[Statedef 7900]
Physics=N
Anim=9999

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(1)=1 ; System (2) Recovery

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(2)=1 ; System (1) New Card Album

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(3)=1 ; System (1.5) Danmaku Booster

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(4)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(5)=1 ; Skill (1) Beam Mastery

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(6)=1 ; Skill (1) Border Fortrification

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(7)=1 ; Skill (1) Gap Mastery

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(8)=1 ; Skill (1) Rotation Technique

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(9)=1 ; Skill (1) Border Melting

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(10)=1 ; Spell (1) Quadruple Barrier

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(11)=1 ; Spell (1) Shikigami Chen

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(12)=1 ; Spell (1) Folding Fan Crush

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(13)=1 ; Spell (1) Space Warping

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(14)=1 ; Spell (2) Shikigami Ran

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(15)=1 ; Spell (2) Nest of Fireflies

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(16)=1 ; Spell (2) Magic Eye of Laplace

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(17)=1 ; Spell (3) Charming Quadruple Barrier

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(18)=1 ; Spell (2) Flesh Dismantler

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(19)=1 ; Spell (2) Boundary Between Mind and Foot

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(20)=1 ; Spell (2) Yakumo Clan

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(21)=1 ; Spell (3) Space Splitting

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(22)=1 ; Spell (3) Dimensional Tear

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(23)=1 ; Spell (3) Abandoned Line

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(24)=1 ; Spell (4) Spacequake

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(25)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(26)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(27)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(28)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(29)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(30)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(31)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(32)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(33)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(34)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(35)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(36)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(37)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(38)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(39)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(40)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(41)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(42)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(43)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(44)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(45)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(46)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(47)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(48)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(49)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0)
var(50)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(1)=2 ; System (2) Recovery

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(2)=0 ; System (1) New Card Album

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(3)=4 ; System (1.5) Danmaku Booster

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(4)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(5)=0 ; Skill (1) Beam Mastery

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(6)=0 ; Skill (1) Border Fortrification

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(7)=4 ; Skill (1) Gap Mastery

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(8)=0 ; Skill (1) Rotation Technique

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(9)=0 ; Skill (1) Border Melting

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(10)=0 ; Spell (1) Quadruple Barrier

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(11)=0 ; Spell (1) Shikigami Chen

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(12)=1 ; Spell (1) Folding Fan Crush

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(13)=0 ; Spell (1) Space Warping

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(14)=0 ; Spell (2) Shikigami Ran

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(15)=0 ; Spell (2) Nest of Fireflies

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(16)=1 ; Spell (2) Magic Eye of Laplace

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(17)=0 ; Spell (3) Charming Quadruple Barrier

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(18)=0 ; Spell (2) Flesh Dismantler

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(19)=0 ; Spell (2) Boundary Between Mind and Foot

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(20)=0 ; Spell (2) Yakumo Clan

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(21)=0 ; Spell (3) Space Splitting

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(22)=1 ; Spell (3) Dimensional Tear

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(23)=1 ; Spell (3) Abandoned Line

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(24)=0 ; Spell (4) Spacequake

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(25)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(26)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(27)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(28)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(29)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(30)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(31)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(32)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(33)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(34)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(35)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(36)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(37)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(38)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(39)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(40)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(41)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(42)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(43)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(44)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(45)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(46)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(47)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(48)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(49)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,palno=4)
var(50)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(1)=0 ; System (2) Recovery

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(2)=0 ; System (1) New Card Album

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(3)=0 ; System (1.5) Danmaku Booster

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(4)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(5)=2 ; Skill (1) Beam Mastery

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(6)=0 ; Skill (1) Border Fortrification

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(7)=1 ; Skill (1) Gap Mastery

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(8)=1 ; Skill (1) Rotation Technique

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(9)=3 ; Skill (1) Border Melting

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(10)=1 ; Spell (1) Quadruple Barrier

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(11)=1 ; Spell (1) Shikigami Chen

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(12)=0 ; Spell (1) Folding Fan Crush

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(13)=1 ; Spell (1) Space Warping

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(14)=2 ; Spell (2) Shikigami Ran

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(15)=1 ; Spell (2) Nest of Fireflies

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(16)=1 ; Spell (2) Magic Eye of Laplace

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(17)=2 ; Spell (3) Charming Quadruple Barrier

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(18)=1 ; Spell (2) Flesh Dismantler

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(19)=2 ; Spell (2) Boundary Between Mind and Foot

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(20)=1 ; Spell (2) Yakumo Clan

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(21)=1 ; Spell (3) Space Splitting

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(22)=3 ; Spell (3) Dimensional Tear

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(23)=1 ; Spell (3) Abandoned Line

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(24)=2 ; Spell (4) Spacequake

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(25)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(26)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(27)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(28)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(29)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(30)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(31)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(32)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(33)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(34)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(35)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(36)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(37)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(38)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(39)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(40)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(41)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(42)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(43)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(44)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(45)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(46)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(47)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(48)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(49)=0 ; 

[State 7900]
Type=VarSet
Trigger1=(time=0) && (root,AILevel>0)
var(50)=0 ; 

[State 7900]
Type=ChangeState
Trigger1=Time>0
Value=7901
