[Statedef -3]

[State -3:  Set AI Level]
type           = VarSet
triggerall     = var(59) = 0
trigger1       = AILevel
v              = 59
value          = 2      ; AI Level (1 - N)
;value          = AILevel
ignorehitpause = 1

;------------------------------------------------------------------------------

;Stripping KO ON(1)/OFF(0)
[State -1, setting]
type = varset
trigger1 = 1
v = 20
value = 0;off
;value = 1;on

;Urination ON(1)/OFF(0)
[State -1, setting]
type = varset
trigger1 = 1
v = 23
value = 0;off
;value = 1;on

;use molester grab & Oshioki ON(1)/OFF(0)
[State -1, setting]
type = varset
trigger1 = 1
v = 24
;value = 0;off
value = 1;on

;牺͘MȂ悤ɁI------------------------------------------------------------------------------

[State -3, 炷]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52
trigger2 = stateno = 106
value = 47, 0

[State -3, U]
type = PlaySnd
triggerall = Time = 1
triggerall = movetype != H
triggerall = Random < 450
trigger1 = stateno = 200 || stateno = 210
trigger2 = stateno = 400 || stateno = 410
trigger3 = stateno = 600 || stateno = 610
value = 200,ifelse(random < 333,0,3)
channel = 0

[State -3, U]
type = PlaySnd
triggerall = Time = 1
triggerall = movetype != H
trigger1 = stateno = 220 || stateno = 221
trigger2 = stateno = 420
trigger3 = stateno = 620
value = 210,ifelse(random < 333,0,2)
channel = 0

[State -3, UKE1]
type = PlaySnd
triggerall = Time = 1
triggerall = movetype != H
trigger1 = stateno = 1001 || stateno = 1011
value = 1000,ifelse(random < 333,0,1)
channel = 0

[State -3, A]
type = PlaySnd
triggerall = var(23) = 1
triggerall = NumExplod(25112) = 1
trigger1 = time = 1
persistent = 0
value = 25120,0
channel = 3