non-MK characters.
*.- Fixed some issues in A.I. mode.

Features:

11/08/2013

*.-This character was developed under MUGEN 1.1 engine.
*.-Include an instalation file (only COPY the main line in the select.def file).
*.-Have all techniques from "MK1".
*.-Can perform "2 Original FATALITIES" (The source game fatality is an arrange version) .
*.-Contains two files "Def" : 
	 "MK1_LIU-KANG.def" = Small & "MK1_LIU-KANG_Big-Size.def" = BIG (Source game size).
*.-Press Start and you can check the Moves list.
*.-You can choose the SOUND MODE pressing "Start" menu: 
	ARRANGED : some sounds from newest MK games & ORIGINAL : all MK1 sounds.
*.-The fatalities can be performed at any distance.
*.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
*.-Include CONFIG file. 
	You can config: 
	*-Sound Mode by Default 
	*-You can add FEMALE character names for shows "FINISH-HER!" text.
	*-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP.
	     (So you don't need write names in every MK-char CONFIG file).

Contact:
--------
OMEGAPSYCHO@hotmail.com
omegapsycho.webs.com

This character was made in Mxico by 
Rodrigo "Roy" Mercado Caldern.     A.K.A. [OMEGAPSYCHO]   ;)

HAPPY GAMING! ;)

