EXiM.M.R.񐻍j@`O[~[pybgVE

gLilith-H.cnsh̉L̋Lqӏ

[Statedef 3320]
`

[State 3320,ChangeState]
type = ChangeState
triggerall = Time = 132
trigger1 = P1Name != "The Griffon" && P1Name != "Marco Rodriguez" && P1Name != "Grant"
trigger1 = P1Name != "Kasumi Todo" && P1Name != "Chang Koehan" && P1Name != "Shigen Naoe"
trigger1 = P1Name != "Maxima" && P1Name != "Lilith" && P1Name != "E.honda" && P1Name != "M.bison"
trigger1 = P1Name != "Rimururu ILR Ver." && P1Name != "Juni"
value = 3500


̂悤ȏ܂̂ŁÃXe[gLq̏

[State 3320,ChangeState]
type = ChangeState
triggerall = Time = 132
trigger1 = authorname = "YU-TOHARU"
value = 13939


̋LqǋLĂBǋLƂ̂悤ɂȂ܂B

`

[State 3320,ChangeState]
type = ChangeState
triggerall = Time = 132
trigger1 = authorname = "YU-TOHARU"
value = 13939

[State 3320,ChangeState]
type = ChangeState
triggerall = Time = 132
trigger1 = P1Name != "The Griffon" && P1Name != "Marco Rodriguez" && P1Name != "Grant"
trigger1 = P1Name != "Kasumi Todo" && P1Name != "Chang Koehan" && P1Name != "Shigen Naoe"
trigger1 = P1Name != "Maxima" && P1Name != "Lilith" && P1Name != "E.honda" && P1Name != "M.bison"
trigger1 = P1Name != "Rimururu ILR Ver." && P1Name != "Juni"
value = 3500

`

ɂɉ̕

;---------------------------------------
; 炢
;--------------
[Statedef 3500]


Ƃ܂̂ŁAig; 炢hjƏĂ邷̍sɉL̃Xe[gLqgSāhǉĂB

i;------Ƃsj

;--------------`Ƃ͂鐻L
[Statedef 13939]
type = S
movetype = H
physics = S
anim = 9006
velset = 0, 0
ctrl = 0
sprpriority = 1

[State 3500,ScreenBound]
type = ScreenBound
trigger1 = 1
movecamera = 0, 0

[State 3500,Muteki]
type = NotHitBy
trigger1 = 1
value = SCA

[State 3500,PosFreeze]
type = PosFreeze
trigger1 = Time > 0

[State 3500,PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0

[State 3500,ChangeAnim]
type = ChangeAnim
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "x"
value = 9000

[State 3500,ChangeAnim]
type = ChangeAnim
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "y"
value = 9001

[State 3500,ChangeAnim]
type = ChangeAnim
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "z"
value = 9002

[State 3500,ChangeAnim]
type = ChangeAnim
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "a"
value = 9003

[State 3500,ChangeAnim]
type = ChangeAnim
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "b"
value = 9004

[State 3500,ChangeAnim]
type = ChangeAnim
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "c"
value = 19005

[State 3500,ChangeAnim]
type = ChangeAnim
triggerall = Anim != 9006
trigger1 = AnimTime = 0
value = 9006

[State 3500, Stop]
type = ChangeAnim
trigger1 = Time = 300
value = 9007

[State 3500, Voice];˔T{CX
type = PlaySnd
triggerall = name = "Kousaka Kirino"
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "x"
value = S0,88
channel = 0

[State 3500, Voice]
type = PlaySnd
triggerall = name = "Kousaka Kirino"
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "y"
value = S0,43
channel = 0

[State 3500, Voice]
type = PlaySnd
triggerall = name = "Kousaka Kirino"
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "z"
value = S0,24
channel = 0

[State 3500, Voice]
type = PlaySnd
triggerall = name = "Kousaka Kirino"
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "a"
value = S0,17
channel = 0

[State 3500, Voice]
type = PlaySnd
triggerall = name = "Kousaka Kirino"
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "b"
value = S0,115
channel = 0

[State 3500, Voice]
type = PlaySnd
triggerall = name = "Kousaka Kirino"
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "c"
value = S0,23
channel = 0



܂őSăRsyĒǉĂB

v2ǋLĊłB
Lqɖ肪Ȃ΁Ap̓쁕{CXĐ͂łB

@łɑ̂`Ƃ͂鐻̃L̑ΉLqĂꍇ̓{CX̂݃̕RsyĂB


EXiBaby Bonnie Hood񐻍j@`O[~[pybgVE

gLilith.cnsh̉L̋Lqӏ

[Statedef 3320]
`

[State 3325, Genpaku]
type = ChangeState
trigger1 = Time = 132
trigger1 = authorname = "KGenjuro" && name = "Ogata Genpaku"
value = 3965


̂悤ȏ܂̂ŁÃXe[gLq̏

[State 3325, Genpaku]
type = ChangeState
trigger1 = Time = 132
trigger1 = authorname = "YU-TOHARU"
value = 13939


̋LqǋLĂB

ɂɉ̕

; Victim dancing (Ogata Genpaku by KGenjuro)
[Statedef 3965]
`

Ƃ܂̂ŁAig; Victim dancing`hjƏĂs̏ɉL̃Xe[gLqgSāhǋLĂB

i; Victim dancingƂsj

; Victim dancing (YU-TOHARU)
[Statedef 13939]
type = S
movetype = H
physics = S
anim = 0
velset = 0,0
ctrl = 0
sprpriority = 1

[State 3500, Bound]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 3500, Muteki]
type = NotHitBy
trigger1 = 1
value = SCA

[State 3500, Push]
type = PlayerPush
trigger1 = 1
value = 0

[State 3500, Freeze]
type = PosFreeze
trigger1 = Time > 0

[State 3500, Dance]
type = ChangeAnim
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "x"
value = 9000

[State 3500, Dance]
type = ChangeAnim
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "y"
value = 9001

[State 3500, Dance]
type = ChangeAnim
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "z"
value = 9002

[State 3500, Dance]
type = ChangeAnim
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "a"
value = 9003

[State 3500, Dance]
type = ChangeAnim
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "b"
value = 9004

[State 3500, Dance]
type = ChangeAnim
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "c"
value = 19005

[State 3500, Stop]
type = ChangeAnim
triggerall = Anim != 0
triggerall = Time < 320
trigger1 = AnimTime = 0
value = 9006

[State 3500, Stop]
type = ChangeAnim
trigger1 = Time = 320
value = 9007

[State 3500, Voice];˔T{CX
type = PlaySnd
triggerall = name = "Kousaka Kirino"
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "x"
value = S0,88
channel = 0

[State 3500, Voice]
type = PlaySnd
triggerall = name = "Kousaka Kirino"
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "y"
value = S0,43
channel = 0

[State 3500, Voice]
type = PlaySnd
triggerall = name = "Kousaka Kirino"
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "z"
value = S0,24
channel = 0

[State 3500, Voice]
type = PlaySnd
triggerall = name = "Kousaka Kirino"
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "a"
value = S0,17
channel = 0

[State 3500, Voice]
type = PlaySnd
triggerall = name = "Kousaka Kirino"
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "b"
value = S0,115
channel = 0

[State 3500, Voice]
type = PlaySnd
triggerall = name = "Kousaka Kirino"
triggerall = Time = [45,300]
trigger1 = Enemy,Command = "c"
value = S0,23
channel = 0


܂őSăRsyĒǉĂB

v2ǋLĊłB
Lqɖ肪Ȃ΁Ap̓쁕{CXĐ͂łB

@łɑ̂`Ƃ͂鐻̃L̑ΉLqĂꍇ̓{CX̂݃̕RsyĂB


EXiRajaaboy񐻍j@`O[~[pybgVE

gSupers.cnsh̉L̋Lqӏ

[Statedef 3591]
`

[state 810,backtoownstate]
type=selfstate
trigger1=!gethitvar(isbound)
trigger1=time>600
value=0
ctrl=1


ƂiStatedef 3591̈ԉj܂̂ŁA̋Lq̏ɉL̃Xe[gLqgSāhǋLĂB

i[State 3500, Stop]Ƃsj

[State 3500, Stop]
type = ChangeAnim
triggerall=authorname = "YU-TOHARU"
trigger1 = Time = 356
value = 9007

[state 800,anim]
type=changeanim
triggerall=authorname = "YU-TOHARU"
trigger1=time=[45,356]
trigger1=anim!=[9000,19005]
value=9006

[state 3500,anim]
type=changeanim
triggerall=authorname = "YU-TOHARU"
trigger1=time=[45,356]
trigger1=enemy,command="x"
value=9000

[state 3500,anim]
type=changeanim
triggerall=authorname = "YU-TOHARU"
trigger1=time=[45,356]
trigger1=enemy,command="y"
value=9001

[state 3500,anim]
type=changeanim
triggerall=authorname = "YU-TOHARU"
trigger1=time=[45,356]
trigger1=enemy,command="z"
value=9002

[state 3500,anim]
type=changeanim
triggerall=authorname = "YU-TOHARU"
trigger1=time=[45,356]
trigger1=enemy,command="a"
value=9003

[state 3500,anim]
type=changeanim
triggerall=authorname = "YU-TOHARU"
trigger1=time=[45,356]
trigger1=enemy,command="b"
value=9004

[state 3500,anim]
type=changeanim
triggerall=authorname = "YU-TOHARU"
trigger1=time=[45,356]
trigger1=enemy,command="c"
value=19005

[State 3500, Voice];˔T{CX
type = PlaySnd
triggerall = name = "Kousaka Kirino" && authorname = "YU-TOHARU"
triggerall = Time = [45,356]
trigger1 = Enemy,Command = "x"
value = S0,88
channel = 0

[State 3500, Voice]
type = PlaySnd
triggerall = name = "Kousaka Kirino" && authorname = "YU-TOHARU"
triggerall = Time = [45,356]
trigger1 = Enemy,Command = "y"
value = S0,43
channel = 0

[State 3500, Voice]
type = PlaySnd
triggerall = name = "Kousaka Kirino" && authorname = "YU-TOHARU"
triggerall = Time = [45,356]
trigger1 = Enemy,Command = "z"
value = S0,24
channel = 0

[State 3500, Voice]
type = PlaySnd
triggerall = name = "Kousaka Kirino" && authorname = "YU-TOHARU"
triggerall = Time = [45,356]
trigger1 = Enemy,Command = "a"
value = S0,17
channel = 0

[State 3500, Voice]
type = PlaySnd
triggerall = name = "Kousaka Kirino" && authorname = "YU-TOHARU"
triggerall = Time = [45,356]
trigger1 = Enemy,Command = "b"
value = S0,115
channel = 0

[State 3500, Voice]
type = PlaySnd
triggerall = name = "Kousaka Kirino" && authorname = "YU-TOHARU"
triggerall = Time = [45,356]
trigger1 = Enemy,Command = "c"
value = S0,23
channel = 0


܂őSăRsyĒǉĂB

Lqɖ肪Ȃ΁Ap̓쁕{CXĐ͂łB

@łɑ̂`Ƃ͂鐻̃L̑ΉLqĂꍇ̓{CX̂݃̕RsyĂB
