EAiJXiQ񐻍j@uƂ̍قv

gAnakaris.cnsh̉L̋Lqӏ

[Statedef -2]
`

[State -2, 4]
type = Explod
trigger1 = P2StateNo = 1850 && (Enemy, Anim = [1850,1851]) && NumExplod(5800) = 0
Anim = 5800+Var(20)*10
Id = 5800
Pos = 0,0
postype = p2
facing = 1*(1-((Facing = 1 && Enemy, Facing = 1) || (Facing = -1 && Enemy, Facing = -1))*2)
bindtime = -1
RemoveTime = 999
sprpriority = -1
ownpal = 1
ignorehitpause = 1
persistent = 0



̂悤ȋLqꏊ܂̂ŁAtrigger1 = P2StateNo = 1850`@ƏĂ̍s

triggerall = !(enemy, authorname = "YU-TOHARU")

ǉĂB

[State -2, 4]
type = Explod
triggerall = !(enemy, authorname = "YU-TOHARU")
trigger1 = P2StateNo = 1850 && (Enemy, Anim = [1850,1851]) && NumExplod(5800) = 0
Anim = 5800+Var(20)*10
Id = 5800
Pos = 0,0
postype = p2
facing = 1*(1-((Facing = 1 && Enemy, Facing = 1) || (Facing = -1 && Enemy, Facing = -1))*2)
bindtime = -1
RemoveTime = 999
sprpriority = -1
ownpal = 1
ignorehitpause = 1
persistent = 0

̂悤ɒǋLÂ̕Ɂ@type = Explod@̃Xe[gLq5܂̂őSē悤ɁAǋLČv6ǋLĊłB
Lqɖ肪Ȃ΁AƉƂ̍قɑΉ͂łB


EAiJXi~X񐻍j@uƂ̍قv

ganakaris_3.cnsh̉L̋Lqӏ

[Statedef 1330]
`

[State 1330,0]
type = Helper
trigger1 = Time = 0
id = 9000
name = "sabaki"
sprpriority = 0
pos = 0,0
postype = p2
facing = 1
stateno = 9010
helpertype = player
keyctrl = 0
ownpal = 1



̂悤ȋLqꏊ܂̂ŁAtrigger1 = Time = 0@ƏĂ̍s

triggerall = !(enemy, authorname = "YU-TOHARU")

ǉĂB

[State 1330,0]
type = Helper
triggerall = !(enemy, authorname = "YU-TOHARU")
trigger1 = Time = 0
id = 9000
name = "sabaki"
sprpriority = 0
pos = 0,0
postype = p2
facing = 1
stateno = 9010
helpertype = player
keyctrl = 0
ownpal = 1

̂悤ȋLqɂȂ܂B
Lqɖ肪Ȃ΁AƉƂ̍قɑΉ͂łB
