
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s


[Defaults]
command.time = 15
command.buffer.time = 1

;-|AIスイッチ|-----------------------------------------------------------------
[Command]
name = "AI0"
command = a,a,a,a,a
time = 1

[Command]
name = "AI1"
command = b,b,b,b,b
time = 1

[Command]
name = "AI2"
command = c,c,c,c,c
time = 1

[Command]
name = "AI3"
command = x,x,x,x,x
time = 1

[Command]
name = "AI4"
command = y,y,y,y,y
time = 1

[Command]
name = "AI5"
command = z,z,z,z,z
time = 1

[Command]
name = "AI6"
command = s,s,s,s,s
time = 1

[Command]
name = "AI7"
command = F,F,F,F,F
time = 1

[Command]
name = "AI8"
command = D,D,D,D,D
time = 1

[Command]
name = "AI9"
command = B,B,B,B,B
time = 1

[Command]
name = "AI10"
command = U,U,U,U,U
time = 1

[Command]
name = "AI11"
command = a,a,a,a,a
time = 1

[Command]
name = "AI12"
command = c,c,c,c,c
time = 1

[Command]
name = "AI13"
command = x,x,x,x,x
time = 1

[Command]
name = "AI14"
command = y,y,y,y,y
time = 1

[Command]
name = "AI15"
command = z,z,z,z,z
time = 1

[Command]
name = "AI16"
command = s,s,s,s,s
time = 1

[Command]
name = "AI17"
command = a,B,c,x,y
time = 1

[Command]
name = "AI18"
command = a,a,a,a,F
time = 1

[Command]
name = "AI19"
command = b,b,b,b,F
time = 1

[Command]
name = "AI20"
command = c,c,c,c,F
time = 1

[Command]
name = "AI21"
command = x,x,x,x,F
time = 1

[Command]
name = "AI22"
command = y,y,y,y,F
time = 1

[Command]
name = "AI23"
command = z,z,z,z,F
time = 1

[Command]
name = "AI24"
command = s,s,s,s,F
time = 1

[Command]
name = "AI25"
command = F,F,F,F,F
time = 1

[Command]
name = "AI26"
command = D,D,D,D,D
time = 1

[Command]
name = "AI27"
command = B,B,B,B,B
time = 1

[Command]
name = "AI28"
command = U,U,U,U,U
time = 1

[Command]
name = "AI29"
command = a,a,a,a,B
time = 1

[Command]
name = "AI30"
command = c,c,c,c,B
time = 1

[Command]
name = "AI31"
command = x,x,x,x,B
time = 1

[Command]
name = "AI32"
command = y,y,y,y,B
time = 1

[Command]
name = "AI33"
command = z,z,z,z,B
time = 1

[Command]
name = "AI34"
command = s,s,s,s,B
time = 1

[Command]
name = "AI35"
command = z,z,z,z,B
time = 1

[Command]
name = "AI36"
command = z,z,z,z,a
time = 1

[Command]
name = "AI37"
command = z,a,a,a,a
time = 1

[Command]
name = "AI38"
command = z,z,z,z,U
time = 1

[Command]
name = "AI39"
command = z,z,z,z,D
time = 1

[Command]
name = "AI40"
command = z,z,z,z,F,D
time = 1

[Command]
name = "AI41"
command = z,z,z,a,z,D
time = 1

[Command]
name = "AI42"
command = z,z,z,z,U,U
time = 1

[Command]
name = "AI43"
command = z,z,z,z,B,U
time = 1

[Command]
name = "AI44"
command = z,z,a,a,a,a
time = 1

[Command]
name = "AI45"
command = z,z,z,a,b,c
time = 1

[Command]
name = "AI46"
command = z,z,z,z,U,D
time = 1

[Command]
name = "AI47"
command = z,z,z,a,a,U
time = 0

[Command]
name = "AI48"
command = z,z,z,c,z,B
time = 1

[Command]
name = "AI49"
command = z,c,z,z,a,B
time = 1

[Command]
name = "AI50"
command = z,b,z,a,a,z
time = 1

[Command]
Name    = "AI51"
Command = D, DF, F, UF, U, UB
Time    = 1

[Command]
Name    = "AI52"
Command = D, DF, F, UF, z, UB
Time    = 1

[Command]
Name    = "AI53"
Command = D, DF, F, UF, b, UB
Time    = 1

[Command]
Name    = "AI54"
Command = D, DF, z, UF, U, UB
Time    = 1

[Command]
Name    = "AI55"
Command = D, DF, F, UF, c, UB
Time    = 1

[Command]
Name    = "AI56"
Command = D, DF, F, UF, U, B
Time    = 1

[Command]
Name    = "AI57"
Command = D, DF, F, UF, U, U
Time    = 1

[Command]
Name    = "AI58"
Command = D, D, F, UF, U, UB
Time    = 1

[Command]
Name    = "AI59"
Command = D, DF, F, UF, U, UB, x, y, z
Time    = 1

[Command]
Name    = "AI60"
Command = D, DF, F, UF, U, UB, c, x
Time    = 1

;ワープ
[Command]
name = "wp2"
command = /F, x+y+z
time = 5

[Command]
name = "wp3"
command = /B, x+y+z
time = 5

[Command]
name = "wp4"
command = x+y+z
time = 5


;情報連結解除開始
[Command]
name = "jumon"
command = ~F, D, B, F, D, B , s
time = 50



[Command];まわりこみ
name = "mawarikomi"
command = /$D,b
time = 1;20


[Command];防護膜
name = "maku"
command = ~D, F, D, F, x
time = 20


[Command];長門ギター
name = "majo"
command = ~D, F, D, F, z
time = 20

[Command];長門ナックルex
name = "dokan"
command = ~D, DB, B, z
time = 20

[Command];長門ドリル
name = "reppa"
command = ~D, F, D, F, y
time = 20

[Command];長門キックex
name = "kick_ab"
command = ~F, D, DF, z
time = 15


;斥力場
[Command]
name = "seki"
command = ~D, D, x+y


;長門トラップ
[Command]
name = "makiage_x"
command = ~D, D, x
time = 10

[Command]
name = "makiage_y"
command = ~D, D, z
time = 10

[Command]
name = "makiage_z"
command = ~D, D, y
time = 10

;長門キック
[Command]
name = "kick_a"
command = ~F, D, DF, x

[Command]
name = "kick_b"
command = ~F, D, DF, y


;長門ダンクバスター
[Command]
name = "dunkbas"
command = ~B, D, DB, z
time = 30;60

;長門バスター
[Command]
name = "bas"
command = ~B, D, DB, y
time = 30

;長門ダンク
[Command]
name = "dunk"
command = ~B, D, DB, x
time = 30


;長門アタック
[Command]
name = "gorogoro"
command = ~30$B,F,x

[Command]
name = "gorogoro2"
command = ~30$B,F,y

[Command]
name = "gorogoro3"
command = ~30$B,F,z



;長門ナックル

[Command]
name = "pon"
command = ~D, DB, B, x

[Command]
name = "QCF_xy"
command = ~D, DB, B, y



[Command];長門プレス
name = "Dk"
command = ~D, DB, B, y
time = 12


;長門メテオ
[Command]
name = "a_shot4"
command = ~D, DF, F, y+z
time = 30

[Command]
name = "a_shot4"
command = ~D, DF, F, x+y
time = 30


;長門ショット（空中可）
[Command]
name = "a_shot"
command = ~D, DF, F, x

[Command]
name = "a_shot2"
command = ~D, DF, F, y

[Command]
name = "a_shot3"
command = ~D, DF, F, z




[Command];ダッシュ
name = "FF"       ;必須コマンド名
command = F, F
time = 10

[Command];バックステップ
name = "BB"       ;必須コマンド名
command = B, B
time = 10


[Command]
name = "BFF";空中ダッシュ後 
command = /~$B, b
time = 10


[Command]
name = "BFF";空中ダッシュ後 
command = B, B
time = 10



[Command]
name = "AFF";空中ダッシュ 
command = b;/~$F, b

[Command]
name = "AFF";空中ダッシュ 
command = F, F

[Command]
name = "AFFa";空中ダッシュ 
command = UF,~F,F
time = 18




[Command]
name = "hijump";ハイジャンプ 
command = $D, $U
time = 10



[Command]
name = "recovery" ;必須コマンド名
command = b
time = 1

[Command]
name = "recovery" ;必須コマンド名
command = U, U
time = 10



[Command]
name = "zenten";前転
command = /$F,b
time = 1

[Command]
name = "kouten";前転
command = /$B,b
time = 1

[Command]
name = "sake";避け
command = b
time = 1

[Command]
name = "asakura";ストライカー朝倉
command = ~D, F, D, F,a
time = 40

[Command]
name = "kimidori";ストライカー黄緑
command = ~D, B, D, B,a
time = 40

[Command]
name = "asakura2";ストライカー朝倉
command = ~D, F,a
;time = 1

[Command]
name = "kimidori2";ストライカー黄緑
command = ~D, B,a
;time = 1


[Command]
name = "sd";シールド
command = a;b+y
time = 1




[Command]
name = "dash_x"
command = /F,x
time = 1

[Command]
name = "dash_y"
command = /F,y
time = 1

[Command]
name = "dash_z"
command = /F,z
time = 1




[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[Command];コモンcnsジャンプ回避用
name = "u"
command = U
time = 1

[Command]
name = "hold_b"
command = /c


[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1





[Statedef -1]

;----------------------------------------☆★☆★
[State -1, AI];スイッチオン
type = Varset
TriggerAll = Var(59) = 0
TriggerAll = RoundState != 3
trigger1 = Command = "AI0"
trigger2 = Command = "AI1"
trigger3 = Command = "AI2"
trigger4 = Command = "AI3"
trigger5 = Command = "AI4"
trigger6 = Command = "AI5"
trigger7 = Command = "AI6"
trigger8 = Command = "AI7"
trigger9 = Command = "AI8"
trigger10 = Command = "AI9"
trigger11 = Command = "AI10"
trigger12 = Command = "AI11"
trigger13 = Command = "AI12"
trigger14 = Command = "AI13"
trigger15 = Command = "AI14"
trigger16 = Command = "AI15"
trigger17 = Command = "AI16"
trigger18 = Command = "AI17"
trigger19 = Command = "AI18"
trigger20 = Command = "AI19"
trigger21 = Command = "AI20"
trigger22 = Command = "AI21"
trigger23 = Command = "AI22"
trigger24 = Command = "AI23"
trigger25 = Command = "AI24"
trigger26 = Command = "AI25"
trigger27 = Command = "AI26"
trigger28 = Command = "AI27"
trigger29 = Command = "AI28"
trigger30 = Command = "AI29"
trigger31 = Command = "AI30"
trigger32 = Command = "AI31"
trigger33 = Command = "AI32"
trigger34 = Command = "AI33"
trigger35 = Command = "AI34"
trigger36 = Command = "AI35"
trigger37 = Command = "AI36"
trigger38 = Command = "AI37"
trigger39 = Command = "AI38"
trigger40 = Command = "AI39"
trigger41 = Command = "AI40"
trigger42 = Command = "AI41"
trigger43 = Command = "AI42"
trigger44 = Command = "AI43"
trigger45 = Command = "AI44"
trigger46 = Command = "AI45"
trigger47 = Command = "AI46"
trigger48 = Command = "AI47"
trigger49 = Command = "AI48"
trigger50 = Command = "AI49"
trigger51 = Command = "AI50"
trigger42 = Command = "AI51"
trigger43 = Command = "AI52"
trigger44 = Command = "AI53"
trigger45 = Command = "AI54"
trigger46 = Command = "AI55"
trigger47 = Command = "AI56"
trigger48 = Command = "AI57"
trigger49 = Command = "AI58"
trigger50 = Command = "AI59"
trigger51 = Command = "AI60"
v = 59
value = 10
IgnoreHitPause = 1
;----------------------------------------☆★☆★

[State -1, まわり込み]
type = ChangeState
value = 5470
triggerall = Var(59) = 0
triggerall = command = "mawarikomi"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = (stateno != 5400) && (stateno != 5401)
trigger2 = movecontact


[State -1, 防護膜];ゲージレベル１
type = ChangeState
value = 5400
triggerall = Var(59) = 0
triggerall = command = "maku"
triggerall = power >= 1000   
triggerall = statetype != A 
triggerall = NumHelper(5450) = 0
trigger1 = ctrl             
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = (stateno != 5400) && (stateno != 5401)
trigger2 = movecontact


[State -1, 長門ナックルex];ゲージレベル１
type = ChangeState
value = 5501
triggerall = Var(59) = 0
triggerall = command = "dokan"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = movecontact

[State -1, 長門ドリル];ゲージレベル１
type = ChangeState
value = 5700
triggerall = Var(59) = 0
;triggerall = var(32) = 0
triggerall = command = "reppa"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = movecontact

[State -1, 長門ギター];ゲージレベル１
type = ChangeState
value = 5800
triggerall = Var(59) = 0
triggerall = command = "majo"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = movecontact



[State -1, 情報連結解除開始];ゲージレベル3
type = ChangeState
value = 6000
triggerall = Var(59) = 0
triggerall = command = "jumon"
triggerall = power >= 3000
trigger1 = statetype = S
trigger1 = Pos Y >= -1
trigger1 = ctrl


[State -1, ワープ（相手の後ろ）];ゲージレベル1
type = ChangeState
value = 10010
triggerall = Var(59) = 0
triggerall = command = "wp2"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = movecontact

[State -1, ワープ（真上）];ゲージレベル1
type = ChangeState
value = 10020
triggerall = Var(59) = 0
triggerall = command = "wp3"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = movecontact

[State -1, ワープ（その場）];ゲージレベル1
type = ChangeState
value = 20000
triggerall = Var(59) = 0
;triggerall = var(32) = 0
triggerall = command = "wp4"
;triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = movecontact


[State -1,]
type = VarSet
trigger1 = 1
var(1) = 0

[State -1,]
type = VarSet
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 450
trigger2 = movecontact
var(1) = 1

;------------------------------------------------------------------------------
[State -1, ストライカー朝倉];ナイフ
type = ChangeState
value = 10100
triggerall = Var(59) = 0
triggerall = var(35) > 1
triggerall = command = "asakura2"
triggerall = command != "asakura"
triggerall = NumHelper(10100) = 0
triggerall = NumHelper(6100) = 0
triggerall = (StateType = S) || (StateType = C)
trigger1 = var(1)
trigger2 = (stateno = [200,299]) || (stateno = [400,499])

;------------------------------------------------------------------------------
[State -1, ストライカー朝倉];ゲージ消費
type = ChangeState
value = 6100
triggerall = Var(59) = 0
triggerall = var(35) > 2
triggerall = command = "asakura"
triggerall = power >= 1000
triggerall = NumHelper(10100) = 0
triggerall = NumHelper(6100) = 0
triggerall = (StateType = S) || (StateType = C)
trigger1 = var(1)
trigger2 = (stateno = [200,299]) || (stateno = [400,499])

;------------------------------------------------------------------------------
[State -1, ストライカー黄緑];バリア
type = ChangeState
value = 10500
triggerall = Var(59) = 0
triggerall = var(36) > 1
triggerall = command = "kimidori2"
triggerall = command != "kimidori"
triggerall = NumHelper(6300) = 0
triggerall = (StateType = S) || (StateType = C)
trigger1 = var(1)
trigger2 = (stateno = [200,299]) || (stateno = [400,499])

;------------------------------------------------------------------------------
[State -1, ストライカー黄緑];ゲージ消費
type = ChangeState
value = 6300
triggerall = Var(59) = 0
triggerall = var(36) > 2
triggerall = command = "kimidori"
triggerall = power >= 1000
triggerall = NumHelper(6300) = 0
triggerall = (StateType = S) || (StateType = C)
trigger1 = var(1)
trigger2 = (stateno = [200,299]) || (stateno = [400,499])


;------------------------------------------------------------------------------

[State -1, 長門キックex];ゲージ消費
type = ChangeState
value = 1420
triggerall = Var(59) = 0
triggerall = command = "kick_ab"
triggerall = power >= 1000
trigger1 = var(1)

[State -1, 長門キック弱]
type = ChangeState
value = 1400
triggerall = Var(59) = 0
triggerall = command = "kick_a"
trigger1 = var(1)

[State -1, 長門キック強]
type = ChangeState
value = 1410
triggerall = Var(59) = 0
triggerall = command = "kick_b"
trigger1 = var(1)

;------------------------------------------------------------------------------

[State -1, 斥力場];
type = ChangeState
value = 6700
triggerall = Var(59) = 0
triggerall = command = "seki"
trigger1 = var(1)


[State -1, 長門トラップ（中間）];
type = ChangeState
value = 1950
triggerall = Var(59) = 0
triggerall = command = "makiage_z"
triggerall = NumHelper(1950) = 0
triggerall = NumHelper(1951) = 0
triggerall = NumHelper(1952) = 0
trigger1 = var(1)

[State -1, 長門トラップ（目の前）]
type = ChangeState
value = 1950
triggerall = Var(59) = 0
triggerall = command = "makiage_x"
triggerall = NumHelper(1950) = 0
triggerall = NumHelper(1951) = 0
triggerall = NumHelper(1952) = 0
trigger1 = var(1)

[State -1, 長門トラップ（相手真下）]
type = ChangeState
value = 1950
triggerall = Var(59) = 0
triggerall = command = "makiage_y"
triggerall = NumHelper(1950) = 0
triggerall = NumHelper(1951) = 0
triggerall = NumHelper(1952) = 0
trigger1 = var(1)

;------------------------------------------------------------------------------

[State -1, 長門ショット（直進）]
type = ChangeState
value = 1300
triggerall = Var(59) = 0
triggerall = command = "a_shot"
triggerall = NumHelper(1300) = 0
trigger1 = var(1)


[State -1, 長門ショット（後ろへ）]
type = ChangeState
value = 1305
triggerall = Var(59) = 0
triggerall = command = "a_shot2"
triggerall = NumHelper(1302) = 0
trigger1 = var(1)

[State -1, 長門ショット（上から）]
type = ChangeState
value = 1310
triggerall = Var(59) = 0
triggerall = command = "a_shot3"
triggerall = NumHelper(1310) = 0
trigger1 = var(1)



[State -1, 長門メテオ]
type = ChangeState
value = 19000;5610
triggerall = Var(59) = 0
triggerall = power >= 1000
triggerall = StateNo != 1600;空中ダッシュ後してる時以外
triggerall = StateNo != 1500;空中ダッシュしてる時以外
trigger1 = command = "a_shot4"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = Pos Y <= -30


[State -1, 長門ショット（加速）]
type = ChangeState
value = 5630
triggerall = Var(59) = 0
triggerall = StateNo != 1600;空中ダッシュ後してる時以外
triggerall = StateNo != 1500;空中ダッシュしてる時以外
trigger1 = command = "a_shot"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = Pos Y <= -30
trigger1 = NumHelper(5605) = 0


[State -1, 長門ショット（バウンド）]
type = ChangeState
value = 5610
triggerall = Var(59) = 0
triggerall = StateNo != 1600;空中ダッシュ後してる時以外
triggerall = StateNo != 1500;空中ダッシュしてる時以外
trigger1 = command = "a_shot2"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = Pos Y <= -30
trigger1 = NumHelper(5605) = 0

[State -1, 長門ショット（設置）]
type = ChangeState
value = 5600
triggerall = Var(59) = 0
triggerall = StateNo != 1600;空中ダッシュ後してる時以外
triggerall = StateNo != 1500;空中ダッシュしてる時以外
trigger1 = command = "a_shot3"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = Pos Y <= -30
trigger1 = NumHelper(5605) = 0



;------------------------------------------------------------------------------

[State -1, 長門ナックル（中）]
type = ChangeState
value = 1750
triggerall = Var(59) = 0
triggerall = command = "QCF_xy"
trigger1 = var(1)

[State -1, 長門ナックル（弱）]
type = ChangeState
value = 6600
triggerall = Var(59) = 0
trigger1 = command = "pon"
trigger1 = var(1)



;------------------------------------------------------------------------------

[State -1, 長門アタック（ローリング追加有）]
type = ChangeState
value = 8510
triggerall = Var(59) = 0
triggerall = command = "gorogoro"
triggerall = command != "sake"
triggerall = command != "zenten"
triggerall = command != "kouten"
trigger1 = var(1)

;------------------------------------------------------------------------------
[State -1, 長門アタック（バーチカル追加有）]
type = ChangeState
value = 8520
triggerall = Var(59) = 0
triggerall = command = "gorogoro2"
triggerall = command != "sake"
triggerall = command != "zenten"
triggerall = command != "kouten"
trigger1 = var(1)

;------------------------------------------------------------------------------

[State -1, 長門アタック（乱舞追加有）]
type = ChangeState
value = 18000
triggerall = Var(59) = 0
triggerall = command = "gorogoro3"
triggerall = command != "sake"
triggerall = command != "zenten"
triggerall = command != "kouten"
triggerall = power >= 1000
trigger1 = var(1)


[State -1, ダッシュ]
type = ChangeState
value = 499
triggerall = Var(59) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

[State -1, バックステップ]
type = ChangeState
value = 530
triggerall = Var(59) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

[State -1, 空中ダッシュ、前]
type = ChangeState
value = 1500
triggerall = Var(59) = 0
trigger1 = command != "holdback"
trigger1 = command = "AFF"
trigger1 = stateno != 1600
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = Pos Y <= -8;-15
trigger1 = var(8) = 0;永久防止
trigger1 = var(23) = 0;まわりこみ中はダメ


[State -1, 空中ダッシュ、前、地上から]
type = ChangeState
value = 1500
triggerall = Var(59) = 0
trigger1 = command = "AFFa"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = Pos Y >= -80
trigger1 = var(8) = 0;< 3 ;永久防止


[State -1, 空中ダッシュ、後]
type = ChangeState
value = 1600
triggerall = Var(59) = 0
trigger1 = stateno != 1600
trigger1 = var(8) <= 1
trigger1 = command = "BFF"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = Pos Y <= -15
trigger1 = var(23) = 0;まわりこみ中はダメ


[State -1, ハイジャンプ]
type = ChangeState
value = 1850
triggerall = Var(59) = 0
trigger1 = command = "hijump"
trigger1 = (statetype = C || statetype = S)
trigger1 = ctrl


[State -1, 前転]
type = ChangeState
value = 1800
triggerall = Var(59) = 0
trigger1 = command = "zenten"
trigger1 = statetype = S
trigger1 = ctrl


[State -1, 後転]
type = ChangeState
value = 1810
triggerall = Var(59) = 0
trigger1 = command = "kouten"
trigger1 = statetype = S
trigger1 = ctrl


[State -1, 移動起き上がり]
type = ChangeState
value = 13000
triggerall = Var(59) = 0
trigger1 = command = "holdfwd";"FF"
trigger1 = Alive
trigger1 = StateType = L && (StateNo = [5110,5120])
trigger1 = var(39) > 40

[State -1, 移動起き上がり]
type = ChangeState
value = 13010
triggerall = Var(59) = 0
trigger1 = command = "holdback";"BB"
trigger1 = Alive
trigger1 = StateType = L && (StateNo = [5110,5120])
trigger1 = var(39) > 40


[State -1, 避け]
type = ChangeState
value = 1820
triggerall = Var(59) = 0
trigger1 = command = "sake"
trigger1 = statetype = S
trigger1 = ctrl



[State -1, 踏み潰し]
type = ChangeState
value = 6800
triggerall = Var(59) = 0
trigger1 = command = "Dk"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = Pos Y <= -25
trigger1 = StateNo != 1600;空中ダッシュ後してる時以外


[State -1, 追い討ち]
type = ChangeState
value = 15000
triggerall = Var(59) = 0
trigger1 = command = "holdup"
trigger1 = command = "y"
trigger1 = ctrl
trigger1 = P2StateType = L


[State -1, ダッシュパンチ1]
type = ChangeState
value = 1740
triggerall = Var(59) = 0
trigger1 = command = "dash_y"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = StateNo = 499
trigger1 = time > 7

[State -1, ダッシュキック（スライディング）]
type = ChangeState
value = 450
triggerall = Var(59) = 0
trigger1 = command = "dash_x"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = StateNo = 499
trigger1 = time > 7

[State -1, ダッシュフーリガン]
type = ChangeState
value = 17000
triggerall = Var(59) = 0
trigger1 = command = "dash_z"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = StateNo = 499
trigger1 = time > 7

;------------------------------------------------------------------------------

[State -1, 長門ファング]
type = ChangeState
value = 800
triggerall = Var(59) = 0
triggerall = command = "z"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 4
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 6
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H

;------------------------------------------------------------------------------

[State -1, 長門バスター];コマンド投げ
type = ChangeState
value = 7005
triggerall = Var(59) = 0
triggerall = Command = "bas"
triggerall = StateType = S || StateType = C
trigger1 = var(1)

;------------------------------------------------------------------------------

[State -1, 長門ダンク];コマンド投げ
type = ChangeState
value = 7200
triggerall = Var(59) = 0
triggerall = Command = "dunk"
triggerall = StateType = S || StateType = C
trigger1 = var(1)
trigger2 = StateNo = 1423

;------------------------------------------------------------------------------

[State -1, 長門ダンクバスター];コマンド投げ
type = ChangeState
value = 7601
triggerall = Var(59) = 0
triggerall = power >= 2000
triggerall = Command = "dunkbas"
triggerall = StateType = S || StateType = C
trigger1 = var(1)

;------------------------------------------------------------------------------

[State -1, ゲージ溜め]
type = ChangeState
value = 700
triggerall = Var(59) = 0
triggerall = command = "hold_b"
triggerall = power < 3000
trigger1 = statetype != A && ctrl

[State -1, シールド]
type = ChangeState
value = 701
triggerall = Var(59) = 0
triggerall = command = "sd"
trigger1 = ctrl



[State -1, 立ち弱]
type = ChangeState
value = 200
triggerall = Var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = var(50) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = time > 6

[State -1, 立ち中]
type = ChangeState
value = 210
triggerall = Var(59) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = var(50) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 5
trigger3 = (stateno = 230) && time > 6

[State -1, 立ち強]
type = ChangeState
value = 240
triggerall = Var(59) = 0
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = var(50) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 5
trigger3 = (stateno = 230) && time > 6
trigger4 = (stateno = 210) && time > 8
trigger5 = (stateno = 430) && time > 6

;------------------------------------------------------------------------------

[State -1, 挑発]
type = ChangeState
value = 195
triggerall = Var(59) = 0
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl

;------------------------------------------------------------------------------

[State -1, しゃがみ弱]
type = ChangeState
value = 400
triggerall = Var(59) = 0
;triggerall = var(32) = 0
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = var(50) = 0
trigger1 = statetype = C
trigger1 = ctrl

[State -1, しゃがみ中]
type = ChangeState
value = 430
triggerall = Var(59) = 0
;triggerall = var(32) = 0
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = var(50) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = (time > 9) || (movecontact && time > 5)

[State -1, しゃがみ強]
type = ChangeState
value = 410
triggerall = Var(59) = 0
;triggerall = var(32) = 0
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = var(50) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = (time > 9) || (movecontact && time > 5)
trigger3 = (stateno = 210) && time > 8

;------------------------------------------------------------------------------

[State -1, ジャンプ弱]
type = ChangeState
value = 630
triggerall = Var(59) = 0
triggerall = command = "x"
triggerall = StateNo != 1600;空中ダッシュ後してる時以外
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600; || stateno = 630
trigger2 = statetime >= 4

[State -1, ジャンプ中]
type = ChangeState
value = 610
triggerall = Var(59) = 0
triggerall = command = "y"
triggerall = StateNo != 1600;空中ダッシュ後してる時以外
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 630
trigger2 = movecontact

[State -1, ジャンプ強キック]
type = ChangeState
value = 640
triggerall = Var(59) = 0
triggerall = command = "z"
triggerall = StateNo != 1600;空中ダッシュ後してる時以外
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 630 || stateno = 610
trigger2 = movecontact

