[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
command.time = 15
command.buffer.time = 1


;-| Super Motions |--------------------------------------------------------

;-| Special Motions |------------------------------------------------------
;-------------------------------------------------------------------------------
; Tableturner
[Command]
name = "Tableturner A"
command = ~F, D, DF, a+x
buffer.time = 2
[Command]
name = "Tableturner B"
command = ~F, D, DF, b+y
buffer.time = 2
[Command]
name = "Tableturner B"
command = ~F, D, DF, c+z
buffer.time = 2
;-------------------------------------------------------------------------
;Enchanted Ammo

[Command]
name = "Enchanted Ammo X"
command = ~D,DB,B, x

[Command]
name = "Enchanted Ammo Y"
command = ~D,DB,B, y

[Command]
name = "Burst Shot Z"
command = ~D,DB,B, z


;-------------------------------------------------------------------------
;Potshot

[Command]
name = "Potshot x"
command = ~D,DF,F, x

[Command]
name = "Potshot y"
command = ~D,DF,F, y

[Command]
name = "Potshot z"
command = ~D,DF,F, z

;-------------------------------------------------------------------------
;Cheap Shot

[Command]
name = "Cheap Shot a"
command = ~D,DF,F, a

[Command]
name = "Cheap Shot b"
command = ~D,DF,F, b

[Command]
name = "Cheap Shot c"
command = ~D,DF,F, c

;-------------------------------------------------------------------------
;Dolphin's kick

[Command]
name = "dolphin's kick A"
command = ~D,DB,B, a

[Command]
name = "dolphin's kick B"
command = ~D,DB,B, b

[Command]
name = "dolphin's kick C"
command = ~D,DB,B, c


;-------------------------------------------------------------------------

;-------------------------------------------------------------------------
;summon

[Command]
name="summon"
command=~D, DB, B, a+x

[Command]
name="summon"
command=~D, DB, B, b+y

[Command]
name="summon"
command=~D, DB, B, c+z

[Command]
name= "valefor"
command= a+b

[Command]
name= "magus sisters"
command= y+x

[Command]
name="yojimbo"
command= a+x

[Command]
name="anima"
command= x+c

[Command]
name="bahamut"
command= x+b

[Command]
name="shiva"
command= a+c

[Command]
name="ixion"
command= a+y

[Command]
name="ifrit"
command= b+y

;-------------------------------------------------------------------------
;Energy Kick

[Command]
name = "Energy Kick"
command = ~D, DF, F, a

[Command]
name = "Energy Kick"
command = ~D, DF, F, b

[Command]
name = "Energy Kick"
command = ~D, DF, F, c




;Bulletrain

[Command]
name = "Bulletrain"
command = ~D, DF, F, x

[Command]
name = "Bulletrain"
command = ~D, DF, F, y

[Command]
name = "Bulletrain"
command = ~D, DF, F, z



;-| dresspheres |-----------------------------------------------------------

[Command]
name = "dresspheres"
command = ~D, DF, F, a+b

[Command]
name = "dresspheres"
command = ~D, DF, F, a+c

[Command]
name = "dresspheres"
command = ~D, DF, F, b+c

[Command]
name="floral"
command= c+z


;-| singer |-----------------------------------------------------------

[Command]
name = "singer"
command = ~D, DB, B, a+b

[Command]
name = "singer"
command = ~D, DB, B, a+c

[Command]
name = "singer"
command = ~D, DB, B, b+c

;-| happy trigger |-----------------------------------------------------------

[Command]
name = "happy trigger"
command = ~D, DB, B, x+y

[Command]
name = "happy trigger"
command = ~D, DB, B, x+z

[Command]
name = "happy trigger"
command = ~D, DB, B, y+z

;-| chargeshot |-----------------------------------------------------------

[Command]
name = "chargeshot"
command = ~D, DF, F, x+y

[Command]
name = "chargeshot"
command = ~D, DF, F, x+z

[Command]
name = "chargeshot"
command = ~D, DF, F, y+z


;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1
[Command]
name="recovery"
command=a+x
time=1
[Command]
name = "recovery"
command = y+z
time=1
[Command]
name = "recovery"
command = x+z
time=1
[Command]
name = "recovery"
command = a+b
time=1
[Command]
name = "recovery"
command = b+c
time=1
[Command]
name = "recovery"
command = a+c
time=1

[Command]
name = "pp"
command = x+y
time = 1
[Command]
name = "pp"
command = x+z
time = 1
[Command]
name = "pp"
command = y+z
time = 1
[Command]
name = "kk"
command = a+b
time = 1
[Command]
name = "kk"
command = a+c
time = 1
[Command]
name = "kk"
command = b+c
time = 1
[Command]
name = "a+x"
command = a+x
time=1
[Command]
name = "b+y"
command = b+y
time = 1
[Command]
name = "c+z"
command = c+z
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "s"
command = s
time = 1
;-| Single Dir |------------------------------------------------------------
[Command]
name = "fwd" ;Required (do not remove)
command = $F
time = 1
[Command]
name = "downfwd"
command = $DF
time = 1
[Command]
name = "down" ;Required (do not remove)
command = $D
time = 1
[Command]
name = "downback"
command = $DB
time = 1
[Command]
name = "back" ;Required (do not remove)
command = $B
time = 1
[Command]
name = "upback"
command = $UB
time = 1
[Command]
name = "up" ;Required (do not remove)
command = $U
time = 1
[Command]
name = "upfwd"
command = $UF
time = 1
;-| Hold Button |--------------------------------------------------------------
[Command]
name = "hold_x"
command = /x
time = 1
[Command]
name = "hold_y"
command = /y
time = 1
[Command]
name = "hold_z"
command = /z
time = 1
[Command]
name = "hold_a"
command = /a
time = 1
[Command]
name = "hold_b"
command = /b
time = 1
[Command]
name = "hold_c"
command = /c
time = 1
[Command]
name = "hold_s"
command = /s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
[Command]
name = "holdfwd" ;Required (do not remove)
command = /$F
time = 1
[Command]
name = "holddownfwd"
command = /$DF
time = 1
[Command]
name = "holddown" ;Required (do not remove)
command = /$D
time = 1
[Command]
name = "holddownback"
command = /$DB
time = 1
[Command]
name = "holdback" ;Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdupback"
command = /$UB
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holdupfwd"
command = /$UF
time = 1
;---------------------------------------------------------------------------
;Release Direction
[Command]
name = "rlsfwd"
command = ~$F
time = 1
[Command]
name = "rlsback"
command = ~$B
time = 1
[Command]
name = "rlsup"
command = ~$U
time = 1
[Command]
name = "rlsdown"
command = ~$D
time = 1
;--------------------------------------------------------------------------
;Release Button
[Command]
name = "rlsx"
command = ~x
time = 1
[Command]
name = "rlsy"
command = ~y
time = 1
[Command]
name = "rlsz"
command = ~z
time = 1
[Command]
name = "rlsa"
command = ~a
time = 1
[Command]
name = "rlsb"
command = ~b
time = 1
[Command]
name = "rlsc"
command = ~c
time = 1
;---------------------------------------------------------------------------
;Other
[Command]
name = "highjump"
command = $D, $U
time = 15
[Command]
name = "DU"
command = D, U
time = 18
[Command]
name = "DU"
command = DB, UF
time = 18
[Command]
name = "DU"
command = DF, UB
time = 18
[Command]
name = "DU"
command = $D, UF
time = 18
[Command]
name = "DU"
command = $D, UB
time = 18
;---------------------------------------------------------------------------
[Statedef -1]


;---------------------------------------------------------------------------
;Run Back
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;Run front
[State -1, Run Back]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl



;---------------------------------------------------------------------------
;Kung Fu Throw
[State -1, Kung Fu Throw1]
type = ChangeState
value = 800
triggerall = command = "y"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H

[State -1, Kung Fu Throw1]
type = ChangeState
value = 800
triggerall = command = "x"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H


[State -1, Kung Fu Throw1]
type = ChangeState
value = 800
triggerall = command = "z"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H

;---------------------------------------------------------------------------
;Kung Fu Throw 2
[State -1, Kung Fu Throw2]
type = ChangeState
value = 850
triggerall = command = "a"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H

[State -1, Kung Fu Throw2]
type = ChangeState
value = 850
triggerall = command = "b"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H



[State -1, Kung Fu Throw2]
type = ChangeState
value = 850
triggerall = command = "c"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H



;---------------------------------------------------------------------------
; Tableturner
[State -1, Dart y wave]
type = ChangeState
value = 3000
triggerall = (command = "Tableturner A") || (command = "Tableturner B" )
triggerall = NumHelper(1100) = 0
triggerall = NumHelper(1110) = 0
triggerall = NumHelper(1120) = 0
triggerall = statetype !=A
trigger1 = ctrl
trigger2 = (HitdefAttr = SCA, NA) && MoveContact

;---------------------------------------------------------------------------
;summon
[State -1, blitzace]
type = ChangeState
value = 20000
triggerall = var(59) = 0
triggerall = command = "summon"
triggerall = power >= 2000 && numexplod(3302)=0
triggerall = stateno < 2000
trigger1 = Statetype != A && ctrl
trigger2 = (StateType != A) && (HitdefAttr = SC, NA, SA) && (MoveContact)

;---------------------------------------------------------------------------
;dresspheres
[State -1, dresspheres]
type = ChangeState
value = 3700
triggerall = var(59) = 0
triggerall = command = "dresspheres"
triggerall = power >= 1000 && numexplod(3302)=0
triggerall = stateno < 3000
trigger1 = Statetype != A && ctrl
trigger2 = (StateType != A) && (HitdefAttr = SC, NA, SA) && (MoveContact)

;------------------------------------------------------------------------
;happy trigger
[State -1, sliceydice]
type = ChangeState
value = 3740
triggerall = var(59) = 0
triggerall = command = "happy trigger"
triggerall = power >= 1000 && numexplod(3302)=0
triggerall = stateno < 3000
trigger1 = Statetype != A && ctrl
trigger2 = (StateType != A) && (HitdefAttr = SC, NA, SA) && (MoveContact)


;------------------------------------------------------------------------
;chargeshot
[State -1, chargeshot]
type = ChangeState
value = 3750
triggerall = var(59) = 0
triggerall = command = "chargeshot"
triggerall = power >= 1000 && numexplod(3302)=0
triggerall = stateno < 3000
trigger1 = Statetype != A && ctrl
trigger2 = (StateType != A) && (HitdefAttr = SC, NA, SA) && (MoveContact)

;---------------------------------------------------------------------------
;singer
[State -1, "singer"]
type = ChangeState
value = 3720
triggerall = var(59) = 0
triggerall = command = "singer"
triggerall = power >= 1000 && numexplod(3302)=0
triggerall = stateno < 3000
trigger1 = Statetype != A && ctrl
trigger2 = (StateType != A) && (HitdefAttr = SC, NA, SA) && (MoveContact)

;---------------------------------------------------------------------------
;Crounching Ligh Punch
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl



;---------------------------------------------------------------------------
; Enchanted Ammo
[State -1, Enchanted Ammo]
type = ChangeState
value = 1100
triggerall = (command = "Enchanted Ammo X") || (command = "Enchanted Ammo Y")
triggerall = NumHelper(1100) = 0
triggerall = NumHelper(1110) = 0
triggerall = NumHelper(1120) = 0
triggerall = statetype !=A
trigger1 = ctrl
trigger2 = (HitdefAttr = SCA, NA) && MoveContact


;--------------------------------------------------------------------------
;Burst shot z
[State -1, Burst Shot Z]
type = ChangeState
value = 2000
triggerall = var(59) = 0            ;
triggerall = command = "Burst Shot Z"
triggerall = NumHelper(1100) = 0
triggerall = NumHelper(1110) = 0
triggerall = NumHelper(1120) = 0
triggerall = (Statetype != A)
trigger1 = ctrl
trigger2 = (HitdefAttr = SCA, NA) && MoveContact
;---------------------------------------------------------------------------
; dolphin's kick  A B
[State -1, dolphin's kick A]
type = ChangeState
value = 3500
triggerall = (command = "dolphin's kick A") || (command = "dolphin's kick B")
triggerall = NumHelper(1100) = 0
triggerall = NumHelper(1110) = 0
triggerall = NumHelper(1120) = 0
triggerall = statetype !=A
trigger1 = ctrl
trigger2 = (HitdefAttr = SCA, NA) && MoveContact

;--------------------------------------------------------------------------
;dolphin's kick A C
[State -1, dolphin's kick C]
type = ChangeState
value = 3500
triggerall = var(59) = 0            ;
triggerall = command = "dolphin's kick C"
triggerall = NumHelper(1100) = 0
triggerall = NumHelper(1110) = 0
triggerall = NumHelper(1120) = 0
triggerall = (Statetype != A)
trigger1 = ctrl
trigger2 = (HitdefAttr = SCA, NA) && MoveContact



;--------------------------------------------------------------------------
;Energy Kick

[State -1, Energy Kick]
type = ChangeState
value = 1300
triggerall = command = "Energy Kick" 
triggerall = RoundState = 2 && StateType = A
trigger1= ctrl && pos y <= -30
trigger2 = var(5)


;--------------------------------------------------------------------------
;Bulletrain

[State -1, Bulletrain]
type = ChangeState
value = 1600
triggerall = command = "Bulletrain" 
triggerall = RoundState = 2 && StateType = A
trigger1= ctrl && pos y <= -30
trigger2 = var(5)


;--------------------------------------------------------------------------
;Potshot

[State -1, Potshot]
type = ChangeState
value = 1200
triggerall = command = "Potshot y"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 240 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 430 && movecontact
trigger9 = stateno = 440 && movecontact
;-----------------------------Specials
[State -1, Stick and move]
type = ChangeState
value = 1200
triggerall = command = "Potshot x"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 240 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 430 && movecontact
trigger9 = stateno = 440 && movecontact

;-----------------------------Specials
[State -1, Stick and move]
type = ChangeState
value = 1200
triggerall = command = "Potshot z"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 240 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 430 && movecontact
trigger9 = stateno = 440 && movecontact

;-----------------------------Cheap Shot
[State -1, Cheap Shot]
type = ChangeState
value = 2500
triggerall = command = "Cheap Shot b"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 240 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 430 && movecontact
trigger9 = stateno = 440 && movecontact

[State -1, Cheap Shot]
type = ChangeState
value = 2500
triggerall = command = "Cheap Shot a"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 240 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 430 && movecontact
trigger9 = stateno = 440 && movecontact


[State -1, Cheap Shot]
type = ChangeState
value = 2500
triggerall = command = "Cheap Shot c"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 240 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 430 && movecontact
trigger9 = stateno = 440 && movecontact

;---------------------------------------------------------------------------
;Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
trigger1 = command = "x"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Stand Medium Punch
[State -1, Stand Medium Punch]
type = ChangeState
value = 210
trigger1 = command = "y"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Stand Strong Punch
[State -1, Stand Strong Punch]
type = ChangeState
value = 220
trigger1 = command = "z"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Jump Light Punch
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = statetype != S && statetype != C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Jump Medium Punch
[State -1, Jump Medium Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = statetype != S && statetype != C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Jump Strong Punch
[State -1, Jump Strong Punch]
type = ChangeState
value = 620
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = statetype != S && statetype != C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Crounch Light Punch
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Crounch Medium Punch
[State -1, Crounch Medium Punch]
type = ChangeState
value = 410
trigger1 = command = "y"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Crounch Strong Punch
[State -1, Crounch Strong Punch]
type = ChangeState
value = 420
trigger1 = command = "z"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Stand light Kick
[State -1, Stand Light Kick]
type = ChangeState
value = 230
trigger1 = command = "a"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Stand Medium Kick
[State -1, Stand Medium Kick]
type = ChangeState
value = 240
trigger1 = command = "b"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Stand Strong Kick
[State -1, Stand Strong Kick]
type = ChangeState
value = 250
trigger1 = command = "c"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Jump Light Kick
[State -1, Jump Light Punch]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = statetype != S && statetype != C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Jump Medium Kick
[State -1, Jump Medium Punch]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = statetype != S && statetype != C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Jump Strong Kick
[State -1, Jump Strong Punch]
type = ChangeState
value = 650
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = statetype != S && statetype != C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Crounch Light Kick
[State -1, Crouching Light Punch]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Crounch Medium Kick
[State -1, Crounch Medium Kick]
type = ChangeState
value = 440
trigger1 = command = "b"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Crounch Strong Kick
[State -1, Crounch Strong Kick]
type = ChangeState
value = 450
trigger1 = command = "c"
trigger1 = statetype = C
trigger1 = ctrl