
[Command]
name="CA1"
command=~F,DF,D,DB,B,y+z
time=30

[Command]
name="CA2"
command=~B,DB,D,DF,F,y+z
time=30

[Command]
name="EX1"
command=~D,DF,F,x+y

[Command]
name="EX2"
command=~D,DB,B,x+y

[Command]
name="HS1"
command=~D,DF,F,x

[Command]
name="HS2"
command=~D,DF,F,y

[Command]
name="HS3"
command=~D,DF,F,z

[Command]
name="HS4"
command=~D,DB,B,x

[Command]
name="HS5"
command=~D,DB,B,y

[Command]
name="HS6"
command=~D,DB,B,z

[Command]
name="KF"
command=x+z

[Command]
name="IS"
command=x+y

[Command]
name="RG"
command=y+z

[Command]
name="BLAST"
command=x+y+z

[Command]
name="HJump"
command=~$D,$U
time=4

[Command]
name="Jump"
command=$U
time=1

[Command]
name="FF"     
command=F,F

[Command]
name="BB"     
command=B,B

[Command]
name="a"
command=a
time=1

[Command]
name="b"
command=b
time=1

[Command]
name="c"
command=c
time=1

[Command]
name="x"
command=x
time=1

[Command]
name="y"
command=y
time=1

[Command]
name="z"
command=z
time=1

[Command]
name="start"
command=s
time=1

[command]
name="fwd"
command=F
time=1

[command]
name="back"
command=B
time=1

[command]
name="up"
command=U
time=1

[command]
name="down"
command=D
time=1

[Command]
name="recovery"
command=a+b+c

[Command]
name="recovery"
command=z

[Command]
name="AI0"
command=U,F,D,B,a,x,y,a,a,a,a,c
time=0

[Command]
name="AI1"
command=U,F,D,B,z,y,y,y,y,z,y,b
time=0

[Command]
name="AI2"
command=B,B,D,F,z,c,c,c,z,z,c,a
time=0

[Command]
name="AI3"
command=x,y,z,z,z,y,a,b,a,y,a,y
time=0

[Command]
name="AI4"
command=y,y,y,U,x,x,a,a,a,x,y,z
time=0

[Command]
name="AI5"
command=z,z,z,D,a,b,b,b,y,y,x,y
time=0

[Command]
name="AI6"
command=s,s,s,D,y,z,z,y,a,y,z,c
time=0

[Command]
name="AI7"
command=F,F,B,F,y,y,z,x,z,x,y,c
time=0

[Command]
name="AI8"
command=D,D,B,D,y,a,z,c,y,x,z,z
time=0

[Command]
name="AI9"
command=B,B,B,U,z,x,b,c,z,y,z,x
time=0

[Command]
name="AI10"
command=U,U,U,U,y,x,z,y,c,a,b,c
time=0

[Command]
name="AI11"
command=a,a,a,D,y,x,z,y,y,y,a,x
time=0

[Command]
name="AI12"
command=c,c,c,U,x,z,y,x,c,a,c,b
time=0

[Command]
name="AI13"
command=x,c,x,x,b,a,y,z,c,x,a,z
time=0

[Command]
name="AI14"
command=y,y,y,B,a,z,y,x,c,b,a,z
time=0

[Command]
name="AI15"
command=a,c,c,c,y,y,z,x,c,b,a,z
time=0

[Command]
name="AI16"
command=U,D,D,D,y,y,x,z,c,a,c,y
time=0

[Command]
name="AI17"
command=a,B,c,x,y,y,z,y,y,y,a,z
time=0

[Command]
name="AI18"
command=F,F,F,F,B,y,c,c,c,c,a,z
time=0

[Command]
name="AI19"
command=D,D,U,D,y,y,y,c,c,b,a,y
time=0

[Command]
name="AI20"
command=B,U,B,B,y,c,b,b,z,c,a,x
time=0

[Command]
name="AI21"
command=U,B,U,U,a,b,c,z,b,z,y,y
time=0

[Command]
name="AI22"
command=F,U,F,F,a,y,z,y,a,b,b,b
time=0

[Command]
name="AI23"
command=a,a,a,a,U,y,y,y,z,a,b,x
time=0

[Command]
name="AI24"
command=a,a,b,b,c,y,y,x,c,c,a,b
time=0

[Command]
name="AI25"
command=x,x,x,x,z,y,y,z,a,b,a,x
time=0

[Command]
name="AI26"
command=z,z,z,z,a,a,x,y,y,z,y,a
time=0

[Command]
name="AI27"
command=U,b,b,D,a,b,b,c,z,z,x,z
time=0

[Command]
name="AI28"
command=B,c,c,c,B,z,y,c,a,b,c,z
time=0

[Command]
name="AI29"
command=y,y,y,z,y,y,y,a,a,b,z,x
time=0

[Command]
name="AI30"
command=D,D,U,F,z,y,y,a,y,c,b,b
time=0

[Command]
name="AI31"
command=U,D,B,B,a,b,c,z,x,x,x,x
time=0

[Command]
name="AI32"
command=y,U,U,B,x,x,z,a,a,z,x,a
time=0

[Command]
name="AI33"
command=z,U,U,B,b,b,c,y,y,z,y,z
time=0

[Command]
name="AI34"
command=x,U,U,U,a,a,a,b,c,z,x,y
time=0

[Command]
name="AI35"
command=a,U,U,U,y,y,a,b,c,c,c,b
time=0

[Command]
name="AI36"
command=b,U,U,U,y,y,z,c,b,b,c,z
time=0

[Command]
name="AI37"
command=c,U,U,U,y,y,y,a,x,x,x,x
time=0

[Command]
name="AI38"
command=z,z,a,a,a,z,x,x,z,x,z,x
time=0

[Command]
name="AI39"
command=z,z,z,b,a,b,c,c,c,z,z,y
time=0

[Command]
name="AI40"
command=z,z,B,c,y,c,c,z,a,z,a,z
time=0

[Command]
name="AI41"
command=z,z,z,a,U,x,y,x,y,x,y,x
time=0

[Command]
name="AI42"
command=z,z,z,U,F,F,b,b,a,b,a,c
time=0

[Command]
name="AI43"
command=z,z,z,B,B,B,D,y,y,c,a,b
time=0

[Command]
name="AI44"
command=B,B,B,U,a,b,c,b,z,y,y,z
time=0

[Command]
name="AI45"
command=z,y,y,y,y,c,F,z,b,c,c,b
time=0

[Command]
name="AI46"
command=z,U,B,D,D,c,D,y,a,z,y,a
time=0

[Command]
name="AI47"
command=a,U,D,b,c,y,c,z,a,x,x,x
time=0

[Command]
name="AI48"
command=y,y,b,c,U,U,D,x,x,a,y,x
time=0

[Command]
name="AI49"
command=y,y,y,c,D,F,F,c,c,a,b,c
time=0

[Command]
name="AI50"
command=U,a,D,y,F,z,b,B,a,c,x,y
time=0

[Command]
name="holdfwd"
command=/$F
time=1

[Command]
name="holdback"
command=/$B
time=1

[Command]
name="holdup"
command=/$U
time=1

[Command]
name="holddown"
command=/$D
time=1

[Command]
name="holdx"
command=/$x
time=1

[Command]
name="holdy"
command=/$y
time=1

[Command]
name="holdz"
command=/$z
time=1

[Command]
name="holdc"
command=/$c
time=1

[Command]
name="holdb"
command=/$b
time=1

[Command]
name="holda"
command=/$a
time=1

[Command]
name="holds"
command=/$s
time=1

[Statedef -1]

[State ];真☆コスプレ乱舞
type=ChangeState
value=4300
triggerall=numhelper(3000)&&command="CA1"&&statetype!=A&&roundstate=2&&power>=2000
triggerall=helper(3000),var(35)=0
trigger1=ctrl||((stateno=[100,101])&&time>=1)||(stateno=801&&animelemtime(5)>=3)||(((stateno=[2000,2020])||stateno=2201||stateno=4000)&&fvar(14)=1)
trigger2=((stateno=[200,210])||(stateno=220&&animelemtime(8)>=1)||(stateno=[400,420])||stateno=2100||stateno=2110||(stateno=2700&&animelemtime(4)<0)||stateno=2801||(stateno=4100&&animelemtime(17)<0))&&movecontact

[State ];きゃとる☆みゅーてぃれーしょん
type=ChangeState
value=4400
triggerall=numhelper(3000)&&command="CA2"&&statetype!=A&&roundstate=2&&power>=2000
triggerall=helper(3000),var(35)=0
trigger1=ctrl||((stateno=[100,101])&&time>=1)||(stateno=801&&animelemtime(5)>=3)||(((stateno=[2000,2020])||stateno=2201||stateno=4000)&&fvar(14)=1)
trigger2=((stateno=[200,210])||(stateno=220&&animelemtime(8)>=1)||(stateno=[400,420])||stateno=2100||stateno=2110||(stateno=2700&&animelemtime(4)<0)||stateno=2801||(stateno=4100&&animelemtime(17)<0))&&movecontact

[State ];EXビーチ・スパイク
type=ChangeState
value=4200
triggerall=command="EX1"&&statetype=A&&roundstate=2&&power>=1000&&statetype=A
trigger1=ctrl||((stateno=[100,101])&&time>=1)||((stateno=[1200,1201])&&time>=15)||((stateno=2200||(stateno=[2210,2220]))&&fvar(14)=1)
trigger2=(((stateno=[600,620])||stateno=1301||(stateno=[2120,2121]))&&movecontact)||((stateno=2600||(stateno=2700&&animelemtime(4)>=0))&&movehit&&!movereversed)

[State ];EXアスリートダッシュ
type=ChangeState
value=4100
triggerall=numhelper(3000)&&command="EX1"&&statetype!=A&&roundstate=2&&power>=1000
triggerall=helper(3000),var(35)=0
trigger1=ctrl||((stateno=[100,101])&&time>=1)||(stateno=801&&animelemtime(5)>=3)||(((stateno=2201&&prevstateno!=4200)||(stateno=[2000,2020]))&&fvar(14)=1)
trigger2=(((stateno=[200,210])||(stateno=220&&animelemtime(8)>=1)||(stateno=[400,420])||stateno=2100||stateno=2110)&&movecontact)||(((stateno=2700&&animelemtime(4)<0)||stateno=2801)&&movehit&&!movereversed)

[State ];EX逆ギレ
type=ChangeState
value=4000
triggerall=command="EX2"&&statetype!=A&&roundstate=2&&power>=1000
trigger1=ctrl||((stateno=[100,101])&&time>=1)||(stateno=801&&animelemtime(5)>=3)||(((stateno=2201&&prevstateno!=4200)||(stateno=[2000,2020]))&&fvar(14)=1)
trigger2=(((stateno=[200,210])||(stateno=220&&animelemtime(8)>=1)||(stateno=[400,420])||stateno=2100||stateno=2110)&&movecontact)||(((stateno=2700&&animelemtime(4)<0)||stateno=2801)&&movehit&&!movereversed)

[State ];サポートキャラ呼び出し
type=ChangeState
value=1400
trigger1=command="a"&&statetype!=A&&roundstate=2&&var(24)=0&&var(10)=0&&(ctrl||((stateno=[100,101])&&time>=1))&&!movecontact
trigger1=(var(57)=[3,5])||var(57)=8||var(57)=12||(var(57)=[14,15])||(var(57)=[20,21])

[State ];エスケープブラスト
type=ChangeState
value=1302
trigger1=numhelper(3000)&&(command="BLAST"||command="c")&&RoundState=2&&var(40)=0&&movetype=H&&!ctrl&&alive&&(enemynear,HitDefAttr=SCA,NA||enemynear,HitDefAttr=SCA,SA||enemynear,HitDefAttr=SCA,NP||enemynear,HitDefAttr=SCA,SP)
trigger1=helper(3000),var(35)=0

[State ];コンボブラスト
type=ChangeState
value=1301
triggerall=numhelper(3000)&&(command="BLAST"||command="c")&&roundstate=2&&var(40)=0
triggerall=helper(3000),var(35)=0
trigger1=((stateno=[200,210])||(stateno=220&&animelemtime(8)>=1)||(stateno=[400,420])||(stateno=[600,620])||(stateno=[2100,2121])||stateno=2600||stateno=2700||stateno=2801||stateno=4100)&&movecontact
trigger2=(((stateno=[2000,2020])||(stateno=[2200,2220])||stateno=4000||stateno=4200)&&fvar(14)=1)||(stateno=801&&animelemtime(5)>=3)

[State ];パワーアップブラスト
type=ChangeState
value=1300
trigger1=numhelper(3000)&&(command="BLAST"||command="c")&&roundstate=2&&var(40)=0&&(ctrl||(((stateno=[100,101])||stateno=5120)&&time>=1)||((stateno=[1200,1201])&&time>=15))&&!movecontact
trigger1=helper(3000),var(35)=0

[State ];挑発
type=null;ChangeState
value=195
trigger1=command="start"&&statetype!=A&&(ctrl||(stateno=100&&time>=1))

[State ];人生相談
type=ChangeState
value=2500
triggerall=numhelper(3000)&&(command="KF"||command="b")&&statetype!=A&&var(58)>=1
triggerall=helper(3000),var(35)=0
trigger1=ctrl||((stateno=[100,101])&&time>=1)||(stateno=801&&animelemtime(5)>=3)||(((stateno=[2000,2020])||stateno=2201||stateno=4000)&&fvar(14)=1)
trigger2=((stateno=[200,210])||(stateno=220&&animelemtime(8)>=1)||(stateno=[400,420])||stateno=2110||(stateno=2700&&animelemtime(4)<0)||stateno=2801||(stateno=4100&&animelemtime(12)>=0&&animelemtime(17)<0))&&movecontact

[State ];通販アッパー
type=ChangeState
value=2700
trigger1=numhelper(3000)&&command="IS"&&command="holddown"&&statetype!=A&&(ctrl||((stateno=[100,101])&&time>=1)||(((stateno=[200,210])||(stateno=220&&animelemtime(8)>=1)||(stateno=[400,420]))&&movecontact))
trigger1=helper(3000),var(35)=0

[State ];インパクトブレイク
type=ChangeState
value=2800
trigger1=numhelper(3000)&&command="IS"&&command="holdback"&&statetype!=A&&(ctrl||((stateno=[100,101])&&time>=1)||(((stateno=[200,210])||(stateno=220&&animelemtime(8)>=1)||(stateno=[400,420]))&&movecontact))
trigger1=helper(3000),var(35)=0

[State ];しゅーてぃんぐ・すたー
type=ChangeState
value=2600
trigger1=numhelper(3000)&&command="IS"&&statetype!=A&&(ctrl||((stateno=[100,101])&&time>=1)||(((stateno=[200,210])||(stateno=220&&animelemtime(8)>=1)||(stateno=[400,420]))&&movecontact))
trigger1=helper(3000),var(35)=0

[State ]
type=varset
var(22)=0
trigger1=numhelper(3000)&&(command="HS1"||command="HS2"||command="HS3")&&statetype!=A&&(ctrl||((stateno=[100,101])&&time>=1)||(((stateno=[200,210])||(stateno=220&&animelemtime(8)>=1)||(stateno=[400,420]))&&movecontact))
trigger1=helper(3000),var(35)=0

[State ];アスリートダッシュ
type=ChangeState
value=ifelse(command="HS1",2100,ifelse(command="HS2",2110,2120))
trigger1=numhelper(3000)&&(command="HS1"||command="HS2"||command="HS3")&&statetype!=A&&(ctrl||((stateno=[100,101])&&time>=1)||(((stateno=[200,210])||(stateno=220&&animelemtime(8)>=1)||(stateno=[400,420]))&&movecontact))
trigger1=helper(3000),var(35)=0

[State ];逆ギレ
type=ChangeState
value=ifelse(command="HS4",2000,ifelse(command="HS5",2010,2020))
trigger1=(command="HS4"||command="HS5"||command="HS6")&&statetype!=A&&(ctrl||((stateno=[100,101])&&time>=1)||(((stateno=[200,210])||(stateno=220&&animelemtime(8)>=1)||(stateno=[400,420]))&&movecontact))

[State ];ビーチ・スパイク
type=ChangeState
value=ifelse(command="HS1",2200,ifelse(command="HS2",2210,2220))
trigger1=(command="HS1"||command="HS2"||command="HS3")&&statetype=A&&(ctrl||(((stateno=[600,620])||stateno=1301)&&movecontact)||((stateno=[1200,1201])&&time>=15))

[State ];投げの向きセット
type=varset
var(0)=ifelse(command="holdback",1,0)
trigger1=(command="holdfwd"||command="holdback")&&command="z"&&((ctrl&&stateno!=100)||stateno=101)&&statetype=S&&P2BodyDist X<=10

[State ];投げ
type=ChangeState
value=800
trigger1=(command="holdfwd"||command="holdback")&&command="z"&&((ctrl&&stateno!=100)||stateno=101)&&statetype=S&&P2BodyDist X<=10

[State ];空中強〜クイックコンビネーション
type=ChangeState
value=620
trigger1=command="x"&&movecontact&&stateno=610&&var(21)>=2

[State ];空中中〜クイックコンビネーション
type=ChangeState
value=610
trigger1=command="x"&&movecontact&&stateno=600&&var(21)>=1

[State ];EXビーチ・スパイク〜クイックコンビネーション
type=ChangeState
value=4200
trigger1=command="x"&&movecontact&&stateno=2121&&animelemtime(2)>=1&&statetype=A&&var(22)>=5&&power>=1000

[State ];アスリートダッシュ追加攻撃〜クイックコンビネーション
type=ChangeState
value=2121
trigger1=command="x"&&movecontact&&stateno=2120&&animelemtime(4)>=1&&var(22)>=4

[State ];アスリートダッシュ〜クイックコンビネーション
type=ChangeState
value=2120
trigger1=numhelper(3000)&&command="x"&&movecontact&&stateno=220&&animelemtime(8)>=1&&var(22)>=3
trigger1=helper(3000),var(35)=0

[State ];立ち強〜クイックコンビネーション
type=ChangeState
value=220
trigger1=numhelper(3000)&&command="x"&&movecontact&&((stateno=210&&var(22)>=2)||(stateno=410&&var(22)>=4))
trigger1=helper(3000),var(35)=0

[State ];しゃがみ中〜クイックコンビネーション
type=ChangeState
value=410
trigger1=command="x"&&command="holddown"&&movecontact&&stateno=400&&var(22)>=3

[State ];立ち中〜クイックコンビネーション
type=ChangeState
value=210
trigger1=command="x"&&command!="holddown"&&movecontact&&stateno=200&&var(22)>=1

[State ];立ち弱
type=ChangeState
value=200
trigger1=command="x"&&command!="holddown"&&statetype!=A&&(ctrl||((stateno=[100,101])&&time>=1)||(movecontact&&(stateno=200||stateno=400||(var(10)>=1&&(stateno=210||(stateno=220&&animelemtime(8)>=1)||(stateno=[410,420]))))))

[State ]
type=varset
var(22)=0
trigger1=command="y"&&command!="holddown"&&statetype!=A&&(ctrl||((stateno=[100,101])&&time>=1)||(fvar(8)=0&&movecontact&&(stateno=200||stateno=400||(var(10)>=1&&((stateno=220&&animelemtime(8)>=1)||(stateno=[410,420]))))))

[State ];立ち中
type=ChangeState
value=210
trigger1=command="y"&&command!="holddown"&&statetype!=A&&(ctrl||((stateno=[100,101])&&time>=1)||(fvar(8)=0&&movecontact&&(stateno=200||stateno=400||(var(10)>=1&&((stateno=220&&animelemtime(8)>=1)||(stateno=[410,420]))))))

[State ]
type=varset
var(22)=0
trigger1=numhelper(3000)&&command="z"&&command!="holddown"&&statetype!=A&&(ctrl||((stateno=[100,101])&&time>=1)||(fvar(11)=0&&movecontact&&((stateno=[200,210])||(stateno=[400,410])||(var(10)>=1&&stateno=420))))
trigger1=helper(3000),var(35)=0

[State ];立ち強
type=ChangeState
value=220
trigger1=numhelper(3000)&&command="z"&&command!="holddown"&&statetype!=A&&(ctrl||((stateno=[100,101])&&time>=1)||(fvar(11)=0&&movecontact&&((stateno=[200,210])||(stateno=[400,410])||(var(10)>=1&&stateno=420))))
trigger1=helper(3000),var(35)=0

[State ];しゃがみ弱
type=ChangeState
value=400
trigger1=command="x"&&command="holddown"&&statetype!=A&&(ctrl||((stateno=[100,101])&&time>=1)||(movecontact&&(stateno=200||stateno=400||(var(10)>=1&&(stateno=210||(stateno=220&&animelemtime(8)>=1)||(stateno=[410,420]))))))

[State ]
type=varset
var(22)=0
trigger1=command="y"&&command="holddown"&&statetype!=A&&(ctrl||((stateno=[100,101])&&time>=1)||(fvar(9)=0&&movecontact&&(stateno=200||stateno=400||(var(10)>=1&&(stateno=210||(stateno=220&&animelemtime(8)>=1)||stateno=420)))))

[State ];しゃがみ中
type=ChangeState
value=410
trigger1=command="y"&&command="holddown"&&statetype!=A&&(ctrl||((stateno=[100,101])&&time>=1)||(fvar(9)=0&&movecontact&&(stateno=200||stateno=400||(var(10)>=1&&(stateno=210||(stateno=220&&animelemtime(8)>=1)||stateno=420)))))

[State ]
type=varset
var(22)=0
trigger1=command="z"&&command="holddown"&&statetype!=A&&(ctrl||((stateno=[100,101])&&time>=1)||(fvar(12)=0&&movecontact&&((stateno=[200,210])||(stateno=[400,410])||(var(10)>=1&&stateno=220&&animelemtime(8)>=1))))
trigger1=helper(3000),var(35)=0

[State ];しゃがみ強
type=ChangeState
value=420
trigger1=command="z"&&command="holddown"&&statetype!=A&&(ctrl||((stateno=[100,101])&&time>=1)||(fvar(12)=0&&movecontact&&((stateno=[200,210])||(stateno=[400,410])||(var(10)>=1&&stateno=220&&animelemtime(8)>=1))))
trigger1=helper(3000),var(35)=0

[State ];空中弱
type=ChangeState
value=600
trigger1=command="x"&&statetype=A&&((ctrl&&(stateno!=[600,620]))||((stateno=[1200,1201])&&time>=15)||(movecontact&&var(10)>=1&&(stateno=[610,620])))

[State ]
type=varset
var(22)=0
trigger1=command="y"&&statetype=A&&((ctrl&&(stateno!=[600,620]))||((stateno=[1200,1201])&&time>=15)||(fvar(10)=0&&movecontact&&(stateno=600||(var(10)>=1&&stateno=620))))

[State ];空中中
type=ChangeState
value=610
trigger1=command="y"&&statetype=A&&((ctrl&&(stateno!=[600,620]))||((stateno=[1200,1201])&&time>=15)||(fvar(10)=0&&movecontact&&(stateno=600||(var(10)>=1&&stateno=620))))

[State ]
type=varset
var(22)=0
trigger1=command="z"&&statetype=A&&((ctrl&&(stateno!=[600,620]))||((stateno=[1200,1201])&&time>=15)||(fvar(13)=0&&movecontact&&(stateno=[600,610])))

[State ];空中強
type=ChangeState
value=620
trigger1=command="z"&&statetype=A&&((ctrl&&(stateno!=[600,620]))||((stateno=[1200,1201])&&time>=15)||(fvar(13)=0&&movecontact&&(stateno=[600,610])))

[State ];空中ダッシュ
type=ChangeState
value=1200
trigger1=command="FF"&&statetype=A&&fvar(2)=0&&(stateno=50||stateno=2802)&&movetype!=A

[State ];ダッシュ
type=ChangeState
value=100
trigger1=numhelper(3000)&&command="FF"&&statetype=S&&ctrl
trigger1=helper(3000),var(35)=0

[State ];バックステップ
type=ChangeState
value=105
trigger1=numhelper(3000)&&command="BB"&&statetype=S&&(ctrl||(stateno=101&&time>=3))
trigger1=helper(3000),var(35)=0
