==========>CHANGELOG<==========

19/04/2014

 - Increased Health from 850 to 910
 - Reduced time opponent spins around during the strong version of Light Speed Dash 
 - Reduced time opponent gets stunned overall during the strong version of Light Speed Dash from 400 ticks to 180 ticks
 - Changed command for Spiral Spin to F,D,B,U,F from F,D,B,U
 - Added negative edge to all special and super moves
 - Added edge width to his throws
 - Removed AI on the winmugen version. this is a temporarily fix to the AI taking over bug.

14/04/2014
 
 - Reduced Health from 968 to 850
 - Added Super Sonic. hold start while selecting sonic to play as super sonic. you can also use the supersonic.def and normalsonic.def to have them as separate characters
 - Added Air Dash, Air Throw, Air Dodge, Launcher, Air Launcher and Air Combos. Only Super Sonic can use these new system moves. Super Sonic really likes the air doesn't he...
 - Added new taunt
 - Added new victory pose
 - Added new victory quotes that i stole from SeanAltlys Sonic
 - Added new big and small portrait
 - Added new palettes by JDM for Super Sonic
 - Added standing dodge
 - Added statetype = I to all recovery animations
 - added stop running animation
 - can no longer crouch while running
 - increased walking and running speed
 - Removed backdash. sonic now runs back instead
 - Sonic can now run though his opponent
 - Jumping while running will now make you jump further
 - Renamed Split-Second to Insta-Shield
 - Medium and Hard version of Roll Attack now travel futher
 - Increased Hitbox of Roll Attack, Insta-Shield and Sonic Smackdown
 - EX Roll Attack now opens the opponent up for more combos
 - greatly decreased damage of EX Roll Attack
 - Added recovery time to Homing Attack if it hits
 - Removed Backflip wave and Ring Throw
 - Replaced them with Light Speed Dash
 - Charge Attack:
  - Both the uncharged and the charged versions deal more damage
  - Both the uncharged and the charged versions now have knockback
  - the charged version no longer stuns
  - you can now be thrown while chargeing the Charge Attack
  - incresed recovery time
 - Replaced Sonic Rushdown with Spin Attack
 - Sonic Smackdown is now a lv3
 - Increased damage of Sonic Smackdown
 - Fixed debug flood during the lv2 version of super sonic run
 - Changed how the Damage Dampening works on some attacks
 - Improved AI a bit
 - fixed AI taking over on WinMugen version bug(hopefully)
 - Overhauled Readme
 - "Alright!"

22/10/2012

 - Winmugen users will now need to use Win_Sonic.def otherwise mugen will crash
 - Renamed Lighting Shield to Split-Second
 - You can now combo the light version of roll attack into Split-Second
 - The sonic jingle win pose now only happens after you win a match
 - Removed death echo
 - Fixed going backwards after the final hit of Sonic Rushdown
 - Fixed priority's on some attacks, they were quite messed up
 - Fixed some other bugs
 - after hitting with the ring toss, you now actuality home onto the foe
 - MAX version of super sonic run now hits multiple times
 - Added AI
 - Added hitspark, hitsound, and a hit animation to BackFlip Wave
 - Added the option to turn off backflip wave
 - Added some new palettes by me and some by RikuMasta132
 - Reordered the palettes 


18/10/2012

 - Release

==========>GAMEPLAY<==========

Sonic is a 3 button character, he can chain attacks together, can special cancel as well as super cancel


if you are playing as Super Sonic you will be able to air combo, air throw, air dodge and air dash.

Super Sonic can air dash upto 2 times in a row. he cannot airdash in the same direction he airdashed before. for example: if you airdash forward. you cannot airdash forward again.


>---BUTTON LAYOUT---<

↑ = Up Key           X = x key          / = press ether of the buttons
→ = Forward Key      Y = y key          + = press both of the buttons
↓ = Down Key         Z = z key
← = Backwards Key    A = a key
                     B = b key
                     C = c key
                     START = s key

(AIR) = Move must be performed in the air
(AIROK) Move can be performed in the air
(CROUCH) Move must be performed while crouching

if you see none of these. it means the move cannot be performed in the air

(TAP) = Quickly press the button then let go
(HOLD) = Hold the button down

(CHARGE) = hold the button down for a second then release

(NOT IMPLEMENTED) =  the move has not yet been implemented into the character. you should only see this in beta versions


==========>SONIC MOVELIST<==========


>---SYSTEM MOVES---<


Run Forward                    =  (HOLD) →→ - run towards the opponent, usefull if you need to quickly close the gap
Run Back                       =  (HOLD) ←← - run away from your opponent, why would you do this?
Jump                           =  ↑ - Jump into the air
Short Jump                     =  (TAP) ↑ - do a shorter jump
Charge Attack                  =  (HOLD) A - Charge up for a very powerfull attack. if you fully charge it will become unblockable. you have hyper armor for one attack while chargeing.
Dodge                          =  X+Y/B - Quckly dodges an attack. you are invincible to all attacks but throws while dodgeing
Roll                           =  (HOLD) →/← X+Y/B - makes you roll forwards, holding back will make you roll backwards. you are invincible to all attacks but throws while rolling
Throw                          =  Y+Z/C - attempt to throw the opponent, holding back will throw them behind you. Unblockable


>---COMMAND MOVES---<


(CROUCH) Overhead Kick         = (HOLD) → Z


>---EX COMMAND MOVES---< (costs 500 power)


(CROUCH) Quick Overhead Kick   = (HOLD) → Y+Z
Combo Attack                   = A (after connecting with any normal)


>---SPEICAL MOVES---<


(CROUCH) Spin Dash             = A
Roll Attack                    = ↓← X/Y/Z
Insta-Shield                   = →↓→ X/Y/Z
(AIROK) Homing Attack          = ←↓← X/Y/Z/A
Light Speed Dash               = ←↓→ X/Y/Z
Reverse Light Speed Dash       = →↓← X/Y/Z


>---EX SPEICAL MOVES---< (costs 500 power)


EX Roll Attack                 = ↓← X+Y/Y+Z/X+Z
EX Insta-Shield                = →↓→ X+Y/Y+Z/X+Z
(AIROK) EX Homing Attack       = ←↓← X+Y/Y+Z/X+Z


>---LV1 SUPER MOVES---< (costs 1000 power)


Spin Attack                    = ↓→↓→ X/Y/Z
Super Sonic Run                = ↓←↓← X/Y/Z


>---LV2 SUPER MOVES---< (costs 2000 power) 


Super Spin Attack              = ↓→↓→ X+Y/Y+Z/X+Z
Hyper Sonic Run                = ↓←↓← X+Y/Y+Z/X+Z


>---LV3 SUPER MOVES---< (costs 3000 power) 


Sonic Smackdown                = ↓↓↓ X+Y/Y+Z/X+Z 


==========>SUPER SONIC MOVELIST<==========


>---SYSTEM MOVES---<


Run Forward                    =  (HOLD) →→ - run towards the opponent, usefull if you need to quickly close the gap
Run Back                       =  (HOLD) ←← - run away from your opponent, why would you do this?
Air Dash Forward               =  (AIR) →→ - Quickly Dash towards your opponent
Air Dash Back                  =  (AIR) ←← - Quickly Dash away from your opponent
Air Dash Up                    =  (AIR) ↑↑
Air Dash Down                  =  (AIR) ↓↓  
Jump                           =  ↑ - Jump into the air
Short Jump                     =  (TAP) ↑ - do a shorter jump
Charge Attack                  =  (HOLD) A - Charge up for a very powerfull attack. if you fully charge it will become unblockable. you have hyper armor for one attack while chargeing.
Dodge                          =  X+Y/B - Quckly dodges an attack. you are invincible to all attacks but throws while dodgeing
Roll                           =  (HOLD) →/← X+Y/B - makes you roll forwards, holding back will make you roll backwards. you are invincible to all attacks but throws while rolling
Air Dodge                      =  (AIR) X+Y/B - Quckly dodges an attack in the air. you are invincible to all attacks but throws while dodgeing
Throw                          =  Y+Z/C - attempt to throw the opponent, holding back will throw them behind you. Unblockable
Air Throw                      =  (AIR) Y+Z/C


>---COMMAND MOVES---<


(CROUCH) Launcher              = (HOLD) → Z


>---EX COMMAND MOVES---< (costs 500 power)



(AIR) Air Launcher             = A (after connecting with any normal)


>---SPEICAL MOVES---<


(CROUCH) Spin Dash             = A
(AIR) Rush Spin                = (CHARGE) ↑↓ X/Y/Z
(AIR) Hyper Flash              = (CHARGE) →← X/Y/Z/A


>---LV1 SUPER MOVES---< (costs 1000 power)


(AIR) Super Sonic Smackdown    = (CHARGE) ↑↓↑↓ X/Y/Z


>---LV2 SUPER MOVES---< (costs 2000 power) 


(AIR) Hyper Sonic Smackdown    = (CHARGE) ↑↓↑↓ X+Y/Y+Z/X+Z


>---LV3 SUPER MOVES---< (costs 3000 power) 


(AIR) Spiral Spin              = →↓←↑→ X/Y/Z


>---ULTIMATE MOVES---< (costs 3000 power)


(AIR) Sonic Boom               = (CHARGE) →←→← X+Y/Y+Z/X+Z - drains 40% life


==========>CREDITS<==========


-Elecbyte: For makeing Mugen!

-Mugenhunter: for the sprites and the character itself

-DivineWolf: For feedback and ideas

-JDM: For some of the palettes

-Sire Hyogo: For the small portrait

