Cassandra Murata, the Reticent Angel (v. 1.1)
Created by Zero-Sennin
Style: Mostly RoTD+Zero-Style-ish

Table of Contents

1. Changelog
2. Implemented and Intended Features
3. Controls
	-Special Moves
	-Super Moves 
	-Hyper Moves 
4. Known Bugs
5. Credits

!IMPORTANT!IMPORTANT!IMPORTANT!
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This character will only work properly in MUGEN 1.0. Do not attempt to move it into an older version.
Really.
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!IMPORTANT!IMPORTANT!IMPORTANT!

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1. Changelog

1.1
Innocence adjusted.
Supers have invulnerability startup.
Other fixes.

(1.0b)
Angel Slash bug fixed.
c.LK bug fixed.
Dash-crouch bug fixed.
Missing CLSNs added.
Fixed Illusion bug
Custom Super: White Step added
503X, 20 sprites changed.
AI altered to use NO VARIABLES. 

(1.0a)
PosSet problem in Air White Wave Splash fixed, randomized voices added 
Anim times adjusted to more closely match RoTD, altering a lot of stuff in general.
Damage on White Wave Splash adjusted.
Innocence has longer cooldown time.
More palettes added.
B Falling Angel travels slightly farther than A version, but now share hitbox size.
SFF cropped, Super BG stuff added.
Vels and damage adjusted.

11/18/2010: Final touches added for release (V. 1.0)
11/9/2010: Character started.
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2. Implemented and Intended Features

Implemented:

All Rage of the Dragons moves (excepting First Impact and any team supers)
A custom Super, White Step

Intended:

Hitsparks, once I find a decent set to include
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3. Controls

Basic Moves
X, Y, A, B, etc., are all MUGEN control notation and will change based on your settings.

Light Punch - X
Heavy Punch - Y
Light Kick - A
Strong Kick - B
Snapping Axe - while standing only, Fwd+A. Overhead. Causes fall.
Slide Kick - while standing/crouching, Down-Fwd+A. Must block low. 

Powerful Lift (Throw) - when close to the enemy, press fwd+Y

System Commands

Dodge - X+A
Dodge Roll - Hold Fwd/Back while pressing X+A
Recovery - Any two buttons


Special Moves

F, D, DF, Punch - Angel Slash - Somewhat anti-air slashing attack. X version hits once, Y three times. Can hit falling opponents.

D, DF, F, Kick - Illlusion - Teleporting invisible strike attack. Cassandra can be hit out of this move even when she disappears. A version will make
her appear in front of the opponent on contact, while B will make her appear behind. Can hit falling opponents.

F, D, B, Punch - Innocence - Counter attack that only works on standing ground attacks. If hit, Cassandra will grab the opponent, bring them up into the 
air, and then piledrive them.

D, DB, B, Kick (air) - Fallen Angel - Spinning kick that descends at a 45-degree angle. B version has slightly more range.

Angel Slash is the only followup allowed after a Slide Kick.
Angel Slash and Illusion are the only followups allowed after a Snapping Axe.

If Cassandra hits an opponent with a jump attack and they are standing on the ground, Fallen Angel is the only followup allowed.


Super Moves 
Lv. 1 - costs 1000 power (1 super bar)
Lv. 2 - costs 2000 power (2 super bars)

D, DB, B, D, F, X (lv. 1)/Y (lv. 2) - White Wave Splash - A Raging Storm type super; Cassandra summons a close-range pillar of energy that hits the 
opponent twice. Great for corner pressure. Hits falling opponents. Can be used after any standing or crouching basic connects.

D, DF, F, D, B, X (lv. 1)/Y (lv. 2) - Air White Wave Splash - Cassandra drops on the opponent, doing a little extra damage, before launching a White Wave
Splash on the ground with the same properties as the ground version of the super.
If Cassandra hits an opponent with a jump attack and they are standing on the ground, this super is a potential follow-up technique.

D, DF, F, D, DF, F, A (lv. 1)/B (lv. 2) - White Step - Cassandra takes an Illusion step forward. If she hits the opponent, she reappears and launches 
into an autocombo. Each version has a range that (roughly) corresponds to that of its regular Illusion counterpart.
 
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4. Known Bugs/Things to be Fixed

5. Credits

H"- used his Cassandra as reference material for palettes and move animations
N64Mario - provided base template for this character, which I altered.
Reza - sounds
Jango - for providing rage and feedback that helped bring Cass closer to accuracy
You - for playing.
