; ===========================
; Kamek's Intro Storyboard
; Contents (c) 2002-2005 by Kamek the Magikoopa
; Authorized only for use in Elecbyte's M.U.G.E.N
; Do not steal my work! Ask before using something.
; ===========================
; Description: Storyboard for Kamek's intro
; ===========================

; This storyboard has multiple scenes.
; Each scene uses two overlay anims, one for the picture, and
; another for the text.
; The fadein and fadeout parameters are used to fade one screen
; to the next.

[SceneDef]
spr = Kamekintro.sff
startscene = 0         ;Starting scene number (for debugging)

;------------------------------------
[Scene 0]
; Fade
fadein.time = 60       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 60
fadeout.col = 0,0,0
; Screen color
clearcolor = 0,0,0
; Overlay Anims (from 0 to 9)
;layerall.pos = 160,0   ;Default position for all layers
;layer0.anim = 0
;layer0.offset = -160,0    ;Position offset
;layer0.starttime = 0   ;Time to start display
;layer1.anim =  100
;layer1.offset = 0,176
; Music
bgm = KIntro1.mp3        ;Name of music file to play
bgm.loop = 0
bg.name = BG0
; Total time
end.time = 2740

[BG0Def]

[BG0 Kastle]
type = normal
spriteno = 0,0
start = -160,0

[BG0 Troopas]
type = normal
spriteno = 100,0
start = -54, 219
mask = 1

[BG0 Bowser]
type = anim
actionno = 151
start = 85,220
mask = 1

[BG0 Kamek]
type = anim
actionno = 150
start = 105,220
mask = 1
ID = 150

[BG0CtrlDef Kamek]
CtrlID = 150

[BG0Ctrl Kamek Flip]
type = Anim
value = 149
time = 2260

[BG0Ctrl Kamek Flip Again]
type = Anim
value = 150
time = 2410

[BG0 Text]
type = anim
actionno = 10
start = -117, 65
mask = 1

[BG0 Toadie]
type = anim
actionno = 101
start = 265, 200
ID = 101
sin.y = 5, 48.0, 0

[BG0CtrlDef Toadie]
CtrlID = 101

[BG0Ctrl Toadie Moves]
type = VelSet
X = -0.5
time = 1960,2260

[Bg0Ctrl Stop Toadie]
type = VelSet
x = 0
time = 2260

; Koopa Troopas
[Begin Action 100]
100,0, 0,0, -1

; Toadie
[Begin Action 101]
101,0, 0,0, 2,H
101,1, 0,0, 2,H
101,2, 0,0, 2,H
101,3, 0,0, 2,H

; Kamek
[Begin Action 149]
150,0, 0,0, 10
150,1, 0,0, 10
150,2, 0,0, 20
150,1, 0,0, 10

[Begin Action 150]
150,0, 0,0, 10,H
150,1, 0,0, 10,H
150,2, 0,0, 20,H
150,1, 0,0, 10,H

; Bowser
[Begin Action 151]
151,0, 0,0, 25,H
151,1, 0,0, 25,H

; Text
[Begin Action 10]
10,0, 0,0, 260
10,1, 0,0, 300
10,2, 0,0, 200
10,3, 0,0, 300
10,4, 0,0, 300
10,5, 0,0, 300
10,6, 0,0, 300
10,7, 0,0, 300
10,8, 0,0, 150
10,9, 0,0, -1

;------------------------------------
[Scene 1]
; Fade
fadein.time = 30       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 30
fadeout.col = 0,0,0
; Screen color
clearcolor = 0,0,0
; Overlay Anims (from 0 to 9)
;layerall.pos = 160,0   ;Default position for all layers
layer0.anim = 200
layer0.offset = 0,0    ;Position offset
layer0.starttime = 0   ;Time to start display
;layer1.anim =  100
;layer1.offset = 0,176
; Music
bgm = KIntro2.mp3        ;Name of music file to play
bgm.loop = 0
bg.name = BG1
; Total time
end.time = 1860

[Begin Action 200]
200,0, 0,0, -1

[BG1Def]

;[BG1 Letter]
;type = normal
;spriteno = 200,0
;start = 0,0
;mask = 1

[BG1 Stars]
type = normal
spriteno = 0,1
start = 1,1
tile = 1,1
velocity = 1, -1
;layerno = 1
mask = 0

;------------------------------------
[Scene 2]
; Fade
fadein.time = 60       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 60
fadeout.col = 0,0,0
; Screen color
clearcolor = 0,0,0
; Overlay Anims (from 0 to 9)
;layerall.pos = 160,0   ;Default position for all layers
;layer0.anim = 0
;layer0.offset = -160,0    ;Position offset
;layer0.starttime = 0   ;Time to start display
;layer1.anim =  100
;layer1.offset = 0,176
bg.name = BG2
; Music
bgm = KIntro3.mp3        ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 2840

[BG2Def]

[BG2 Kastle]
type = normal
spriteno = 0,0
start = -160,0

[BG2 Troopas]
type = anim
actionno = 2100
start = -54, 219
mask = 1
ID = 100

[BG2CtrlDef Troopas]
CtrlID = 100

[BG2Ctrl Troopas March]
type = Anim
value = 2099
time = 2254

[BG2Ctrl Troopas Leave]
type = VelSet
X = 1
time = 2254

[BG2 Bowser]
type = anim
actionno = 2151
start = 85,220
mask = 1
ID = 151

[BG2CtrlDef Bowser]
CtrlID = 151

[BG2Ctrl Bowser Flip]
type = Anim
value = 2152
time = 2254

[Bg2Ctrl Bowser Leave]
type = VelSet
x = 1
time = 2254

[BG2 Kamek]
type = anim
actionno = 2150
start = 105,220
mask = 1
ID = 150

[BG2CtrlDef Kamek]
CtrlID = 150

[BG2Ctrl Kamek Flip]
type = Anim
value = 2149
time = 2254

[BG2Ctrl Kamek Leave]
type = VelSet
x = 1
time = 2254

[BG2 Text]
type = anim
actionno = 2010
start = -117, 65
mask = 1

[BG2 Toadie]
type = anim
actionno = 2101
start = 115, 200
ID = 101
sin.y = 5, 48.0, 0
velocity = 0.5

; Koopa Troopas
[Begin Action 2100]
100,0, 0,0, -1

; Troopa March
[Begin Action 2099]
100,0, 0,0, 5
100,1, 0,0, 5

; Toadie
[Begin Action 2101]
101,0, 0,0, 2
101,1, 0,0, 2
101,2, 0,0, 2
101,3, 0,0, 2

; Kamek
[Begin Action 2149]
150,0, 0,0, 10
150,1, 0,0, 10
150,2, 0,0, 20
150,1, 0,0, 10

[Begin Action 2150]
150,0, 0,0, 10,H
150,1, 0,0, 10,H
150,2, 0,0, 20,H
150,1, 0,0, 10,H

; Bowser
[Begin Action 2151]
151,0, 0,0, 25,H
151,1, 0,0, 25,H

[Begin Action 2152]
151,0, 0,0, 25
151,1, 0,0, 25

; Text
[Begin Action 2010]
10,10, 0,0, 322
10,11, 0,0, 322
10,12, 0,0, 322
10,13, 0,0, 322
10,14, 0,0, 322
10,15, 0,0, 322
10,16, 0,0, 322
10,17, 0,0, 322
10,18, 0,0, -1

;------------------------------------
[Scene 3]
; Fade
fadein.time = 60       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 60
fadeout.col = 0,0,0
; Screen color
clearcolor = 0,0,0
; Overlay Anims (from 0 to 9)
;layerall.pos = 160,0   ;Default position for all layers
layer0.anim = 5
layer0.offset = 0,0    ;Position offset
;layer0.starttime = 0   ;Time to start display
;layer1.anim =  100
;layer1.offset = 0,176
bg.name = BG3
; Music
bgm = KIntro4.mp3        ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 4040

[Begin Action 5]
5,0, 0,0, 666
5,1, 0,0, 666
5,2, 0,0, 666
5,3, 0,0, 666
5,4, 0,0, 666
5,5, 0,0, -1

[Bg3Def]

[BG3 Stars]
type = normal
spriteno = 0,1
start = 1,1
tile = 1,1
velocity = 1, -1
;layerno = 1
mask = 0
