
;==============================================================================

;-| ボタン配置 |-----------------------------------------------------
;各ボタンの配置を簡単に変更できます。
;このキャラクターのボタン配置を変えたいときなどに使います。
;x = x を x = a に変えれば、xがaに変わります。

[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| 標準化 |-------------------------------------------------------
[Defaults]
; timeを記述しなかった場合、以下の値が参照されます。最小値は1です。
command.time = 15

; buffer.timeの値です。1〜30まで設定できます。
; 普通は1です。
command.buffer.time = 1

;-| CPUアルゴリズム用コマンド |------------------------------
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0

;------------------------------------------------------------------------------
;-| 超必殺技 |-----------------------------------------------------------------

[Command]
name = "6246"
command = ~F, D, B, F, x
time = 20

[Command]
name = "6246"
command = ~F, D, B, F, y
time = 20

[Command]
name = "6246"
command = ~F, D, B, F, z
time = 20

[Command]
name = "4646"
command = ~30$B, $F, $B, F, x
time = 30

[Command]
name = "4646"
command = ~30$B, $F, $B, F, y
time = 30

[Command]
name = "4646"
command = ~30$B, $F, $B, F, z
time = 30

;------------------------------------------------------------------------------
;-| 必殺技 |-------------------------------------------------------------------

;ティーチャートルネーィ
[Command]
name = "214_a"
command = ~D, DB, B, a

[Command]
name = "214_b"
command = ~D, DB, B, b

[Command]
name = "214_c"
command = ~D, DB, B, c

;ティーチャーアタック
[Command]
name = "28_a"
command = ~30$D, U, a

[Command]
name = "28_b"
command = ~30$D, U, b

[Command]
name = "28_c"
command = ~30$D, U, c

;チョークトルネード
[Command]
name = "46_x"
command = ~30$B, F, x

[Command]
name = "46_y"
command = ~30$B, F, y

[Command]
name = "46_z"
command = ~30$B, F, z

;------------------------------------------------------------------------------
;-| キー２回連続入力 |---------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10

[Command]
name = "BB"
command = B, B
time = 10

;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "recovery"
command = a+b
time = 1

[Command]
name = "helper"
command = y+b
time = 1

[Command]
name = "roll"
command = x+a
time = 1

;------------------------------------------------------------------------------
;-| 方向キー＋ボタン |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------
[command]
name = "fwd"
command = F
time = 1

[command]
name = "back"
command = B
time = 1

[command]
name = "up"
command = U
time = 1

[command]
name  ="down"
command = D
time = 1

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;---------------------------
;ボタン押しっぱなし

[Command]
name = "x溜め"
command = /x
time = 1

[Command]
name = "y溜め"
command = /y
time = 1

[Command]
name = "z溜め"
command = /z
time = 1

[Command]
name = "a溜め"
command = /a
time = 1

[Command]
name = "b溜め"
command = /b
time = 1

[Command]
name = "c溜め"
command = /c
time = 1

;------------------------------------------------------------------------------
;-| 方向キー押しっぱなし |-----------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdfwd2"
command = /F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

;------------------------------------------------------------------------------

[Command]
name = "hold_x"
command = /$x
time = 1

[Command]
name = "hold_y"
command = /$y
time = 1

[Command]
name = "hold_z"
command = /$z
time = 1

[Command]
name = "hold_a"
command = /$a
time = 1

[Command]
name = "hold_b"
command = /$b
time = 1

[Command]
name = "hold_c"
command = /$c
time = 1

;==============================================================================
[Statedef -1];←この行は絶対に消さないでください。必須の項目です。
;==============================================================================

[State -1, Combo Condition Reset] ;初期化
type = VarSet
trigger1 = 1
var(1) = 0

[State -1, Combo Condition Check]
type = VarSet
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = movecontact
trigger3 = stateno = 52
var(1) = 1
ignorehitpause = 1

;------------------------------------------------------------------------------

;教師びんびんアッパー（ゲージレベル１）
[State -1, ]
type = ChangeState
value = 3050
triggerall = command = "6246"
triggerall = power >= 1000
triggerall = var(59) = 0
trigger1 = movetype != H
trigger1 = var(1)

;超超チョークトルネード（ゲージレベル１）
[State -1, ]
type = ChangeState
value = 3000
triggerall = command = "4646"
triggerall = power >= 1000
triggerall = NumHelper(1000) = 0
triggerall = NumHelper(3000) = 0
triggerall = var(59) = 0
trigger1 = movetype != H
trigger1 = var(1)

;------------------------------------------------------------------------------

;ティーチャートルネーィ
[State -1, ]
type = ChangeState
value = 1150
triggerall = command = "214_a"
triggerall = var(59) = 0
trigger1 = movetype != H
trigger1 = var(1)
trigger2 = stateno = 40

[State -1, ]
type = ChangeState
value = 1160
triggerall = command = "214_b"
triggerall = var(59) = 0
trigger1 = movetype != H
trigger1 = var(1)
trigger2 = stateno = 40

[State -1, ]
type = ChangeState
value = 1170
triggerall = command = "214_c"
triggerall = var(59) = 0
trigger1 = movetype != H
trigger1 = var(1)
trigger2 = stateno = 40

;------------------------------------------------------------------------------

;P溜め
[State -1, VarSet]
type = VarSet
triggerall = var(59) = 0
triggerall = var(11) != 0
triggerall = !(RoundState = 2 && var(1) && StateType != A)
trigger1 = command != "x溜め"
trigger2 = command != "y溜め"
trigger3 = command != "z溜め"
var(11) = 0
ignorehitpause = 1

[State -1, VarSet]
type = VarSet
triggerall = var(59) = 0
triggerall = var(13) != 0
triggerall = !(RoundState = 2 && var(1) && StateType != A)
trigger1 = command != "a溜め"
trigger2 = command != "b溜め"
trigger3 = command != "c溜め"
var(13) = 0
ignorehitpause = 1

[State -1, VarSet]
type = VarSet
triggerall = var(59) = 0
triggerall = var(11) < 30
trigger1 = command != "x溜め"
trigger2 = command != "y溜め"
trigger3 = command != "z溜め"
var(11) = 0
ignorehitpause = 1

[State -1, VarSet]
type = VarSet
triggerall = var(59) = 0
triggerall = var(11) >= 30
trigger1 = command != "x溜め"
trigger2 = command != "y溜め"
trigger3 = command != "z溜め"
var(12) = 1
ignorehitpause = 1

[State -1, VarAdd]
type = VarAdd
triggerall = var(59) = 0
trigger1 = command = "x溜め"
trigger1 = command = "y溜め"
trigger1 = command = "z溜め"
var(11) = 1
ignorehitpause = 1

;K溜め
[State -1, VarSet]
type = VarSet
triggerall = var(59) = 0
triggerall = var(13) < 30
trigger1 = command != "a溜め"
trigger2 = command != "b溜め"
trigger3 = command != "c溜め"
var(13) = 0
ignorehitpause = 1

[State -1, VarSet]
type = VarSet
triggerall = var(59) = 0
triggerall = var(13) >= 30
trigger1 = command != "a溜め"
trigger2 = command != "b溜め"
trigger3 = command != "c溜め"
var(14) = 1
ignorehitpause = 1

[State -1, VarAdd]
type = VarAdd
triggerall = var(59) = 0
trigger1 = command = "a溜め"
trigger1 = command = "b溜め"
trigger1 = command = "c溜め"
var(13) = 1
ignorehitpause = 1

;そこで立ってなさい
[State -1, ]
type = ChangeState
value = 1100
triggerall = (var(12) = 1) || (var(14) = 1)
triggerall = NumHelper(1100) = 0
triggerall = var(59) = 0
trigger1 = movetype != H
trigger1 = var(1)

;------------------------------------------------------------------------------

;ティーチャーアタック
[State -1, ]
type = ChangeState
value = 1050
triggerall = command = "28_a"
triggerall = var(59) = 0
trigger1 = movetype != H
trigger1 = var(1)
trigger2 = stateno = 40

[State -1, ]
type = ChangeState
value = 1060
triggerall = command = "28_b"
triggerall = var(59) = 0
trigger1 = movetype != H
trigger1 = var(1)
trigger2 = stateno = 40

[State -1, ]
type = ChangeState
value = 1070
triggerall = command = "28_c"
triggerall = var(59) = 0
trigger1 = movetype != H
trigger1 = var(1)
trigger2 = stateno = 40

;------------------------------------------------------------------------------

;チョークトルネード
[State -1, ]
type = ChangeState
value = 1000
triggerall = command = "46_x"
triggerall = NumHelper(1000) = 0
triggerall = var(59) = 0
trigger1 = movetype != H
trigger1 = var(1)

[State -1, ]
type = ChangeState
value = 1010
triggerall = command = "46_y"
triggerall = NumHelper(1000) = 0
triggerall = var(59) = 0
trigger1 = movetype != H
trigger1 = var(1)

[State -1, ]
type = ChangeState
value = 1020
triggerall = command = "46_z"
triggerall = NumHelper(1000) = 0
triggerall = var(59) = 0
trigger1 = movetype != H
trigger1 = var(1)

;==============================================================================

;ダッシュ
[State -1, Dash]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = var(59) = 0
trigger1 = ctrl

;バックステップ
[State -1, Back Step]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = var(59) = 0
trigger1 = ctrl

;------------------------------------------------------------------------------

;投げy
[State -1, Throw]
type = ChangeState
value = 800
triggerall = command = "holdfwd" || command = "holdback"
triggerall = command = "y"
triggerall = statetype = S
triggerall = var(59) = 0
triggerall = ctrl
trigger1 = p2bodydist X = [-20,20]
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H

;投げz
[State -1, Throw]
type = ChangeState
value = 801
triggerall = command = "holdfwd" || command = "holdback"
triggerall = command = "z"
triggerall = statetype = S
triggerall = var(59) = 0
triggerall = ctrl
trigger1 = p2bodydist X = [-20,20]
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H

;==============================================================================

;立ち弱パンチ（遠）
[State -1, Stand Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = var(59) = 0
trigger1 = p2bodydist X > 30
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 205
trigger3 = time > 3

;立ち弱パンチ（近）
[State -1, Stand Punch]
type = ChangeState
value = 205
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = var(59) = 0
trigger1 = p2bodydist X <= 30
trigger1 = statetype = S
trigger1 = ctrl

;立ち中パンチ（遠）
[State -1, Stand Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = var(59) = 0
trigger1 = p2bodydist X > 30
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 205
trigger3 = movecontact

;立ち中パンチ（近）
[State -1, Stand Punch]
type = ChangeState
value = 215
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = var(59) = 0
trigger1 = p2bodydist X <= 30
trigger1 = statetype = S
trigger1 = ctrl

;立ち強パンチ（遠）
[State -1, Stand Punch]
type = ChangeState
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = var(59) = 0
trigger1 = p2bodydist X > 30
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 205
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 215
trigger5 = movecontact

;立ち強パンチ（近）
[State -1, Stand Punch]
type = ChangeState
value = 225
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = var(59) = 0
trigger1 = p2bodydist X <= 30
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 205
trigger2 = movecontact
trigger3 = stateno = 215
trigger3 = movecontact

;------------------------------------------------------------------------------

;立ち弱キック
[State -1, Stand Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = var(59) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 205
trigger3 = movecontact
trigger4 = stateno = 230
trigger4 = movecontact

;立ち中キック（遠）
[State -1, Standing Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = var(59) = 0
trigger1 = p2bodydist X > 30
trigger1 = statetype = S
trigger1 = ctrl

;立ち中キック（近）
[State -1, Standing Kick]
type = ChangeState
value = 245
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = var(59) = 0
trigger1 = p2bodydist X <= 30
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 205
trigger3 = movecontact
trigger4 = stateno = 230
trigger4 = movecontact

;立ち強キック（遠）
[State -1, Stand Kick]
type = ChangeState
value = 250
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = var(59) = 0
trigger1 = p2bodydist X > 30
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 205
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 215
trigger5 = movecontact
trigger6 = stateno = 230
trigger6 = movecontact
trigger7 = stateno = 240
trigger7 = movecontact
trigger8 = stateno = 245
trigger8 = movecontact

;立ち強キック（近）
[State -1, Stand Kick]
type = ChangeState
value = 255
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = var(59) = 0
trigger1 = p2bodydist X <= 30
trigger1 = statetype = S
trigger1 = ctrl

;------------------------------------------------------------------------------

;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = var(59) = 0
trigger1 = statetype != A
trigger1 = ctrl

;------------------------------------------------------------------------------

;しゃがみ弱パンチ
[State -1, Crouching Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact

;しゃがみ中パンチ
[State -1, Crouching Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl

;しゃがみ強パンチ
[State -1, Crouching Punch]
type = ChangeState
value = 420
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact
trigger3 = stateno = 410
trigger3 = movecontact

;------------------------------------------------------------------------------

;しゃがみ弱キック
[State -1, Crouching Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 430
trigger2 = movecontact

;しゃがみ中キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl

;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 450
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact
trigger3 = stateno = 410
trigger3 = movecontact
trigger4 = stateno = 430
trigger4 = movecontact
trigger5 = stateno = 440
trigger5 = movecontact

;------------------------------------------------------------------------------

;空中弱パンチ
[State -1, Jump Punch]
type = ChangeState
value = 600
triggerall = command = "x"
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl

;空中中パンチ
[State -1, Jump Punch]
type = ChangeState
value = 610
triggerall = command = "y"
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl

;空中強パンチ
[State -1, Jump Punch]
type = ChangeState
value = 620
triggerall = command = "z"
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl

;------------------------------------------------------------------------------

;空中弱キック
[State -1, Jump Kick]
type = ChangeState
value = 630
triggerall = command = "a"
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl

;空中中キック
[State -1, Jump Kick]
type = ChangeState
value = 640
triggerall = command = "b"
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl

;空中強キック
[State -1, Jump Kick]
type = ChangeState
value = 650
triggerall = command = "c"
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------

;この下、一行以上空ける事…



