u炫΂Ɓv򂱂Ȃł


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xc
yc
x{yc

񂾂BQ[̎dlł

EgcD, DF, F, x or y
̋ZłBѓBAł܂

EcF, D, DF, x or y
̋Z(ry@ĂԂ͖Gł

ErcD, DB, B, x or y
w(ry@Ȃq

E߂͂ߔgcD, DF, F, D, DF, F, y
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ĂƑ̃p[Q[W𑝂₵܂

Er(P)cF, x
̕sB͂Ăł܂




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Exyorr
ԓĂ₷R{B͂ǂăp`鋗܂ŋ߂Â

Eyr(P)yr(P)yccc
ivR{ĂłB^C~O͌\VrAB
ČŁAĐ҂̃~XȂł




`L`
ɒZ[`̎GłB̖GԁA1Q[WŌĂ邩߂͂ߔg𕐊Ɋ撣ĉ
ƌƂ͈ċ󒆃_bVA󂯐gȂǂo܂
AI͒n܂ŖGłȕkonata-2-3-a.cns

;COMpGON/OFFXCb`
[State -3]
type = VarSet
triggerall = var(59) != 0
triggerall = RoundState = [1,2]
trigger1 = 1
trigger1 = var(59) != 11
V = 50
Value = 1

́uvalue = 1vuvalue = 0vɂƖGԂZȂ܂B


AI𓋍ڂ܂B1`10͕ʂAIB܋ȂłBƂ̐\ŋAÎ͓Ǝv
11x͌̂炵AIӎčĂ܂B삾ƋŜ悤ȋłA߂ƂMUGENɂlXȃLB͌\ȒPɓ˔jł܂B



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L̂܂ܓ񎟔zẑ͂߂ĂB
ϓɎg肵̂ǂŔzẑ͍\ȂłBނ됄



