--- Mugen: Nintendo Entertainment System Game 1 ---
--- Theme: Super Mario Bros Stage 1-1 ---
Created By: Bane84

A Bonus Stage character in the theme of games for the Nintendo Entertainment System.

--- Release Data ---
Beta 1:
-  Character is 100% complete, save a few bugs which are bound to occur.

Still to come:
-  A more bug-free version.

--- Installation ---
- Follow these instructions to get the character working properly:

1) Place the files m-nes_stage1.def and m-nes_stage1.sff in the stages/ directory of your MUGEN folder.

2) Go to your data/select.def file and enter the following line to get the character working with the correct stage:
m-nes_game1, stages/m-nes_stage1.def

- That should do it.  You add this character just like a regular character in MUGEN.  Just keep in mind that you only fight against this character; you do not play as it.

--- Notes ---
- To play the bonus level correctly, you MUST follow these steps.
1)  This character should always be on the P2 side, i.e. you always fight against it.  Do not select it as your character of choice.
2)  This character will work in Arcade and VS modes only.  It will not work correctly in Team Mode.
3)  You should be fighting against this character in the stage that is included in the ZIP file.  The character will ONLY work in this stage.

- Larger characters may have a harder time getting through the stage because the blocks, platforms, etc will cause them to get stuck.

- Characters that cannot be placed into custom states will not work with this stage.

- Gameplay works similar to the original Super Mario Bros. game, except you are free to use your characters attacks to progress through.

- The Fire Flower has been changed to the Power Flower.  When you grab it, your Super bar fills up all the way.

- When you walk across blocks, your character will appear to be jittery.  I have not worked this out yet, and will most likely fix it in a future release.

- There ARE still some bugs I have not worked out yet, (i.e. enemies reappearing in the wrong places, power-up issues, etc).  You can help by e-mailing me with a list of the bugs you may find.

- The 100-400 point trick (which in the original game occured when you stomped two enemies at the same time), will not happen in this version.

- Depending on how you jump on the flagpole, your character may end up walking past the end of stage castle.  This is a normal problem.

- Bigger characters may end up getting stuck in the pipe room.

- Your character may end up walking in mid-air due to the "falling off of a platform" state not triggering.  If this happens, just jump and you'll land on the ground.

--- Special Thanks ---
-  Cyanide for his coding help.
-  KFM, Eli, Byakko, and others in the #randomselect chat room.

--- Contact ---
E-mail: bane84mugen@yahoo.com
Feel free to contact me with any questions, comments, or ideas.  Thanks!