; Stage rippato da "Marvel VS Capcom" by CAPCOM
; tutti i diritti sono della CAPCOM
; Questo stage è stato creato da Kain the Supreme e scaricato da:
; http://digilander.iol.it/kainthesupreme
; Non potete modificare nulla senza il mio permesso.
; You can't modify nothing without my permission


;--------------------------------------------------------
[Info]
 ;Name of the stage.
name = "Cliff of Desolation"

;--------------------------------------------------------
[Camera]
 ;Camera starting position: Usually 0 for both
 ;***
startx = 0
starty = 0

 ;Left and right bound of camera
 ;You may want to fiddle a bit with these values to make sure the
 ;background doesn't move too far or too little
 ;***
boundleft =  -565  ;-565
boundright = 590  ;590
boundhigh = -350  ;-350
boundlow = 0
verticalfollow = .2
floortension = 0
tension = 100


;--------------------------------------------------------
[PlayerInfo]
;--- Player 1 ---
 ;Player 1 starting coordinates.
 ;p1startx is typically -70 and p2startx is 70.
 ;p1starty and p1startz should be 0.
p1startx = -70          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
 ;Don't change these values.
leftbound  = -1000 ;Left bound (x-movement)
rightbound =  1000 ;Right bound
topbound  =  0     ;Top bound (z-movement)
botbound  =  0     ;Bottom bound

;--------------------------------------------------------
[Scaling]
 ;No need to change these values
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom

;--------------------------------------------------------
[Bound]
 ;Distance from left/right edge of screen that player can move to
 ;Typically 15
screenleft = 15    ;Dist from left of screen that player can move to
screenright = 15   ;Right edge

;--------------------------------------------------------
[StageInfo]
 ;Z offset for drawing
 ;Adjust this value to move the ground level up/down in the screen.
 ;It's the position where the players stand at.
 ;Up - smaller, Down - larger
 ;***
zoffset = 228

 ;Leave this at 1. It makes the players face each other
autoturn = 1

 ;Set the following to 1 to have the background be reset between
 ;rounds.
resetBG = 1
hires=1
;localcoord=640,480

;--------------------------------------------------------
[Shadow]
 ;This is the shadow color given in r,g,b. Valid values for each
 ;range from 0 (lightest) to 255 (darkest).
 ;Defaults to 92,92,92 if omitted.
color = 128,128,128
yscale = .3
reflect = 0

;--------------------------------------------------------
[Music]
 ;Put a filename for a MOD, MP3 or MIDI here, or just leave it
 ;blank if you don't want music. If an invalid filename is
 ;given, then no music will play. To play CD audio, put
 ;the track number followed by ".da". Using a track number of
 ;0 will play a random audio track. For example, to play
 ;track 3 from a music CD, use:
 ;  bgmusic = 3.da
bgmusic = 

 ;Adjust the volume. 0 is normal, negative for softer, and
 ;positive for louder (only for mp3, mods and CDA)
bgvolume = 255



;-------------------------------------
; Main background definition
[BGdef]
 ;Filename of sprite data
spr = Cliff_of_Desolation.sff
debugbg = 0


;----------
; top part of clouds
[BG Grande Cielo]
type  = normal
spriteno = 0, 0
layerno = 0                
start = -138, -130		
delta = 0,1
trans = none
mask  = 0
window = 0,0, 639, 479

;Anim BGSkyMountains
[BG Cielo]
type  = anim
actionno = 5
start = -130, 0		
delta = 0,1
mask = 1
layerno = 0
window = 0,0, 639, 479

;Rock DX
[BG RocciaDX]
type  = anim
actionno = 1
layerno = 0                
start = -230, -183	
delta = 0.23,1
trans = none
mask  = 1
tile  = 0, 0
tilespacing = 0,0
window = 0,0, 639, 479

; top of left rock
[BG RocciaSX]
type  = anim
actionno = 3
layerno = 0                
start = -296, -150		
delta = 0.23,1
trans = none
mask  = 1
tile  = 0, 0
tilespacing = 0,0
window = 0,0, 639, 479


;fog
[BG Nebbia]
type  = anim
actionno = 4
start = -296, -5	
delta = 0.23,1
mask = 1
layerno = 0
window = 0,0, 639, 479









;contain holes
[BG CBuchi]
type  = anim
actionno = 6
layerno = 0                
start = 0, -32
delta = 0.38, 1
trans = none
mask  = 1
tile  = 0, 0
tilespacing = 0,0



;last level
[BG Pavimento]
type  = anim
actionno = 2
layerno = 0                
start = -300, 135	
delta = 0.38, 1
trans = none
mask  = 1
tile  = 0, 0
tilespacing = 0,0





;pavimento
[begin action 2]
2,0, 0,0, 10

;Roccia DX
[begin action 1]
1,0, 0,0, 10



;Roccia SX
[begin action 3]
4,0, 0,0, 10


;ANIM nebbia
[begin action 4]
3,0, 0,0, 10
3,1, 0,0, 10
3,2, 0,0, 10
3,3, 0,0, 10
3,4, 0,0, 10
;3,5, 0,0, 10
;3,6, 0,0, 10
3,7, 0,0, 10
3,8, 0,0, 10


;ANIM cielo
[begin action 5]
5,0, 0,0, 10
5,1, 0,0, 10
5,2, 0,0, 10
5,3, 0,0, 10
5,4, 0,0, 10
5,5, 0,0, 10
5,6, 0,0, 10
5,7, 0,0, 10
5,8, 0,0, 10
5,9, 0,0, 10

;C Buchi
[begin action 6]
6,0, 0,0, 5
