;Asakura command file
;==============================================================================

[Remap]
x = x   ;U
y = y@ ;U
z = z   ;U
a = a   ;V[h
b = b
c = c
s = s


;===============================================================================
;AIpR}h
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0


;------------------------------------------------------------------------------
;-| KEZ |-----------------------------------------------------------------

[Command]
name = "r"
command = ~D, DB, B, F, x+y
time = 20

[Command] 
name = "ojVO"
command = ~B, DB, D, DF, F, x+y
time = 20


[Command] 
name = ""
command = ~F, DF, D, DB, B, x+y
time = 20


[Command]
name = "񐧌"
command = ~F, y, x, F, a 
time = 30


[Command]
name = "WIw"
command = ~D, DB, B, x+y
time = 20

[Command]
name = "Y"
command = ~D, DF, F, x+y
;------------------------------------------------------------------------------
;-| KEZ |-------------------------------------------------------------------
[Command]
name = "ガ"
command = ~F, D, DF, x

[Command]
name = "ガ"
command = ~F, D, DF, y

[Command]
name = "ガ"
command = ~F, D, DF, z


[Command]
name = "gV[h"
command = ~D, DB, B, a

[Command]
name = "Èł"
command = ~D, DB, B, z

[Command]
name = "̃A"
command = ~D, DB, B, y

[Command]
name = "ړZ"
command = ~D, DB, B, x

[Command]
name = "r["
command = ~D, DF, F, y

[Command]
name = "r["
command = ~D, DF, F, z


[Command]
name = "r["
command = ~D, DF, F, x

[Command]
name = "FF_a"
command = F, F, a

[Command]
name = "FF_b"
command = F, F, b

;------------------------------------------------------------------------------
;-| L[QA |---------------------------------------------------------
[Command]
name = "FF"     ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = F, F
time = 10

[Command]
name = "BB"     ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = B, B
time = 10

;------------------------------------------------------------------------------
;-|  |-----------------------------------------------------------------
[Command]
name = "recovery"   ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = x+y
time = 1

[Command]
name = "recovery"   ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = a+b
time = 1

;------------------------------------------------------------------------------
;-| L[{{^ |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;------------------------------------------------------------------------------
;-| {^PςȂ |---------------------------------------------------------------
[Command]
name = "/start"
command = /s

[Command]
name = "/z"
command = /z

[Command]
name = "/y"
command = /y

[Command]
name = "/a"
command = /a

[Command]
name = "/x"
command = /x

[Command]
name = "/b"
command = /b

[Command]
name = "~10y"
command = ~10y


[Command]
name = "~120y"
command = ~120y

;------------------------------------------------------------------------------
;-| {^P |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[command]
name="fwd"
command=F
time=1

[command]
name="back"
command=B
time=1

[command]
name="up"
command=U
time=1

[command]
name="down"
command=D
time=1
;------------------------------------------------------------------------------
;-| L[ςȂ |-----------------------------------------------------
[Command]
name = "holdfwd"   ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = /$F
time = 1

[Command]
name = "holdback"  ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = /$B
time = 1

[Command]
name = "holdup"    ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = /$U
time = 1

[Command]
name = "holddown"  ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = /$D
time = 1

;------------------------------------------------------------------------------
;==============================================================================
; Zs邽߂̏̐ݒiXe[gGg[p[gj
;==============================================================================
;------------------------------------------------------------------------------
; 牺́uǂ̃R}hłǂ̔ԍ̃Xe[gǂŏo邩vݒ肷ꏊłB
;iXe[gɊւĂCNSt@CQƁj
; 
;ݒ͊{Iɂ̌`ɂȂ܂B
;
; [State -1, Label]                  ;uLabelv͂̃̕xłBłǂłBȊO͕ύXsB
; type = ChangeState                 ;uʂ̃Xe[gɕύXvƂӖ̃Xe[gRg[
; value = new_state_number           ;oZ̃Xe[gԍ܂
; trigger1 = command = command_name  ;̓L[ݒp[gœo^R}h̖Oǂꂩ܂
; . . .  (any additional triggers)   ;triggeriw肷gK[jǉo܂
;
;triggerɎg{Iȏiʏ́ugK[vƌĂ΂Ă܂j
;
;   - StateType    - LN^[ǂ̏Ԃ̎ɂ̃Xe[go邩ǂ߂܂B
;                    S=ԁEC=ԁEA=󒆂ɂԁEL=ɓ|ꂽԁÂS܂莖łB
;                    CNSStatedef̉ɂuType = *v̍ڂԂ̈ӖȂ̂ŁÃgK[Ŕf܂B
;
;   - Ctrl         - Rg[\s\ǂ炩̎ɂ̃Xe[go邩ǂ߂܂B
;                    0=Rg[s\ԁE1=Rg[\ԁAłʏ Ctrl = 1 ( = 1 ȗ\){B
;
;   - StateNo      - ʂ̔ԍ̃Xe[go鎖\ɂȂ܂B
;                    păX[p[LZ\łB
;
;   - MoveContact  - UɓiUqbgA̓K[hꂽjɁA
;                    ̃Xe[go邩ǂ߂܂BQނSp^[܂B
;                    MoveContact or MoveContact = 1  iUj
;                    !MoveContact or MoveContact = 0 iUĂȂj
;                    păX[p[LZ\łB
;
;@̂SȊOɂ܂ÃgK[M.U.G.E.N{docstH_̒
;@@CNShLe[VQƂĂB
;
;Xe[gGg[̏
;
; ChangeState̓o^̏Ԃ͏dvłBɗΗقǃR}h̗͂DxȂ܂B
;
; pɂȂ܂AႦ΁ugR}hChangeStatei_{p`jv
;uR}hChangeStatei_{p`jvɓo^ꍇA
; Q[ł͏oƂĂgĖ\₷ȂĂ܂܂B
; h~邽߂ɂ́AugChangeStatevuChangeStatevɓo^ȂĂ͂Ȃ܂B
;uo[OɓďoZvƁuZv̊֌WȂǂlłB
;
; Ԃ悭lēo^܂傤B
;
;[Statedef -1]Ƃ́H
;
; ̕CNSvO~O̊ǵA펞ĎXe[gɂȂ܂B
; ǂ̂ȂԂłݒ肵LqɗLɂȂXe[głiCNS[Statedef -2]Ǝ悤ȕjB
;
; KvȋLqƍsȂ̂ŁA΂ɏȂłB
;
;==============================================================================
;------------------------------------------------------------------------------
; ̍s͐΂ɏȂłBK{̍ڂłB

[Statedef -1]


;==============================================================================
;------------------------------------------------------------------------------
[State -1, r]
type = ChangeState
value = 3000
triggerall = Var(59) = 0
triggerall = command = "r"
triggerall = statetype = S
triggerall = ctrl
trigger1 = (Power > 2999)
trigger2 = var(9) = 1


[State -1, ]
type = ChangeState
value = ifelse(Var(8) > 0,4010,4000)
triggerall = Var(59) = 0
triggerall = command = ""
triggerall = statetype = S
triggerall = ctrl
trigger1 = (Power > 1999)
trigger2 = var(9) = 1


[State -1, ojVO]
type = ChangeState
value = ifelse(Var(9) = 0,ifelse(stateno = 2100,2501,2500),2500)
triggerall = Var(59) = 0
triggerall = var(9) = 0
triggerall = command = "ojVO"
triggerall = statetype = S
trigger1 = (Power > 999)
trigger1 = ctrl
trigger2 = (Power > 1999)
trigger2 = NumTarget(2100) != 0
trigger2 = stateno = 2100
trigger2 = movehit
trigger2 = time = [5,12]


[State -1, Y]
type = ChangeState
value = 1200
triggerall = Var(59) = 0
triggerall = command = "Y"
triggerall = statetype = S || statetype = A
trigger1 = ctrl
trigger1 = (Power > 999)
trigger2 = ctrl
trigger2 = var(9) = 1
trigger3 = (Power > 999)
trigger3 = stateno = 600
trigger3 = AnimElemTime(5) >= 0 && AnimElemTime(8) < 0
trigger4 = (Power > 999)
trigger4 = stateno = 610 || stateno = 620
trigger4 = AnimElemTime(6) >= 0 && AnimElemTime(9) < 0
trigger5 = (Power > 999)
trigger5 = stateno = 600 || stateno = 610 || stateno = 620
trigger5 = movecontact
trigger6 = (Power > 999)
trigger6 = Stateno = 760 || Stateno = 761 || Stateno = 765
trigger7 = var(9) = 1
trigger7 = stateno = 600
trigger7 = AnimElemTime(5) >= 0 && AnimElemTime(8) < 0
trigger8 = var(9) = 1
trigger8 = stateno = 610 || stateno = 620
trigger8 = AnimElemTime(6) >= 0 && AnimElemTime(9) < 0
trigger9 = var(9) = 1
trigger9 = stateno = 600 || stateno = 610 || stateno = 620
trigger9 = movecontact
trigger10 = var(9) = 1
trigger10 = Stateno = 760 || Stateno = 761 || Stateno = 765
trigger11 = (Power > 999)
trigger11 = Stateno = 2002
trigger12 = var(9) = 1
trigger12 = Stateno = 2002



[State -1, WIw]
type = ChangeState
value = 1800
triggerall = Var(59) = 0
triggerall = command = "WIw"
triggerall = statetype = A
trigger1 = ctrl
trigger1 = (Power > 999)
trigger2 = ctrl
trigger2 = var(9) = 1
trigger3 = (Power > 999)
trigger3 = stateno = 600
trigger3 = AnimElemTime(5) >= 0 && AnimElemTime(8) < 0
trigger4 = (Power > 999)
trigger4 = stateno = 610 || stateno = 620
trigger4 = AnimElemTime(6) >= 0 && AnimElemTime(9) < 0
trigger5 = (Power > 999)
trigger5 = stateno = 600 || stateno = 610 || stateno = 620
trigger5 = movecontact
trigger6 = (Power > 999)
trigger6 = Stateno = 760 || Stateno = 761 || Stateno = 765
trigger7 = var(9) = 1
trigger7 = stateno = 600
trigger7 = AnimElemTime(5) >= 0 && AnimElemTime(8) < 0
trigger8 = var(9) = 1
trigger8 = stateno = 610 || stateno = 620
trigger8 = AnimElemTime(6) >= 0 && AnimElemTime(9) < 0
trigger9 = var(9) = 1
trigger9 = stateno = 600 || stateno = 610 || stateno = 620
trigger9 = movecontact
trigger10 = var(9) = 1
trigger10 = Stateno = 760 || Stateno = 761 || Stateno = 765
trigger11 = (Power > 999)
trigger11 = Stateno = 2002
trigger12 = var(9) = 1
trigger12 = Stateno = 2002


[State -1, 񐧌]
type = ChangeState
value = 10000
triggerall = Var(59) = 0
triggerall = var(9) = 0
triggerall = (Power > 2999)
triggerall = command = "񐧌"
triggerall = statetype = S
trigger1 = ctrl
;==============================================================================
[State -1, ガ,]
type = ChangeState
value = 900
triggerall = Var(59) = 0
trigger1 = command = "ガ"
trigger1 = statetype = S
trigger1 = ctrl

[State -1, ガ,]
type = ChangeState
value = 910
triggerall = Var(59) = 0
trigger1 = command = "ガ"
trigger1 = statetype = S
trigger1 = ctrl

[State -1, ガ,]
type = ChangeState
value = 920
triggerall = Var(59) = 0
trigger1 = command = "ガ"
trigger1 = statetype = S
trigger1 = ctrl


[State -1, K[hLZ]
type = ChangeState
value = 1900
triggerall = Var(59) = 0
triggerall = var(9) = 0
triggerall = (Power > 999)
triggerall = statetype != A
trigger1 = command = "ړZ" || command = "̃A" || command = "Èł"
trigger1 = stateno = [150,153]
;==============================================================================
[State -1, ړZ]
type = ChangeState
value = 2000
triggerall = Var(59) = 0
triggerall = command = "ړZ"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype = A
trigger2 = ctrl
trigger3 = stateno = 600
trigger3 = AnimElemTime(5) >= 0 && AnimElemTime(8) < 0
trigger4 = stateno = 610 || stateno = 620
trigger4 = AnimElemTime(6) >= 0 && AnimElemTime(9) < 0
trigger5 = stateno = 600 || stateno = 610 || stateno = 620
trigger5 = movecontact
trigger6 = Stateno = 760 || Stateno = 761 || Stateno = 765
trigger7 = statetype = A
trigger7 = stateno = 1200
trigger7 = AnimElemTime(6) >= 0 && AnimElemTime(8) <= 0
trigger8 = stateno = 1800
trigger8 = AnimElemTime(6) >= 0 && AnimElemTime(8) <= 0

[State -1, ̃A]
type = ChangeState
value = 2010
triggerall = Var(59) = 0
triggerall = command = "̃A"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 220
trigger2 = movecontact

[State -1, Èł]
type = ChangeState
value = 2200
triggerall = Var(59) = 0
triggerall = var(9) = 0
trigger1 = command = "Èł"
trigger1 = statetype = S
trigger1 = ctrl

[State -1, gV[h]
type = ChangeState
value = 1700
triggerall = Var(59) = 0
triggerall = var(9) = 0
triggerall = (Power > 199)
trigger1 = command = "gV[h"
trigger1 = statetype = S
trigger1 = ctrl


;==============================================================================
[State -1, r[]
type = ChangeState
value = 1000
triggerall = Var(59) = 0
triggerall = command = "r["
triggerall = NumProjID(1000) = 0
triggerall = var(15) = 0
trigger1 = statetype = S
trigger1 = ctrl

[State -1, r[]
type = ChangeState
value = 1010
triggerall = Var(59) = 0
trigger1 = command = "r["
trigger1 = statetype = S
trigger1 = ctrl

[State -1, r[]
type = ChangeState
value = 1020
triggerall = Var(59) = 0
trigger1 = command = "r["
trigger1 = statetype = S
trigger1 = ctrl
;------------------------------------------------------------------------------
;_bV
[State -1, Dash]
type = ChangeState
value = 100
triggerall = Var(59) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;obNXebv
[State -1, Back Step]
type = ChangeState
value = 105
triggerall = Var(59) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl


;------------------------------------------------------------------------------
;
[State -1,  Throw]
type = ChangeState
value = 800
triggerall = Var(59) = 0
triggerall = var(9) = 0
triggerall = command = "z"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H

;󒆓
[State -1,  AirThrow]
type = ChangeState
value = 860
triggerall = Var(59) = 0
triggerall = var(9) = 0
triggerall = command = "z"
triggerall = statetype = A
triggerall = stateno != 105
trigger1 = ctrl
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = p2statetype = A
trigger1 = p2movetype != H
trigger2 = ctrl
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = p2statetype = A
trigger2 = p2movetype != H
trigger3 = stateno = 610 || stateno = 620
trigger3 = p2bodydist X < 35
trigger3 = movehit
trigger3 = command = "holdfwd"
trigger4 = stateno = 610 || stateno = 620
trigger4 = p2bodydist X < 35
trigger4 = movehit
trigger4 = command = "holdback"
;==============================================================================
;łグU
[State -1, Stand Light Punch]
type = ChangeState
value = 230
triggerall = Var(59) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = command = "holdfwd"
triggerall = var(15) = 0
trigger1 = statetype = S
trigger1 = ctrl


;łグUh
[State -1, Stand Light Punch]
type = ChangeState
value = 231
triggerall = Var(59) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = command = "holdfwd"
triggerall = var(15) = 0
trigger1 = stateno = 200 || stateno = 210 || stateno = 410 
trigger1 = movecontact
trigger3 = Stateno = 1000
trigger3 = AnimElemTime(7) >= 0 && AnimElemTime(9) < 0

;łグU2
[State -1, Stand attack]
type = ChangeState
value = 240
triggerall = Var(59) = 0
triggerall = command = "y"
triggerall = statetype = S
triggerall = command != "holddown"
trigger1 = stateno = 230 || stateno = 231
trigger1 = movecontact

;------------------------------------------------------------------------------
;V[h
[State -1, ]
type = ChangeState
value = 700
triggerall = Var(59) = 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = Stateno = 1000
trigger2 = AnimElemTime(7) >= 0 && AnimElemTime(9) < 0

[State -1, ]
type = ChangeState
value = 701
triggerall = Var(59) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = Stateno = 710
trigger1 = time > 12

;V[hEb
[State -1, ]
type = ChangeState
value = 740
triggerall = Var(59) = 0
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl


[State -1, ]
type = ChangeState
value = 741
triggerall = Var(59) = 0
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = Stateno = 745


;V[hE`
[State -1]
type = ChangeState
value = 760
triggerall = Var(59) = 0
triggerall = command = "a"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = Stateno = 2002

[State -1]
type = ChangeState
value = 761
triggerall = Var(59) = 0
triggerall = command = "b"
triggerall = statetype = A
trigger1 = Stateno = 765

;------------------------------------------------------------------------------
;ޯU
[State -1, Stand attack]
type = ChangeState
value = 250
triggerall = Var(59) = 0
triggerall = command = "z"
triggerall = statetype = S
triggerall = command != "holddown"
trigger1 = stateno = 100
trigger1 = command = "holdfwd"


;------------------------------------------------------------------------------
;U
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = Var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(14) = 0
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = Stateno = 1000
trigger3 = AnimElemTime(7) >= 0 && AnimElemTime(9) < 0
trigger4 = Stateno = 710
trigger4 = time > 12


;U
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = Var(59) = 0
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = Stateno = 1000
trigger3 = AnimElemTime(7) >= 0 && AnimElemTime(9) < 0
trigger4 = stateno = 250 && movecontact
trigger5 = Stateno = 710
trigger5 = time > 12

;U
[State -1, ]
type = ChangeState
value = 220
triggerall = Var(59) = 0
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 410
trigger2 = movecontact
trigger3 = Stateno = 1000
trigger3 = AnimElemTime(7) >= 0 && AnimElemTime(9) < 0
trigger4 = Stateno = 710
trigger4 = time > 12
;------------------------------------------------------------------------------



;------------------------------------------------------------------------------
;
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = Var(59) = 0
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl

;------------------------------------------------------------------------------
[State -1, jump]
type = ChangeState
value = 40
triggerall = Var(59) = 0
triggerall = command = "holdup"
triggerall = !command = "holddown"
triggerall = !stateno = 100
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 240 
trigger2 = movehit
trigger3 = Stateno = 1000
trigger3 = AnimElemTime(7) >= 0 && AnimElemTime(9) < 0
trigger4 = Stateno = 710
trigger4 = time > 12
;------------------------------------------------------------------------------
;ႪݎU
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = Var(59) = 0
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = var(14) = 0
trigger2 = stateno = 400
trigger2 = movecontact
trigger3 = Stateno = 745

;ႪݒU
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = Var(59) = 0
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400 || stateno = 200 
trigger2 = movecontact
trigger3 = statetype = C
trigger3 = Stateno = 745

;Ⴊ݋U
[State -1, Crouching Strong]
type = ChangeState
value = 420
triggerall = Var(59) = 0
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400 || stateno = 410 || stateno = 210 
trigger2 = movecontact
trigger3 = statetype = C
trigger3 = Stateno = 745

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;󒆎U
[State -1]
type = ChangeState
value = 600
triggerall = Var(59) = 0
triggerall = command = "x"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = statetime >= 13
trigger3 = Stateno = 765
trigger4 = Stateno = 2002

;󒆒U
[State -1]
type = ChangeState
value = 610
triggerall = Var(59) = 0
triggerall = command = "y"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = Stateno = 765
trigger4 = Stateno = 2002

;󒆋U
[State -1]
type = ChangeState
value = 620
triggerall = Var(59) = 0
triggerall = command = "z"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610
trigger2 = movecontact
trigger3 = Stateno = 765
trigger4 = Stateno = 2002

;------------------------------------------------------------------------------