;SUB-ZERO from MORTAL KOMBAT by OMEGAPSYCHO
;Copyright NETHERREALM STUDIOS, WARNER BROTHERS 2015
; E-mail: OMEGAPSYCHO@hotmail.com
;version 2.0 (100%) 
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Author: OMEGAPSYCHO (OMEGAPSYCHO@hotmail.com) (www.OMEGAPSYCHO.webs.com)
Released: 11/30/2013
1st Update:   12/28/2013
2nd Update: 03/08/2015
3rd Update:    06/01/2015
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HISTORY:

 06/01/2015
Changes:
*.- A.I. activation updated. (Now turs on instantly).
*.- Close Strong Punch p2 hurt reaction accurate to Arcade version.
*.- A.I. avoid throwing projectiles to Motaro & Jade to improve advantage vs CPU.





03/08/2015
Changes:
*.- Balance improved based on the amount of special moves and scope of collision boxes.
*.- Big size mode removed; movements, velocities and sizes was affected by this feature; it will be implemented in the future again.
*.- Fixed glitch where P1 reached the maximum limit of punches and send everything he touched to the same state after still punching.
*.- Fixed glitch where the time limit set while a Fatality was in operation.
*.- Fixed glitch where the player was placed at ground level if was in operation the winner screen on a platform (In Bosses of my authorship).
*.- Fixed glitch where sometimes the enemy was stuck after been thrown.
*.- Height and width of the standardized character (to prevent visual glitches).
*.- Standardized "Time fall" (15).
*.- Improved code for detect more effectively the status "Finish Him / Her" on the enemy.
*.- Improved code to prevent the "MOVE LIST" appears without authorization from human player.
*.- Improved "pausetime" and "hittime" in some moves.
*.- Improved code for evade flashing in the life bars in some Fatalities.
*.- Add [Stateno 51] for compatibility with old characters.
*.- Fixed speed sweep that ran after stopping abruptly.
*.- Alignment of some sprites.
*.- Alignment of some collision boxes.
*.- Fixed glitch where other enemies can be frozen after been hit by a "Double ice" standing close to Sub-Zero.
*.- P2 Animation and code improved for "Slide" special move.
*.- Fixed glitch where P2 was not get hurt after Fatalitiy # 2.
*.- Brand new ".ACT" color set.

12/28/2013
Changes:
*.- Add "DANGER" message.

11/30/2013
Features:
*.-This character was developed under MUGEN 1.1 engine.
*.-Include an instalation file (only COPY the main line in the select.def file).
*.-Have all techniques from "MK1".
*.-Can perform "2 FATALITIES" (Source game fatality is an arrange version for compatibility issues).
*.-Contains two files "Def" : 
	 "MK1_SUB-ZERO.def" = Small & "MK1_SUB-ZERO_Big-Size.def" = BIG (Source game size).
*.-Press Start and you can check the Moves list.
*.-You can choose the SOUND MODE pressing "Start" menu : 
	ARRANGED : some sounds from newest MK games & ORIGINAL : all MK1 sounds.
*.-The fatalities can be performed at any distance.
*.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
*.-Include CONFIG file. 
	You can config: 
	*-Sound Mode by Default 
	*-You can add FEMALE character names for shows "FINISH-HER!" text.
	*-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP.
	     (So you don't need write names in every MK-char CONFIG file).

Contact:
--------
OMEGAPSYCHO@hotmail.com
omegapsycho.webs.com

This character was made in México by 
Rodrigo "Roy" Mercado Calderón.     A.K.A. [OMEGAPSYCHO]   ;)

HAPPY GAMING! ;)

