
    /--------------------------------/
   /  Another Yoshi                 /
  /    Version - 1.1               /
 /       Made by Mike S. Densky   /
/--------------------------------/

Key:
LP = x       S = Start
SP = y      *D = down
LK = a      *F = forward
SK = b      *B = back
P = x-or-y  *U = up
K = a-or-b

*A combination of the two denotes a diagonal
DF = down-forward diagonal for instance.
Example: Hadoken: D,DF,F,P

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Basic Things
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Taunt : S
-Mock your opponent to gain SE.

Double Jump: (Air) U
-Self explanatory

Running: F,F
-Self explanatory

Back Dash: B,B
-Also self explanatory

Grab: SP+SK -or- LK+LP
Turn Grab: (Holding Back) SP+SK -or- LK+LP
-Unblockable attacks performed next to the
opponent, mostly as punishment for turtle-ing.
*Yoshi's grabs work slightly different than usual,
if his opponent isn't close enough to grab he will
send his tounge out to try and grab them. His grab
is blockable once he sends out his tounge, but will
also be able to hit an enemy in the air.

Recovery Roll
-While downed hold either Forward or Back to roll
in that direction when you get up.

Chaining
-LP and LK -> eachother, also normals, and
command moves that use a higher strength.
Low Tail Strike is an exception.
-Low Tail Strike -> SK.
-Normals + Commands -> Specials.
-Parayoshi Charge -> Ground Pound, or Head Stomp.
-Specials -> Supers

Example Combos:
.LP->LK->SK->Special Attack
.Low Tail Strike->SK->Special Attack
.LP->LK->Rising Headbutt->A.LP->A.LK->A.SK->Parayoshi Charge

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Basic and Command Attacks
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|Standing|
Jab : LP

Strong Punch : SP

Rising Headbutt : DF, SP
   -Your basic uppercut, just with the head rather
   than the arm. Works as a short launcher for air-combos.

Side Kick : LK

Tail Strike : SK

Low Tail Strike : DF, SK
   -Yoshi snaps his tail at the opponents legs.
   Hits low. Cannot be chained into.
------------------------
|Crouching|
Tail Snap : LP or LK

Tounge Sweep : SP

Slide : SK
------------------------
|Air|
Jab : LP

Strong Punch : SP

Weak Kick : LK

Head Stomp : D, LK
   -Yoshi bounces off his enemy's head for an extra jump.

Tail Strike : SK

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Special Attacks
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|Ground|
Fire Breath : (Charge)B,F, K
   -Spits a small cluster of fire balls at the
   opponent.

Yoshi Bomb : (Charge)D,U, K
   -Yoshi leaps in the air and strikes the opponent
   below. Can hit downed opponents. Cannot be blocked
   low. You get an extra attack if you are standing 
   next to the enemy at the start of the jump.
   
Egg Roll : F,F, K
   -Yoshi encases himself in an egg, and charges
   at the opponent.

Egg Throw : D,DF,F, P
   -Tosses an egg at the opponent. The egg can
   ricochet off the "wall".
   
Yoshi Headbutt : D,DB,B, P
   -A strong headbutt attack. That's it :P
   

-------------------------
|Air|

ParaYoshi Charge : F,F
   -Yoshi does a quick air dash forward. Deals slight damage,
   good for setting up an overhead attack.

Ground Pound : D,D, SK
   -Basically Yoshi Bomb, only without the leap.
   It deals less damage, and has slightly lower priority
   than it's counter part.



--------------------------------------------------
EX Special Attacks               [1/2 an SE Stock]
--------------------------------------------------
|Ground|
Fire Burst : (Charge)B,F, LK+SK
   -Spits multiple clusters of fire balls at the
   opponent.

Super Yoshi Bomb : (Charge)D,U, LK+SK
   -A much quicker version of the Yoshi Bomb, deals
   a little less damage, but has slightly less recover
   time, and creates a shockwave on impact.

Smash Headbutt : D,DB,B, LP+SP
   -A very strong headbutt attack. Sends the opponent
   flying into the "wall" on impact. Works
   like a counter if hit before attacking.

Egg CannonBall : F,F, LK+SK
   -Yoshi encases himself in an egg, and charges
   at the opponent, dealing multiple hits before
   sending the enemy flying.

-------------------------
|Air|
Super Ground Pound : D,D, LK+SK
   -Basically Super Yoshi Bomb, only without the leap.
   It deals less damage, and has slightly lower priority
   than it's counter part.

--------------------------------------------------
Super Attacks                         [1 SE Stock]
--------------------------------------------------
|Ground|
Super Fire Breath : D,DB,B,D,DB,B, K
   - Yoshi sends out a stream of fire at his
   opponent.
   *The flames can be controlled slightly by holding
   a direction.

Egg Launcher : F,B,DB,D,DF,F, P
   - Yoshi encases his enemy inside an egg, and
   throws them harshly against the "wall".
   *While spinning hold a direction to move slowly.
   *In simul mode the enemy in the egg can hit the
   it's partner. Also you can hurt the partner while
   spinning.
   
--------------------------------------------------
Ultimate Attack                  [Whole Super Bar]
--------------------------------------------------
|Ground|
Yoshi Stampede : D,DB,B,DB,D,DF,F, LP+LK
   - Yoshi charges at his opponent, if his attack
   is successful he calls the rest of the herd to
   trample his target.

--------------------------------------------------
Credits
--------------------------------------------------
Nintendo for creating Yoshi.
Elecbyte for creating MUGEN.
Myself for doing the sprites + coding. 
VirtualTek for creating FighterFactory.
MMFG for Classic Yoshi voice rips.
--------------------------------------------------
Final Words of Wisdom
--------------------------------------------------

Yoshi & my other MUGEN works are open-source unless
stated otherwise. All I ask is that you give me credit
if you use anything from the character in your own.

Any questions or ideas for/about the character my
email is gameaddict3@hotmail.com
