
̕ϐ

 Var(0)  = e핪pϐ @ߗp@iėpϐj
 Var(1)  = qbg
 Var(2)  = 
 Var(3)  = ΊMO㔻
 Var(4)  = movetypeL^
 Var(5)  = Snow wingsqbg
 Var(6)  = As[`XCOMBO
 Var(7)  = EhJns\
 Var(8)  = e󒆋Z
 Var(9)  = Ctf

 Var(10) = AIp 
 Var(11) = AIp ̃p[L^
 Var(12) = AIp qbg
 Var(13) = AIp K[hꂽ
 Var(14) = AIp ̓L^
 Var(15) = AIp prevstateno
 Var(16) = AIp S()INGOXe[g
 Var(17) = 
 Var(18) = AIp _X}CDtO
 Var(19) = qbvA^bNivh~

 Var(20) = BGM~
 Var(21) = Q[W\
 Var(22) = Cto[\^C~
 Var(23) = Xe[gD抴m
 Var(24) = Vf}WbN^C
 Var(25) = 
 Var(26) = KEZo
 Var(27) = 
 Var(28) = 
 Var(29) = 

 Var(30) = config nCp[A[}[ݒ
 Var(31) = config UgZton/off
 Var(32) = config Vt[h
 Var(33) = config ̍ݒ
 Var(34) = config AVXg
 Var(35) = ̂
 Var(36) = config ۋe|[gm
 Var(37) = config AVXgGݒ
 Var(38) = 
 Var(39) = sk

 Var(40) = 
 Var(41) = 
 Var(42) = 
 Var(43) = 
 Var(44) = config GiUJGiUp
 Var(45) = config GiUgp
 Var(46) = config GiU
 Var(47) = config GiUc莞
 Var(48) = config wXLx
 Var(49) = 

 Var(50) = 
 Var(51) = config RRQ[Wl
 Var(52) = config AVXgQ[Wl
 Var(53) = config Ug\邩ǂ
 Var(54) = config Q[WXW
 Var(55) = config Q[WYW
 Var(56) = config 肢IVfĐ邩ǂ
 Var(57) = 
 Var(58) = config AIx
 Var(59) = config AIXCb`


_ȉgϐi_gpj

FVar(0)  = R{␳
FVar(1)  = U
FVar(2)  = h
FVar(3)  = ␳
FVar(4)  = EC␳
FVar(5)  = ǉEU
FVar(6)  = ǉE
FVar(7)  = ǉEp[
FVar(8)  = wXL
FVar(9)  = 

FVar(10) = ʏZU
FVar(11) = KEZU
FVar(12) = KEZU
FVar(13) = AVXgU
FVar(14) = 
FVar(15) = 
FVar(16) = 
FVar(17) = 
FVar(18) = pos xL^
FVar(19) = 

FVar(20) = RRQ[W
FVar(21) = zAVXgQ[W
FVar(22) = AVXgQ[W
FVar(23) = 
FVar(24) = 
FVar(25) = 
FVar(26) = 
FVar(27) = 
FVar(28) = config CameraZoom
FVar(29) = config Zoom

FVar(30) = config GameWidth
FVar(31) = config GameHeight
FVar(32) = config As[`Xm
FVar(33) = 
FVar(34) = 
FVar(35) = TIMEL^
FVar(36) = ATTACKL^
FVar(37) = DEFENSEL^
FVar(38) = APPEALL^
FVar(39) = TOTAL


`l

channel = 0 : ̃`l


by Ƃ
